Brian, Your Life Is Currency by brinkhousegames 2019-05-02T17:00:29Z
Great job! After day two though I wasn't getting any more customers.
Foon → Ludum Dare Explorer → Users → Sisyphean Games
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | The Gatherers | jam | 109 | 3.95 | 4.02 | 3.54 | 4.45 | 3.36 | 3.45 | 3.75 | ||
| 2020 | 47 | Stuck in a loop | GUNRAIL | jam | 465 | 3.73 | 4.00 | 3.70 | 4.28 | 2.80 | 3.08 | 2.26 | 2.76 | |
| 2020 | 46 | Keep it alive | Floppy Solutions Inc. | jam | 3.50 | 3.75 | 3.75 | 4.50 | 2.50 | 4.00 | 4.00 | |||
| 2019 | 44 | Your life is currency | Invade Spacers | jam | 655 | 3.33 | 3.35 | 2.85 | 3.04 | 2.97 | 2.22 | 2.97 |
Great job! After day two though I wasn't getting any more customers.
It would be nice to have something else to spend the currency on even if just cosmetic improvements to the building. maybe some nice coin statues for example.
Seems like a fun game. I couldn't quite figure out what to do on the second level. I tried what it said to do and then tried a bunch of other ways as well but couldn't quite get it.
Great game, played it quite a bit longer than I expected to. Would be nice to be able to move the camera a little or rotate the view though so you can see and place things behind the tower and the UI.
Pretty fun. Camera seemed fine to me but it wouldn't hurt to improve it a bit. Would also have enjoyed having multiple levels.
I was breezing through the early levels with a single life but one you get up to 7-10 man those start getting hard. It feels great though when just manage to save a previous life right before you lose though.
Great game! I was going to leave some feedback but it looks like everyone else 'beat' me to it.
Most of my thoughts have already been covered but there is one left. I would have liked the rewind ability to give you a chance to undo running into the spikes, maybe give a moment so that if you hit it fast enough you can save yourself. I guess it might make the game too easy though.
Seems like an interesting game but a bit too opaque for me to figure out. It was hard to tell at a glance what was something I could interact with which led to just clicking everything. Maybe I just haven't played enough games like this to pick up on things right away
That was fun! I got to level 9 using a lot of the insta-kill cards and freeze.
Pretty fun. I had a bit of trouble catching the first one after reaching a new level. It might need a bit more of a delay so you have time to reorientate.
Really nice! The learning curve is super satisfying. At first it's a little tricky to lead your shot based on the enemy movement and the train movement but after the first wave or second wave it starts to click!
This is really nice! The art looks fantastic. The music is lovely and fits the game perfectly.
That was really nice! I liked the setting and the art was lovely. I would suggest putting the controls in the description as it took me a minute to figure out I could jump and also how to interact with objects. I really did feel "stuck in a loop" (in a good way) as I cycled through multiple times to collect all the items and figure out how to escape.
Really nice.
The art-style works perfectly, the upgrades were well thought out and the some of the subtle touches like the bit of knockback on the enemies when hit were much appreciated.
Very nice, I love the mystery of the temple and ending. Took a minute to figure out the mechanics but after that it was very clear.
Really nice entry
Very chill! It was fun getting to see what the different seeds grew into.
Very fun!
I think having the windows in the buildings showing how many people and which spaces were occupied was a super creative and effective way to show that visually.
Really cool entry!
Love the way you incorporated ninja mechanics into a farming game, the dodge roll for working the soil and the shuriken for weeding/harvesting. It actually works really well and is super fun!
Very nice!
I love how the enemy ships sank, it made defeating them feel very satisfying.
Really love the animations, so nice.
I also like your interpretation of the theme, unique but very thematic.
The art style is PERFECTION.
I also love the animations when the plants attack.
Took me a few trys to be able to beat the boss but i was having fun the whole time.
Well done!
LD 52 SC.JPG
Great game! Lovely to look at and I think the game loop is really solid. Seeing what a customer needs, using the plant ID part of the book to get the right ingredients then using the recipes to make the right medicine felt super satisfying!
Wow really nice.
Super impressed by the AI and the way they talk to you while playing against them is adorable!
Ok really nice entry!
STUFF I LIKED:
The seeds look awesome and getting to watch them go through the different stages is super cool.
The variety of seeds with different requirements is well thought out!
The different soil tiles like rocks and water that make positioning all the seeds correctly adds a great big of complication to the game.
SOME FEEDBACK:
I didn't realized that when the plants disappear that it was a good thing, I thought I did something wrong. I think something as simple as a different, more positive, sound effect could remedy this.
Anyway, well done!
Really nice!
I love that you added the mechanic of selling the plants to get money or using them on your side for a later wave. It made for an interesting choice!
Very crispy UI and graphics, i love it!
Took me a minute to catch on to how it worked but it was quite fun once I figured it out!
Such nice art! Very cute.
I love the way the world spins underneath the player and I love the medals you have in the main menu.
Very neat!
Harvesting the building to build my own is a fun game loop. Also getting to be creative and build my own little town was super nice.
Well done!
Very nice!
The addition of the targeting line and highlight around the tree I was going to hit made it feel very clear, great idea.
Also the balance between going fast to ram the trees and get around and also losing my fruit if I go to fast made managing my movement quite interesting and fun.
Such a pretty game to look at! The card sound effect is perfect. The watering can mechanic is a really nice addition.
Such cute art! I lost in the third year but had a blast anyway. Very nice!
Harvesting the crops with the scythe feels great, love the animation. I also like the red crops idea. Kinda wish I could move through the crops without having to harvest them first, it would make dodging the zombies a bit easier.
Very atmospheric! I love that there's a light on the harvester and the glow from the UFOs. The music is also the perfect vibe for squashing aliens.
Well done.
Love that this went a different route than plants and farms while still hitting the theme pretty well. I didn't personally find the gameplay very compelling but the art and humor really make up for it.
Nice!
Killing a guy who stole a bunch of my gold and getting my gold back was super satisfying. I also appreciate the different sound effects for the different traps. The balancing of the traps and their cost seems a little off but it's a game jam and that's to be expected.
Well done!
I love the realism of having the explorer ant leave a trail for the worker ants to follow!
It took me a minute to get a grasp of the mechanics. I couldn't figure out how to get my ants to gather a path, for me at least that was a bit unintuitive. I think having the tutorial be accessible from in game and not just from the menu would have been helpful!
I love this interpretation of the theme too, ants are awesome!
Very nicely polished!
The sounds design is great and the small touches like having the resource your harvesting glow on its own really adds to the feel of the game.
Very nice!
Just wanted to say how effective and perfect the sounds effects are. Both what you decided to put sound effects on, selecting a tile, the tile move sound, when tiles connect, etc. And also on the sound effects themselves, just all together really nice!
Lovely music as well!