StopWatch by SkullPixel 2017-05-01T14:29:49Z
Good game! Small,easy playable, neat graphics, solid gameplay. You should consider a mobile version and monetize the concept. Good luck!
Foon → Ludum Dare Explorer → Users → HomineLudens
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Newton's Law | compo | 445 | 3.21 | 3.37 | 3.27 | 3.75 | 3.50 | 2.92 | 2.86 | 3.00 | |
| 2017 | 38 | A Small World | 👥 | Exit.. space left | jam | 443 | 3.28 | 2.76 | 2.74 | 3.76 | 3.80 | 3.68 | 1.82 | 3.57 |
Good game! Small,easy playable, neat graphics, solid gameplay. You should consider a mobile version and monetize the concept. Good luck!
The graphics is **excellent**! Don't know why, but pictures doesn't respect the final in game result. My thoughts: - Tactics will surely benefits from some other "specializations" over generators and turrets. - It would be great to be request to build a specific structure with the cells: a pattern required to evolve? - I found uncomfortable pay attention at the sound to understand when cells can grow, maybe some glowing in the player / a visual effect??
Hope you'll get more feedback and a lot of people come and play your game because it worth. Good luck with the **compo**!
Lovely mix of art style. Thanks for the experience.
Good game. Frenetic and tactic at right point. Well done.
Well packed game, from beginning to the end. Sorry for this silly question but.. while playing I kept asking to my self: if the rocket crash with the shield, the population count is decremented?? I understand if you wouldn't give me the answer :sweat:
Sadly I can't give you five stars on graphics, but OMG it's really a GREAT Game!!! Make some real assets and sell it! It's super **AWESOME!**
I hope you win.
I really hoped the bear start eating his friends when he get very hungry... Good graphics!
@togis, ok now should be fix (don't know why embedded worked yesterday..), thanks for reporting ;)
Thanks for feedback @anarbitrarymustache! Yes we had some bugs here and there but we believe is more correct to let them there. Maybe I'm wrong but this is our first jam and we think code should not be touch after the time end. And there was plenty of other great stuff lay in our TODO list. Hope you enjoy the final scene ;)
**Thanks you all! :relaxed: I'm touched to finally receive some feedback, and yours are all welcome. **
Mostly we run out of time and where all exhausted to clean up the gameplay, to be honest we play it just a couple of time to be sure it could be finish :grin:
**Next time we'll do it better, promise!**
Again thanks you all for constructive feedback!
Special thanks to @kamranicus @zorg and @takusan, We really appreciate yours effort to improve our gameplay. Your deep review show us what we should have make better, next time our prioritization will focus more on this. Your precise suggestions fit perfectly with our feelings about our "game" (except we didn't know about MotherLoad) so I'm sure next time will be better.
Right now Team is not in the mood to keep on developing this entry, but we sharp our knifes for LD39!
Good luck with your entries too!
Hi @jaimuepe , just fix the source code link. Thanks to point this out!
Thanks @eric-florio and @sleepystudios . @deck made a great job with pixels. He's really good at drawing. Believe it or not it's just a couple of months he start sketch something.. And also our sociopathic musician Roby gift us a great sound track. He was also the only one who wake up at 3 o'clock in the night to see the theme (and send us a message towards 4 AM to keep us updated..)
Hi, nice play. I enjoyed play it, even if the collision box for some of the elements seems too punitive. I really like the life count made over the character sprite.
Great graphics! I really love it. I found frustrating to have to direct the robot to be able to shoot. And ugly that you can shoots after death... but it's a great-clean-fun game to play. Good luck!
Great game! The music is really catching and gameplay is fun. Good entry.
What a small digital paradise!
Nice entry. Maybe some random objects on the fields could shuffle the gameplay.
Simple and in theme. I like the easy-get gameplay.
Like the flat shading graphics and the mood. Keep on, next LD you'll have a solid base.
To be honest the graphics really scared me :grin: . But there's a solid and huge gameplay (even if not so original) for a LD. On web version volumes slider on the right-top move also the camera. Music sound good.
Nice, cute graphics and gameplay. We had a similar concept for our submission. If you want give a look here and let us know: https://ldjam.com/events/ludum-dare/38/exit-space-left
I played till the end [dot]
Nice and clean. I believe music should be higher on volume respect the effects. Can I ask which library is POP?
WOW! Just post only to say it's my highest score till now. When the next level?
@twinkietalks seems like now votes are open. So if you want to finalize yours :smirk:
@diccuric-sigeon good score. I'm not sure I can beat it :laughing:
@castitatis The game is mainly focused to mobile, so it plays better with touch screen. It should work on any device and you can install it from your browser as a PWA. In case you feel to fight for an high score even without internet connection.
This made me feel sad. But it's a nice piece of video game art. Good Job!
This is really a good entry! I love the concept and definitely it deserve to be expanded to a full game with some more backgrounds story for the rescued people and improved management of the rover resources(BTW the rover internal view is not so great). Loved the Dune vibes.
The idea is good, but there's space to improve it a lot. The gameplay can be frustrating, as the need of collecting back the axe it's hard to balance it could works better have it come back to the player by itself.
I like the art style, well done for the compo.
Love the graphics and polishing. The theme and mood are great too. Well done!
Good graphics and concept. A minimap for jump directly to the faulty wagon could have solved some of the negative aspect to travel back and forth in search of the issue.
Really good mood, it instantly reminds me of [Ecstatica](https://www.myabandonware.com/game/ecstatica-345). And I love it.
Good One. You nailed the theme. Well Done.
I like to play it.
I add here a couple of suggestion it may improve it: - Add a visual feedback when laser hurts enemies - Stop the laser beam when it hit a pillar (why it's impassable for the hero but not for his laser?) - Fix a bug that allow to drop the laser beam around the room :smile: ii.png
You can reproduce it by releasing the right button but keeping the left one pressed.
Smooth as butter. Very good experience. Congratulations.
I last 4 days. But I can't say I'm very thrilled by the genre. Anyway the game is well playable and with some adjustments to the UI and fine tune some statistic it can just improve.
Very good one! You really made an awesome job in 48 hours. The inevitability of gravity has been also my inspiration :D
The collisions are really too harsh and ruins the game fun. But the theme and mood are well suited. Keep on and see you to the next Jam!
Nice gameplay (and graphics too). The hourglass as meter for the 3.5 seconds loop looks good but it's hard to keep an eye on when precise time is required. Some kind of full screen effect (maybe a fade out?) could have worked better. Good team!