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XMPT-Luke

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201944Your life is currency👥GÖLDFjam394.154.153.653.544.293.743.473.64

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by XMPT-Luke

LD43 — Sacrifices must be made

A Way Home by CaptainPilot 2018-12-05T18:30:10Z

A really fun little game! I could see it working really well on mobiles with swipe controls, possibly with a few score-based unlocks to keep you playing between runs.

LD44 — Your life is currency

Brian, Your Life Is Currency by brinkhousegames 2019-05-01T18:02:13Z

Enjoyed playing through this one. I really like the look and audio, feels v. polished. Good job!

Brian, Your Life Is Currency by brinkhousegames 2019-05-01T18:02:13Z

Apologies, I've no idea why it decided to double post :-/

Alien Easter Cat by goerp 2019-05-05T12:00:13Z

Props for making a C64 game in a jam, that's super impressive! :smile:

Gainz 4 Cash by 0x01F0 2019-05-05T12:17:33Z

Definitely the funniest game I've played in the jam so far, I love the way the character mesh changes based on which exercises you do. :laughing:

Brave Swordsman by falak 2019-05-01T18:19:23Z

A fun little game with some interesting mechanics; one of the better ones I've played so far!

GÖLDF by CaptainPilot 2019-05-01T18:44:13Z

@hugolnx You can move the camera around with the arrow keys, not that there's anything wrong with the kamikaze coin approach ;)

GÖLDF by CaptainPilot 2019-05-02T10:18:07Z

Just wanted to say thanks to everyone for all of the kind comments and feedback! :)

We'd definitely like to add more variation to the music if we turn this in to a full release (@ivan-garcia-filho) - it's a bit of a short loop at the moment!

Mouse movement on the camera would be big improvement (@sciman101). I think we'd look to make a mobile version if we release it as a full game, so this would be essential. Definitely something we'd look to add in.

We could probably do with refining the physics a little (@minibobbo) and smoothing our how sensitive input is. We'd found Snööker to be a really tough level too, so that one would probably move much later on in the game if we did it again.

GÖLDF by CaptainPilot 2019-05-05T12:30:10Z

@mika-la-grand - The previous force indicator is an awesome idea, thanks! :smile:

The Branch by Poffle 2019-05-01T19:52:28Z

Really loved the humour in this. It's rare to see a solid narrative-focused game like this in a jam. Nice job! :)

The Capitalist Fireman by Guillaume Gomez 2019-05-05T11:43:27Z

Really enjoyed this one. Continual movement rather than tile-based would have been nice, but it was a cool idea for the theme and a fun, arcade-y game to play through.

Stretchy Cat by Engyne 2019-05-05T11:53:27Z

Had a lot of fun with this one, it's definitely something I'd pick up on my phone to play whilst commuting or something like that. :) +1 for the suggestion of an undo button - I found I'd occasionally hit a bug where the cat couldn't move in a certain direction; undo would have helped alleviate that on some of the longer levels and would help with accidental double presses.

The Grim Tower by Drunk Wizard 2019-05-05T17:04:22Z

Loved this game! Great concept and well executed.

Annabelle & Annabelle Otherworldly Meats by snowdozer 2019-05-05T15:52:21Z

Really liked the feel of this. I could see if being expanded on to work really well as a Rogue-lite. Good fun!

World War III: Ghost War by Aticora Games 2019-05-01T17:55:51Z

This was a really nice effort for a first jam and a solo attempt. Congrats for taking on your first LD, here's hoping it's the first of many!

Stick Dungeon by EnovyT 2019-05-05T16:08:57Z

I felt like there was a really solid idea at the core of this, it just needs a bit more time and care on visual polish and player feedback; something which can come outside of the jam if you choose to turn it in to a full release.

I thought the idea of multiple health bars which are impacted by different enemy types was a really clever concept - it feels like there could be quite a rich possibility space within it. I did have good fun playing it too, particularly once I got more of a hang of the rhythm of the cooldowns.