xmpt-luke 2019-05-01 18:02
Enjoyed playing through this one. I really like the look and audio, feels v. polished. Good job!
Foon → Ludum Dare Explorer → LD44 → Brian, Your Life Is Currency
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 567 | 3.42 | 23 | |
| Fun | 529 | 3.31 | 23 | |
| Innovation | 580 | 3.07 | 23 | |
| Theme | 903 | 2.90 | 23 | |
| Graphics | 563 | 3.50 | 23 | |
| Audio | 158 | 3.76 | 23 | |
| Humor | 348 | 3.16 | 23 | |
| Mood | 554 | 3.31 | 23 |
Enjoyed playing through this one. I really like the look and audio, feels v. polished. Good job!
Apologies, I've no idea why it decided to double post :-/
I love the concept and the music is really cool ! Brian is always busy XD I enjoyed playing this nice game ! Thank you ! :clap: :smile:
Nice polished entry. Like a banking version of Overcooked or something. I found the difficulty a bit too high though. By the time I read what they wanted a queue was forming haha. Lot of potential though and the presentation was great!
@poffle thanks for the feedback!
@t-bo thank you, he sure is!
I like how the calm ambient music constrasted with the fast-pacedness of the work!
@lmb Try pressing the little red button at the bottom. ;)
@brinkhousegames Oh, I did! 'twas weird :smile:
I love it !
Really well made, and i loved the music
I pushed the button and I immediately loved the game. :smiley:
However, I encountered a LOT of bugs while playing the web version. For some reason, at some point in the game, people stopped going to lines 1 or 2, so it was all on line 3.
I also noticed that satisfying particular tasks that customers further back in line wanted done still counted for them.
Also, if you hit 'use' when no one is standing in a particular line, it gives a point for happy customers.
Not sure what happened, but it got pretty rough...
Nice 3D art~Sometimes I can't not see the Tips in the game, but that's OK.Well done!
Great job! After day two though I wasn't getting any more customers.
@davidsheadgames thanks for your great feedback! Did you have an opportunity to try the Windows or OSX builds to see if the same issues existed? I'll take a look myself.
@appix thanks for your feedback!
Love the idea! At first I had diffuculties to recognize the icons on the left, because I left it at the standard WebGL size and also had no customers after day 3 (didn't check the offline builds though). But I had fun playing it. Especially the red button is nice ^^
Unfortunately this was pretty much unplayable in my browser due to the size it rendered in. The text was completely unreadable so I was not able to fully experience the game.
@sahoskins1 sorry to hear that, did you try playing in full screen?
@brinkhousegames I just tried it on desktop and a lot of the bugs definitely went away. Now after playing the game that's properly working, I feel like it was a lot more of a challenge. The actual premise isn't hard (make the happy/unhappy ratio more happy than not) but satisfying each customer was definitely a frantic rush as the line got longer and longer. I kinda really wish that each day had a pause period so I could take a break! :sweat:
Also, there is still a bug where I can spam the "use" key on a lane while customers weren't there and infinitely get happy customer points.
Also, there's another bug where sometimes the customer's demands don't appear in the screen. (Usually if customers leave out of order from waiting in the lane or some other line related thing, I've noticed.)
Still fun and I really dig the art style on second go, now that I can read the text :P
after a few days, people start to set up only in one queue and each 'E' click will cause another satisfied customer even if no customer is in the queue. Besides, moving close to the counter is strange. The rest of the game is quite good. Good luck.
@falak thank you for the feedback!!
Fun little game to play! Liked the art style, hated the clients, "what do you want from me, give me a break" :smile: Had such kind of a job a long time ago :smile:
Good entry overall!