Impending Doom of a Thousand Kitties by RalfZ 2022-10-05T18:43:07Z
I love the carrying animation, it's so cute!
Foon → Ludum Dare Explorer → Users → oleg20111511
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Distant Horizons | compo | 353 | 2.45 | 2.47 | 3.02 | 3.27 | 2.20 | 1.72 | 2.04 | ||
| 2023 | 52 | Harvest | Wheat Reaper | compo | 275 | 3.08 | 2.65 | 2.39 | 4.17 | 3.19 | 3.50 | 3.87 | 3.28 | |
| 2022 | 51 | Every 10 seconds | π₯ | Ten Seconds Curse | jam | 1086 | 2.94 | 2.62 | 2.48 | 3.14 | 3.32 | 3.00 | 2.59 | 3.17 |
I love the carrying animation, it's so cute!
A great time killer, the only thing I missed here is a way to save my progress. If you plan on further developing this game, I'd suggest taking ideas from other farming games. The classic upgrades like sprinklers to automatically water the soil or tool upgrades to spend less energy when working with soil could add some fun to the game.
Overall it's awesome, but I found the use of the "Every 10 seconds" theme quite weak.
I've enjoyed the size if the playfield and how the ship can can take position at basically every pixel (it's a game about space after all, freedom is nice here), so I don't think limiting movement to a grid is the best desicion. But the current movement system is indeed too hard, so I one up the ghost idea.
Another thing that should be more player-friendly imo is scrap collection - there's just no time to fight the enemies AND collect loot, so the best way would be to make it either appear in inventory the moment you kill enemy, or magnet the loot to your ship.
And good job on making a game in Java! Didn't think I'd run into a game created from scratch, especially in Jam category!
Really like it! If this game had skill rating system I'd even want it on my phone as a time killer
I don't understand how the abilities work...
A rhythm game is imo the best idea for the 10 seconds theme I've seen so far. The gameplay seems to be inspired by Beat Saber, and it was interesting to see how that game would look like outside of VR Even though the idea is good, implementation is poor and the game fails to give that satisfaction that player should feel when he hits the note correctly. There are no hitsounds, no miss effects, most of the time the blocks just go through the player without any effects and player movement speed is too slow and doesn't match the crazy rhythm of the music on the level itself
Amazing art, and great use of the 10 seconds theme! It's cool that you managed to implement 4 different abilities for your character, brings a lot of variety to the game. Though I think there should be a way do jump down below from platforms, the same way you can jump on them from below. It's a really common feature for all platformers and I really missed it here
Had a hard time figuring out the mechanics, but when I did I was enjoying it. What I really liked about this is how you managed the story mostly using the environment and minimum amounts of text, the artwork is great
Reminds me of the movie Memento, where the main character suffers from a similar memory disorder. Can't even imagine what living like that would feel like
It's a nice puzzle game, though I the mechanics were explained a little bit better
Video walkthrough:
https://youtu.be/llC6QIuKk_A
Thanks everyone for the feedback! Almost all the issues pointed out were caused by the lack of time (we probably should have lessened our ambitions..), but I hope you enjoy the game anyways!
Also it's nice to see that the ideas brought up by others are mostly the ones I initially intended to implement and had the base for it - it's cool that you guys can notice subtle stuff like that
Punching people into the trains is fun The game starts to lag when a lot of units appear though, and it is not quire clear what's up with the trapped luggage task.
This mechanic would make for a great horror game (and judging by your choice of sound that's the atmosphere you've been aiming for). Experienced the lag on windows build, but otherwise it was fun
Cool idea I really liked the moment when darkness-only obstacles were introduced - I was like "why can't I jump on this thing", and then "oh, that's why". Adds a nice puzzle side to it!
About controls: I think a little player assistance wouldn't hurt, and by that I mean something like slight snapping to platforms when you reach just a few pixels lower, or before player's about to fall off an edge make the doll stumble/freeze just for a fraction of a second so the player can react and jump back. Just my ideas though, those might not work in reality
New controls feel a lot better, good job! Actually managed to finish the game this time, the invisible maze at the end was cool
Finished with a high score of 74
Played on windows, and I ran into a bug where I couldn't pick up any carrots. Happened shortly after I opened the chest.
