Lota comments so I'll try reply to them all in one :D
@forgin-bits Thanks for giving it a play. Footprints was one of the things we had from the start in our mockup, managed to just squeeze them in before the jam ended!
@adamjn Containers are just found in houses at the moment, you have to open the doors and walk in then you should see them. Thanks for playing!
@fc85057 Thanks for the feedback, happy that we got the vibe right. We would have loved to do more with it but was probably a bit ambitious, ended up a bit more like a tech demo than we would have liked.
@firescape-games Glad you liked it!
@guy-girmonsky We started out with the art vibe then built a game around that so glad you like it! Ideally we'd have a bit more of an in-game tutorial/make it more obvious but ran out of time. Likewise with the enemies we were planning for wolves and other wildlife but that was a bit ambitious :D
@math1369 Good to hear you like the style. The game doesn't have audio, was 2am here when we submitted so forgot to opt-out of audio, have done now (:
@kro Thanks for the review! Yeah there isn't a whole lot of content as we ran out of time a bit, I like the suggestion of more objects in houses, it's something we want to add on as a follow up.
@leiv-erik Glad you enjoyed it! Yeah it's a little tech-demoy at the moment. We wanted a bigger/infinite level but we didn't have time to implement any kind of object culling so this is about the maximum we could have before FPS started taking a massive hit (drawing everything with CSS isn't the most performant way of drawing things).
@bougiebirdie I picked it up recently and am loving it! Just on episode 4 at the moment, haven't actually played the survival modes yet so this was a bit of a stab in the dark at how they should play. You can thank @burntcustard for the art, I love it too. We unfortunately didn't have time to make the level bigger/infinite as we started hitting performance issues making it any bigger - the level is procedurally generated but just with a limit on how much is generated :D And yeah, all drawn in HTML/CSS, many mannyyy divs (our second game this way, you'd think we would have learnt by now, at least it was just 2D this time :joy:)