nanixdev 2023-01-09 00:14
Nice game, movement feels good. Feels well polished.
Foon → Ludum Dare Explorer → LD52 → The Gleaning Samurai
By allov
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 50 | 3.92 | 22 | |
| Fun | 40 | 3.97 | 22 | |
| Innovation | 63 | 3.75 | 22 | |
| Theme | 31 | 4.28 | 23 | |
| Graphics | 48 | 4.15 | 22 | |
| Audio | 198 | 3.00 | 20 | |
| Humor | 99 | 3.21 | 21 | |
| Mood | 67 | 3.78 | 23 |
Nice game, movement feels good. Feels well polished.
Very fun game! Played it a good amount of time! Very polish and cute! Just, we can't die?
MORE SHURIKENS! LONGER SHURIKENS!
Very addictive! If I weren't gonna test other games, I'd spend all night playing this, to see how large a shuriken truly can become. Great job!
The only way to "die" it to have the field filled with weeds. I haven't really balanced stuff, so you may become overpowered to the point weeds can't take over depending on what upgrades you get.
Fun! I got overrun by weeds eventually, but stuck it out long enough to see the derpy tomato
Fun game, I enjoyed how quickly the weeds become overbearing!
Very fun to play, the art is nice but you can quickly loose the character on the screen. The music on the menu seems nice but it didnt keep playing when clicking play. Great entry :)
I liked the polish of the game: particles, glowing etc. The shooting is quite satisfying. Sometimes I couldn't see my character as he is the same size as the shuriken and has the same outline, so something to differentiate it from its projectiles would be nice although it doesn't matter as much in this game since you can't take damage. Played till day 69 (nice) and enjoyed it quite a lot. +1 shurikens is op.
Enjoyable little farming/shooter hybrid! The upgrades are fun and substantial, the action feels polished, and you've got a good variety of enemies and bosses. The tile system that can be normal/fertilized/weeds is a cool, and it's fun to manage in the heat of battle.
Day 67 and about 10,000 weeds destroyed! :)
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A good game, when I got the "cut weed" upgrade after the enemy turned into a helper. Unfortunately, I don't see the winning conditionsQQ图片20230117112508.png
Wow very well done!
Nice take on the theme, very fun. I played for a long time and got at least one of each upgrade. I like that you ramped up the number of enemies as well as introducing several new powerful enemies. Each of the upgrades felt useful in its own way and it was satisfying to reach the 5k gold value for the big upgrade. I like that the enemies could fill the screen with weeds really quickly so it actually mattered that you are efficient at clearing weeds.
The animations for planting and harvesting tiles were pretty slick.
One minor complaint is that the player and projectile are similar size with similar glow color so it can be easy to lose track of yourself.
Very cool and clean looking graphics. The gameplay was also very fun and its nice that there is a update system, great work!
Love the way you incorporated ninja mechanics into a farming game, the dodge roll for working the soil and the shuriken for weeding/harvesting. It actually works really well and is super fun!
To anyone that care, I updated the game to address some of the feedback I received here and some from other friends. I also added a lot of new features to tests. Feedback appreciated!
https://scorekeepr.net/ld52/
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