What I like about this game is that it offers a nice challenge, and the idea is funny. I think it could benefit from adding multiple levels, with different field/key/chest layout on each one, which will add variety to this.
Didn't expect the ending! Very nice game, though watching the automation bots felt somewhat frustrating due to their ineffectiveness
There's just something oddly satisfying about watching your one action make a huge impact on the game field. I enjoyed it a lot! There's some room for improvement, mainly regarding visuals. At first it feels like just a mess of multicolored circles, and it is hard to make out which effects mean what. It took me a few attempts at the game before I figures it out. Audio could use some work as well - it just doesn't feel right for explosions to happen without any sound at all.
And, as many here have already pointed out, using PC name as leaderboard submission is lame and there should have been nickname input instead.
P.S. tried to cheat-request myself the highest score out of curiosity, since I thought it would be easy to fake a GET-request, but turns out I'm not that good at cheating so it didn't work out. And so the NEXUS remains with 365 points at 2nd place
A very innovative take on fishing mechanics. Haven't seen it before and I like it!
The visuals are well made, gives a dynamic feel to it.
I wish there was a radar at the start, because it was hard for me to find my first town. And the fish-detection range update to the scanner felt unnecessary, because at that point it was basically showing all the fish on the map, and I couldn't efficiently navigate to the nearest shoal
It's cute, and then it's brutal. I love it!
The gameplay offers a nice challenge, the more faires there are the harder it is to manage them.
I wish there was a more efficient way to collect dust from fairies, maybe a vacuum upgrade that allows to collect dust from all fairies within a certain radius from a click.
Also didn't quite understand how the harvest part worked, it seemed like I had no control over it.
Art is beautiful, and the story is funny. Good job!
The game is AWESOME! Very cute as well.
Balance could use some improvements though. First, the delay after dodge feels like it shouldn't be there, sometimes it even makes you more vulnerable instead of dodging. Second is that there's too little HP - the heart plants are rare and they restore only 5 points.
Other than that, I enjoyed it a lot!
Played windows build with WASD controls, worked perfectly. The physics make controlling the harvest a nearly impossible task, but that's what makes it more fun. The idea is nice, and the game is challenging in a good way.
What's lacking is replayability, the game felt way too short and there was no motivation to start again.
An innovative approach with combining farming and defense! The leaderboard is a nice addition as well.
For me it was a little confusing why bullets fly slightly off relative to where I was aiming for, but I guess that is just the perspective.
Awesome puzzle game! Reminds me of an old 2D mining game I had on my mobile telephone a while ago.
Nice and fun game. Looks very well polished, and controls felt quite good
Graphics are very nice, and gameplay has some variety to it with all the events and power-ups happening on the field. Nice game overall, but it feels somewhat chaotic, like I just randomly mash the buttons and I'm not really in control. I think children will enjoy it a lot though
Had fun creating minion army, though I wish drops could be more balanced, because I was getting a ton of legs and no heads
Great puzzle game, really liked how intuitive all the mechanics are.
The story has a very chill, relaxing mood. Nice work!
Attacks are well-made, and fun to play with. Enjoyed staying behind covers and calculating fireball trajectory to hit the enemies. Fire breath was fun too, but since it makes less impact on buildings, it was not my first choice. Nice game overall!
The design of the fish is on point, the game is quite a nice pattern memory test. I like it!
Graphics are great, game loop is very chill. Upgrades kept me interested, and overall it is a great time killer.
One thing that was bugging me is that after auto plant/harvest locks on to a cell, I can't manually act on that cell. This lead to situations when the only one action I could perform was blocked and I could do nothing to speed it up. The problem eventually solved itself through speed upgrades though, so it's not that bad I guess.
Really enjoyed playing around with push/pull physics on this one. Movement was smooth and nice for me, so the overall experience was decent.
Awesome game! The concept is great, progression gives a reason to play more, and seeing other players is interesting. Also, hiding the interface when standing in a corner is a great feature. The only thing missing is an exit button
Thanks everyone for the feedback!
