@michaelsonbritt Thanks for the clarification!
Usually I'd say don't worry about spoon-feeding, but if learning the mechanics is a vital part of the gameplay (as seems the case with your game) then not-telling a lot of stuff is probably vital to your design. I'd say the game is solid as-is, it just doesn't fit me as a target audience, which is fine :)
As a game-design teacher who does a lot of teaching about interface design, I'd have to say there's disappointingly little to find on the subject online, so I can't really refer you to any one good source if you want to learn more about it.
I did find the leaked UI design doc for The Division to be fairly interesting, and there's a GDC talk by some Blizzard folk about Hearthstone's design seed which I always take to heart.
Good luck!