FoonLudum Dare ExplorerLD43 → A Heightened Plight

A Heightened Plight

By astropenguin642 and CatnipOverdose

View on ldjam.com

CategoryRankScoreCount
Overall1753.8424
Fun983.8824
Innovation1363.7024
Theme224.4524
Graphics3873.7724
Audio1893.6324
Humor903.8824
Mood3023.5924

Comments

trifectuh 2018-12-04 03:11

Delightful! Love the music, and it has a dog. Major points right there.

mitch-cutler 2018-12-04 03:25

Super Cool! Music is rad, I think I threw the people off too fast! ;)

special-bonus 2018-12-04 03:42

I played like 5 times, it seems necessary to give someone a parachute (in order to save 100% of the family) but I'm not sure how you get a parachute. So it felt impossible, but it was really fun to play even so! Does the dog barking protect you from birds? That should be clearer. There are many things that aren't clear at first that you learn after dying many times, which makes it fun to replay, but I think some of those need to be QOL adjustments. For example, any supplies you get should flash briefly in their spot. I loved the music, visuals, and tone. Gameplay was also super snappy and clean. Great job!

lexyvil 2018-12-06 00:55

This is really fun, and fits the theme perfectly! I tried it three times, and the highest I had was saving 60% of my family. It succeeds in adding stress, and I love how each playthrough is random--it's good replay value.

The humour is good too, how family members can die of hunger or thirst as they fall.

astropenguin642 2018-12-06 06:59

@special-bonus Thanks for the awesome feedback! The dog barking actually doesn't do anything, but I wish we would've thought of that, because it actually makes a lot of sense. I calculated it and you actually have a tiny bit of leeway to land safely without using a parachute; the parachute just makes that gap a bit larger. Definitely agree with the flashing effect since it's sometimes hard to tell what was in a package. There were some other QoL adjustments we wanted to make, like telling you when you create trash and making it more obvious what gum does, but we couldn't fit everything in three days. Really appreciate the kind words.

simon-parzer 2018-12-06 08:55

I like the minimalistic game design, it's a well thought out game. The pixel art is very cute too, with the people constantly bobbing up and down. I would have loved even more graphics and animations, like when someone dies of starvation, instead of just disappearing. Good job overall!

sadzanenyama 2018-12-06 09:32

Quite a cool game, would've loved to see a few more effects such as fire when the balloon is on fire and cuts when someone is wounded. After I threw my whole family off there wasn't much to do but sit there. Maybe add a few more events like you may need to call using the phone for help in order to get saved if the opportunity arises. Anyways good simple game. Found it quite funny to throw my whole family off the side haha

morg 2018-12-06 12:08

I really loved the integration of each item to use and how it blended with the sacrifice theme. Really lovely game, well done.

ursagames 2018-12-07 12:10

Your game was played on my stream ( https://www.twitch.tv/ursagames/videos ) on the third day of Ludum Dare streams. Thank you for sharing your game with us! You can find the timestamp of when your game was played here: https://goo.gl/N2rkr8

zgragselus 2018-12-09 02:32

It's always funny to find game with idea similar to yours! Cheers for that (best concept, I know!).

It is really fun to play! I'd appreciate height/speed measures always on the screen (had to check it each few seconds).

Good job!

bloodjohn 2018-12-09 11:56

fun! I want to choose from the menu with the keyboard. how to loose? (