FoonLudum Dare ExplorerLD43 → Sacrifice Powers

Sacrifice Powers

By sky-fighter and Shayan

View on ldjam.com

CategoryRankScoreCount
Overall10422.0022
Fun10421.8522
Innovation10202.1722
Theme10022.2522
Graphics9591.7522
Audio6432.1222
Humor8651.6518
Mood9831.8418

Comments

digitallimestone 2018-12-03 20:28

Nice game. The returner button seems to be a little glitchy, and there could maybe be a sense of overall progress but good for a weekend.

shayan 2018-12-05 09:08

Thank you

joramwolters 2018-12-06 08:24

Not too bad if you're just starting out in making games, it's still very basic though, keep practicing!

sadzanenyama 2018-12-06 08:50

The UI is a little ugly (no offense) and some of the UI buttons seem to be broken. Also at one point I the game refused to finish. I kept clicking confirm but nothing was happening. Decent try for a first game!

royur 2018-12-06 09:41

If you finish the game, the button to play again or back to main menu doesn't work. its not really a sacrifice it just using your power once. But it is a decent game and keep improving.

zanagi 2018-12-13 08:29

Thanks for making the game! Feels like the game could've used some more strategic depth, as I felt I was powerless to do anything after I ran out of powers. Maybe increase the health of players and enable returning powers after passing a turn or two, or some other mechanic?

yyz 2018-12-14 14:26

Great entry. The buttons at the win screen seem to be stretched. This is pretty obvious on the 'Return to menu' button text which looks horizontally compressed. Both buttons also do not do anything when pressed. I am playing on Chrome if it matters.

The game also is a bit short. I also did not know what the third power does in-game until I read your instructions and even still I was still confused. The first two were intuitive, but not the last. I had to read the instructions a few times to understand that the third power seems to refund either of the first two powers when used. In this case, there should be some kind of feedback for when you use it when you use it, maybe a text that says "You gained Rocket", or if you already have the other powers, it should prevent you from using the power and say "You cannot gain any powers as you already have them." That would be more intuitive.

It would help a lot to show some damage texts as well when either player gets hit. I assumed the rocket does increased damage to the opponent, but the lack of damage texts and feedback meant I could not really feel or tell the effects of the rocket. In contrast, the effect of healing my HP was pretty obvious as I could see my HP bar go up, but I was not made aware that I would miss 1 round. I think having some kind of visual action or animation occur would be helpful to see when an action is being cast (be it attack, or healing) and to tell that an action is being skipped.

Generally, the negative effects of all the powers weren't very obvious or felt so that can be improved. I also think adding text descriptions when you hover the mouse over the powers to explain what each power does would be really helpful. Take note that not everybody will scroll down to read lengthy game instructions or descriptions, but having in-game popups or hover texts will help players understand the game better and that results in them to being able to enjoy it more.

As mentioned in an above comment, some strategic depth would be good for the game. At the moment it's simply just use up the rocket, then use heal when you are low on health and you are almost guaranteed to win just doing this without even needing the third power (I did not use that at all).

I also don't think the theme was felt very obviously in the game, but I think making the negative effects more obvious, impactful and readable might help in that area.

With that said, keep it up and continue to make games! :)

muffty 2018-12-14 17:35

It's quite short and somehow it's hard to loose I think. but nice nice :)

generictoast 2018-12-18 15:16

Cool concept that could be improved on by adding more powers. Currently the game plays out very linearly since each power can only be used once(not including the one that the power returner gives) so maybe a turn based cooldown would have been better? Also, the main menu and play again buttons don't work after finishing the game. Overall still pretty fun and a good game idea!

sorlok 2018-12-22 16:51

Cool idea, very unique! The flow of battle in this one was fairly interesting, although it took me a while to get the hang of it. Not sure I understood the "sacrifices" mechanic, and I agree with other reviewers that more strategy options would have helped. Good job!