A Way Home by CaptainPilot 2018-12-05T18:30:10Z
A really fun little game! I could see it working really well on mobiles with swipe controls, possibly with a few score-based unlocks to keep you playing between runs.
Foon → Ludum Dare Explorer → Users → XMPT-Luke
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | 👥 | GÖLDF | jam | 39 | 4.15 | 4.15 | 3.65 | 3.54 | 4.29 | 3.74 | 3.47 | 3.64 |
A really fun little game! I could see it working really well on mobiles with swipe controls, possibly with a few score-based unlocks to keep you playing between runs.
Enjoyed playing through this one. I really like the look and audio, feels v. polished. Good job!
Apologies, I've no idea why it decided to double post :-/
Props for making a C64 game in a jam, that's super impressive! :smile:
Definitely the funniest game I've played in the jam so far, I love the way the character mesh changes based on which exercises you do. :laughing:
A fun little game with some interesting mechanics; one of the better ones I've played so far!
@hugolnx You can move the camera around with the arrow keys, not that there's anything wrong with the kamikaze coin approach ;)
Just wanted to say thanks to everyone for all of the kind comments and feedback! :)
We'd definitely like to add more variation to the music if we turn this in to a full release (@ivan-garcia-filho) - it's a bit of a short loop at the moment!
Mouse movement on the camera would be big improvement (@sciman101). I think we'd look to make a mobile version if we release it as a full game, so this would be essential. Definitely something we'd look to add in.
We could probably do with refining the physics a little (@minibobbo) and smoothing our how sensitive input is. We'd found Snööker to be a really tough level too, so that one would probably move much later on in the game if we did it again.
@mika-la-grand - The previous force indicator is an awesome idea, thanks! :smile:
Really loved the humour in this. It's rare to see a solid narrative-focused game like this in a jam. Nice job! :)
Really enjoyed this one. Continual movement rather than tile-based would have been nice, but it was a cool idea for the theme and a fun, arcade-y game to play through.
Had a lot of fun with this one, it's definitely something I'd pick up on my phone to play whilst commuting or something like that. :) +1 for the suggestion of an undo button - I found I'd occasionally hit a bug where the cat couldn't move in a certain direction; undo would have helped alleviate that on some of the longer levels and would help with accidental double presses.
Loved this game! Great concept and well executed.
Really liked the feel of this. I could see if being expanded on to work really well as a Rogue-lite. Good fun!
This was a really nice effort for a first jam and a solo attempt. Congrats for taking on your first LD, here's hoping it's the first of many!
I felt like there was a really solid idea at the core of this, it just needs a bit more time and care on visual polish and player feedback; something which can come outside of the jam if you choose to turn it in to a full release.
I thought the idea of multiple health bars which are impacted by different enemy types was a really clever concept - it feels like there could be quite a rich possibility space within it. I did have good fun playing it too, particularly once I got more of a hang of the rhythm of the cooldowns.