FoonLudum Dare ExplorerLD50 → Night Castle Battle

Night Castle Battle

By yamaisiukdranko

View on ldjam.com

CategoryRankScoreCount
Overall14121.8028
Fun14131.4027
Innovation14111.6226
Theme13882.2026
Graphics10203.2027
Audio9192.3627
Humor11431.6426
Mood13312.3828

Comments

silas-reinagel 2022-04-05 02:13

The art style looks great and the music provides just the right eerie atmosphere.

I had some difficulty fulling understanding the control. Maybe it would help if you explain them somewhere in game, or somewhere on this page?

Also, I didn't seem to take any damage if I got by an enemy.

plixel 2022-04-05 04:28

I wanted to like this game because the pixel art was great and I loved all the creature designs, the music also helped to set the mood perfectly, however it seems broken right now. As someone else mentioned I don't take any damage from the enemies, hitting them doesn't seem to kill them, the sword attack is very laggy, and it only plays the sfx once, also the Wave text doesn't seem to indicate a number it just says "Wave." I think this would be a very fun wave base game once it's fixed.

ukulelefury 2022-04-05 17:02

Yeah, the gameplay logic seems unfinished? But the pixel-art is amazing, and the music is great!

limered 2022-04-05 18:12

I think there is somethin wrong with your game. As Plixel said: Sword ist very laggy, Enemies do not hit you etc. also the player can run indefinetly to the left. Positives: Game art is really good and the music fits the style. I think the game could be fun, if you fix it.

thenerdster 2022-04-06 03:18

Great concept and art, the mood was there for this kind of game. Like others mentioned some mechanics were not working properly.

collin-visser 2022-04-07 17:52

Nice art and music - good job for making it

landosystems 2022-04-08 02:06

Agreed with others here that telling the player that left click triggers the sword attack would be helpful, but all things considered the art and sound are really great and it'd be cool to finish it up (maybe use the 'extra' jam format to put some additional time in it?) Would love to see a more finished version!

chingle 2022-04-08 14:49

Graphics and sounds are great though would like to see it finished since it has potential.

codexzier 2022-04-08 14:50

I Like your Pixelart Work and has potential for more.

lbrande 2022-04-08 22:30

Not really a game since you can't die.

Also you have to opt out of the Graphics category since you didn't make the graphics assets yourself (as you can see in the comments people assume so).

The assets were taken from here: [https://luizmelo.itch.io/monsters-creatures-fantasy](https://luizmelo.itch.io/monsters-creatures-fantasy).

wouter52 2022-04-10 14:17

The pixelart is nice, but I read above that it is a assetpakc, which is fine, but I'm not going to rate graphics because of that. You can still opt-out of that category if you edit the post and scroll down :-)

For the rest, the enemies do not hit and I can't figure out how to progress further. It's a shame, because I really wanted to play this entry more :-)

daniel-username 2022-04-10 15:13

I like the art style, but it doesn't really seem like my attacks do anything and it doesn't seem like the enemies can hurt me?

seng 2022-04-11 06:05

I have difficulty to rate this game to be honest. To add to the already mentioned used asset packs, the audio also seems to be taken from somewhere else:

[here][1]

Gameplay-wise there is an attack animation which is very delayed. You can move and enemies move towards the center. They die when they touch the player and the player doesn't receive any damage. Also not quite a "platformer" yet in the current state.

Even though some artists don't require you to credit their work I still suggest doing it because it looks beautiful.

Nice idea but still needs a lot of work.

[1]:https://www.youtube.com/watch?v=_MxVVz3JFrE

physcokillermonkey 2022-04-15 17:27

Bit confused at this one? Player can't take damaged and can't attack enemies?

binaryprinciple 2022-04-19 02:50

Hi, I tried it but noticed a couple of issues. Let me provide some feedback:

1. Use UnityEvents, they are great for triggering multiple thing at once. An example, you can call an event when the sword collider hit the enemy and leave a listening agent on the enemy to die and play sound, along with the gamemanager to add points.

2. Don't be afraid of putting the game controls as part of the UI.

3. Use colliders as triggers, although it will not push your characters it will be less expensive since physics are not running.