FoonLudum Dare ExplorerLD50 → Dike Defender

Dike Defender

By raptarr8

View on ldjam.com

CategoryRankScoreCount
Overall4313.2321
Fun3733.2022
Innovation2683.3921
Theme3233.6222
Graphics1613.8222
Audio4052.8121
Humor3192.7220
Mood3593.1321

Comments

2022-04-04 02:02

I can't believe that the Among Us mode didn't make the cut :c

raptarr8 2022-04-04 02:07

Amogus Mode will live on in our hearts ;~;

image_2022-04-03_210657.png

cerno-b 2022-04-04 11:44

Funny idea, I enjoyed the graphics, which attracted me to the game in the first place.

Some points of constructive criticism:

For a small screen game it would make sense to lock the mouse into your window if your engine allows that, especially since moving outside the image will stop any arm motion.

The player's hitbox felt a little too large so sometimes I couldn't get a clear indication of when I would be hit and when I was safe.

I couldn't figure out the charge attack, for me there was no difference between simply clicking and holding the mouse.

All in all I think it's a cute game with good pixel art based on a funny idea.

masterofcheese 2022-04-05 06:08

0/5 no amogus mode.

Jk haha the art is great, the color palette really pulls it all together, I enjoyed the spinning parts as I they were challenging and took me a couple times to get. Also really nice variation of enemies, they all feel pretty unique. The only thing I would've liked is to be able to go fullscreen. .

quite-good 2022-04-15 21:40

Nice game! The aesthetic is very charming, and swinging that sword all about is pretty fun.

drumgadget-433 2022-04-15 21:50

I really enjoyed your pixel art! The palette you used was a nice choice.

What I liked most about this interesting combat mechanic was the use of the circle enemy patterns that required a sweeping movement. I think there is a lot of potential for other interesting enemy patterns too! Neat idea.

I agree with some others that the charge attack wasn't quite intuitive. Was charging it just an increase in damage? I think I expected it to swing for me> Maybe some further instruction is all it needs.

Overall, a cute game with innovative ideas!!

physcokillermonkey 2022-04-15 22:46

Took a bit of getting used to the combat, that charge attack is a bit strange. Cool little game though, the pixel art works really well, movement feels solid and you've got an end screen to show how well you did. Good work!

steve7411 2022-04-15 23:25

This is a really good compo entry. The primary mechanic is simple and immediately obvious to the player. The charge mechanic did require reading the instructions to understand. I really like the sound and color palette.

sacredbacon 2022-04-15 23:39

I like the art style, and the combat mechanic is fun as well especially with the different enemy patterns. Great job!

tgiant 2022-04-16 13:06

I loved the pixel art and the gameplay was also good.

axlplosion 2022-04-16 19:47

It's challening, but also simple and fun. Being able to move felt a bit redundant as it was so restricted anyway, but I liked the mechanics. I especially enjoyed the circular enemy waves, soooo satisfying to slash through :D

knexator 2022-04-18 18:03

Nice game! I liked the enemy variety and the colour palette. The slash attack is fun to do but seems that it would always be worse than simply moving the mouse to the end position? idk I might be using it incorrectly

frogsicle 2022-04-18 18:18

Very nice game, gotta love the 'motivational' messages at the end

team-watt 2022-04-18 20:42

The color palette really accentuated the mood of this game. Defeating the 2nd tier baddies was unintuitive, but once I grasped the concept I saved a handful of more people.

birdwards 2022-04-18 21:17

This is cool! I love the idea on keeping one hand on the crack at all times, and having to defend that hand, but I think the instructions should make it clear that enemies touching your hand will hurt you the same as if they touched your body (I kinda thought of the hand as a "background element", so it took me a while to figure that out). I also agree that the slash attack could use some explanation - I'm guessing that holding the mouse longer makes the slash last longer?