jollyjoe 2020-10-06 02:27
I like the scope of the game, I would love to see more like this, I felt like a Kings Quest in a Lab, very nice!
Foon → Ludum Dare Explorer → LD47 → Subject to Change
By boxcar012 and kirbdog123
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.00 | 9 | ||
| Fun | 2.57 | 9 | ||
| Innovation | 3.35 | 9 | ||
| Theme | 3.35 | 9 | ||
| Graphics | 3.50 | 9 | ||
| Audio | 2.71 | 9 | ||
| Humor | 2.71 | 9 | ||
| Mood | 3.35 | 9 |
I like the scope of the game, I would love to see more like this, I felt like a Kings Quest in a Lab, very nice!
The idea with a 5 min time laps is really cool. Also like the science flair and atmosphere.
A few things that would make the game even better: - If you have a web/html5 version it would be easier to test. (Downloading an .exe file can be off putting) - Try to make the objects that are interactive more visible (Maybe give them a special outline or something)
Good work on your entry.
Seems like an interesting game but a bit too opaque for me to figure out. It was hard to tell at a glance what was something I could interact with which led to just clicking everything. Maybe I just haven't played enough games like this to pick up on things right away
@tayo We used a new version of unity3d and the HTML5 version just loads a blank screen. But agree would be much better to have a HTML5 version working.
This title caught my attention. It has a fun premise and a cool setting in the lab.
It was unclear where most interactable objects or points of interest were in the game. And The three power switches and potted plant room didn't seem to have much relevance.
One of the rooms had glitched doors, so I couldn't even enter it (which is where I think the 4th keycard would have been) and it was unclear the red and green plants were enemies until I got chomped by them once. Also, the plant room didn't seem to have any object of interest as far as I could gather.
I never got past those sealed doors at the end of the second room; likely because of the missing card.
Overall, the art for the tiling was interesting and the game concept is something that can be further explored. There is some room for improvement.
Nice game. Really captured the science lab feel with the decontamination air locks and keycards. The puzzles are pretty good too. The blue key card was invisible until I picked it up by accident. I eventually gave up because I got stuck at the reactor.
You should add 3-5 screenshots and put more description on the ldjam page. You've got a neat game and a little more presentation will get you more ratings next time.
Congrats!