jamjamem 2022-04-05 19:02
A bit confused when I started up the game but ended up really enjoying the game playing around with blocking death away from people!
Foon → Ludum Dare Explorer → LD50 → The big ADIOS
By zelberor, tobias-kiehnlein and hannah97
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1167 | 3.10 | 21 | |
| Fun | 1162 | 2.89 | 21 | |
| Innovation | 436 | 3.55 | 21 | |
| Theme | 541 | 3.78 | 21 | |
| Graphics | 709 | 3.63 | 21 | |
| Audio | 466 | 3.50 | 19 | |
| Humor | 968 | 2.47 | 21 | |
| Mood | 1134 | 3.02 | 21 |
A bit confused when I started up the game but ended up really enjoying the game playing around with blocking death away from people!
Really liked your idea! I was just a bit confused about how to play
I enjoyed the idea, using the wall was fun! As my ultimate strategy, I focused on saving just one person as the number of deaths went up. Tried using totens, but wasn't that effective. Nice work!
It took a while to understand what to do, however I did like the concept and I thought the graphics worked really well. Good job :)
I concur that I was confused on how to play... I think having more feedback on the effects of the 3 abilities would have helped in understanding what was happening... like the wall I saw the animation (which was neat) but it seemed to immediately disappear again, which made me think I didn't place it, and I couldn't really tell what its effect was. And the totems didn't seem to do anything. Some more visual feedback on what was happening I think would have helped clear up that confusion.
I found the intro very trippy haha I can see why people are confused at first, good game overall!
Interesting idea for a game! Nice graphics and relaxing music. Well done.
Cool idea! The divine wall effect was especially cool. When I only had one human left I realized that I could potentially play forever so I decided to let him die, but even if I didn't do anything it still took a while for death to take him. Overall great game hope you had fun :D
Interesting idea. Both the humans and the deaths seem to ignore the totems, are those bugged or just very subtle? Great graphics & polish
Pretty game.
Neat idea, nice looking graphics too, the style works well. Was a bit confused how the totems worked, they didn't seem to have much effect on death or the humans, maybe I was using them wrong. For the most part I just used the walls. As an improvement maybe some visuals (area of effect etc.) on the totems would be helpful. Nice work :)
The music is really great and the art is simple but works quite well. Gameplay is fun but the totems seem very weak, to the point that I'm not even sur which does which effect
Music and art were decent. It was kinda hard to know exactly what was going on however, and it never really felt inevitable, since I just sat there and my score went up until I quit. Good job though!
It restarted the game few times because I had the impression that I could do nothing and that at the same time the pace of the game is very slow... Then I understood that with the first power I could draw walls and not only put one small wall on click and It became clearer. Power 2 and 3 seems to have no effects on the game ^^".
Music and animation are good and fits very well with the theme. Graphics are not really beautiful but they did the job.
Good entry here.
Really nice game! I agree that the pace was a bit too slow at the beginning, However it is really engaging. It seems as though the music is adaptive, I love it!!! I think if the map was "zoomed" in more and started with less humans it would help make it a bit more strategic too!
I think totems don't work. And something's wrong with the dark angels physics, I guess. I enjoyed a lot to repel them with walls, that's extremely satisfying:)