FoonLudum Dare ExplorerLD50 → The big ADIOS

The big ADIOS

By zelberor, tobias-kiehnlein and hannah97

View on ldjam.com

CategoryRankScoreCount
Overall11673.1021
Fun11622.8921
Innovation4363.5521
Theme5413.7821
Graphics7093.6321
Audio4663.5019
Humor9682.4721
Mood11343.0221

Comments

jamjamem 2022-04-05 19:02

A bit confused when I started up the game but ended up really enjoying the game playing around with blocking death away from people!

pequi 2022-04-05 23:33

Really liked your idea! I was just a bit confused about how to play

thiago-andre-as 2022-04-05 23:43

I enjoyed the idea, using the wall was fun! As my ultimate strategy, I focused on saving just one person as the number of deaths went up. Tried using totens, but wasn't that effective. Nice work!

arachnid56 2022-04-12 20:33

It took a while to understand what to do, however I did like the concept and I thought the graphics worked really well. Good job :)

doomshmuck 2022-04-12 20:38

I concur that I was confused on how to play... I think having more feedback on the effects of the 3 abilities would have helped in understanding what was happening... like the wall I saw the animation (which was neat) but it seemed to immediately disappear again, which made me think I didn't place it, and I couldn't really tell what its effect was. And the totems didn't seem to do anything. Some more visual feedback on what was happening I think would have helped clear up that confusion.

slecornu 2022-04-12 21:00

I found the intro very trippy haha I can see why people are confused at first, good game overall!

zimny11 2022-04-15 20:23

Interesting idea for a game! Nice graphics and relaxing music. Well done.

theheheo 2022-04-15 20:48

Cool idea! The divine wall effect was especially cool. When I only had one human left I realized that I could potentially play forever so I decided to let him die, but even if I didn't do anything it still took a while for death to take him. Overall great game hope you had fun :D

knexator 2022-04-15 20:53

Interesting idea. Both the humans and the deaths seem to ignore the totems, are those bugged or just very subtle? Great graphics & polish

flying-dog-fish 2022-04-15 20:56

Pretty game.

physcokillermonkey 2022-04-15 20:59

Neat idea, nice looking graphics too, the style works well. Was a bit confused how the totems worked, they didn't seem to have much effect on death or the humans, maybe I was using them wrong. For the most part I just used the walls. As an improvement maybe some visuals (area of effect etc.) on the totems would be helpful. Nice work :)

lilianc 2022-04-19 17:18

The music is really great and the art is simple but works quite well. Gameplay is fun but the totems seem very weak, to the point that I'm not even sur which does which effect

link270 2022-04-21 07:46

Music and art were decent. It was kinda hard to know exactly what was going on however, and it never really felt inevitable, since I just sat there and my score went up until I quit. Good job though!

kack3y 2022-04-21 11:52

It restarted the game few times because I had the impression that I could do nothing and that at the same time the pace of the game is very slow... Then I understood that with the first power I could draw walls and not only put one small wall on click and It became clearer. Power 2 and 3 seems to have no effects on the game ^^".

Music and animation are good and fits very well with the theme. Graphics are not really beautiful but they did the job.

Good entry here.

agent-peterson 2022-04-21 12:25

Really nice game! I agree that the pace was a bit too slow at the beginning, However it is really engaging. It seems as though the music is adaptive, I love it!!! I think if the map was "zoomed" in more and started with less humans it would help make it a bit more strategic too!

mortiss 2022-04-21 14:56

I think totems don't work. And something's wrong with the dark angels physics, I guess. I enjoyed a lot to repel them with walls, that's extremely satisfying:)