I feel the point about the lack of gameplay - it's something I wish I had more time to work on. As I did point out in the description, my focus was sound design, and it took me a good half of the entire 48h development time. When I was publishing it I actually felt bad about the quality of the audio, but, since a lot of people here liked it, that means my worries were baseless. Thanks everyone again for the kind reception!
And I'd like to point out again that the harvesting is endless and it is the only aspect of the game, so don't make the mistake of trying to harvest it all in hope for something new happening - it's just as simple and plain as it could be.
Really nailed the art style on this one! Also love how you implemented wind and movement in general.
At some point I noticed that the hook follows you a short distance behind and still catches fish if you don't retract it, so I just left it hanging there and played it like it was a racing game, collecting the accumulated fish every once in a while. Was fun for sure!
This can be a fun coop experience, with one player controlling each car. I like the gameplay, though I sometimes wish I could move vertically as well
Love the music, really fits the vibe of combine race. Nice game!
Cool concept for a puzzle game
A very good interpretation of the theme with amazing gameplay!
My favorite thing about this is that you can hold mouse click without your arrow and release it the moment you pick the arrow up, instantly shooting it. Made the gameplay really dynamic for me, and the trickshots I was doing this way made it really fun to play
I like the idea of combining card game and town building, it works really well. Had fun playing it!
Exploration was fun, but I wish there was a way to kill the enemies
Π‘Π½ΠΈΠΌΠΎΠΊ ΡΠΊΡΠ°Π½Π° 2023-10-18 215022.png Short but very fun puzzle game! I liked the level design a lot
Π‘Π½ΠΈΠΌΠΎΠΊ ΡΠΊΡΠ°Π½Π° 2023-10-18 221705.png Very nice theme interpretation, well done!
Very unique concept! I love games where you can play with perspective.
One problem I had was the character didn't stick to the platforms he was standing on, sliding off instead, but I enjoyed the game nonetheless
Didn't manage to collect all the keys, but had fun and the challenge was nice. Just wish there was some way to heal though. Nice game!
Nice game! Managed to survive until the last wave. I like that overall it becomes very intuitive, though I wish the instructions were a little more clear at the beginning of the game
An interesting variation of the classic tetris game.
The concept is nice, but it's too hard to consistently clear lines with these mechanics. You can't rotate swapped pieces, and jump height is too low which leads to character being stuck in a hole (though I guess it is limited space) - only managed to get a score of 600.
I think this game has a lot of potential, well done!
Didn't expect to hear voice-over in a jam game. Appreciate the effort! Unfortunately, I couldn't make it past the first enemy. The game is too hard for me :(
@alexey-akulovich You get pushed back when a tower blocks the ring you're standing on, it is intended behaviour which I think I should've made more obvious through graphics.
Enemies disappearing is actually a side effect of Unity treating spacebar as a click on the last button you clicked, so if you use shoot button and then start the QTE then the shoot button will be clicked again. Didn't notice it during development, otherwise it would've been fixed.
Thanks for the feedback!
@very-dark-lord oooh, a very nice idea with round-based system. Thanks for the feedback!
Interesting game, but I think screen shakes too much during gameplay
Amazing! I didn't know you could make games like this in RenPy, I thought it could only handle visual novels. I'm impressed!
Really liked the awesome chase sequence across the entire sea with olts of underwate action! Very high budget, my favorite part of the game.
The graphics are amazing and the adventure was entertaining
Here are some things that I think you could improve: * A button to close dialogue, for situations when you accidentally start a really long conversation again and have to skip through it all * Story-wise, the dialogues appeared funny at first, but it became boring after a short time, with each character having the same personality and manner of speech. Even with this narrative style, your characters could be more unique and diverse if you give them different personalities. * Gameplay-wise, a journal to keep track of all the things you need to collect would be a nice addition. Also, it's too easy to get lost while traveling between islands, even a simple compass would help a lot
Overall, a very nice game!
Simple and fun, I love it!
Π‘Π½ΠΈΠΌΠΎΠΊ ΡΠΊΡΠ°Π½Π° 2023-10-18 162701.png Very fun puzzle game! My favorite level was the one where you use monster truck to push and park other cars
Sokoban has never been this hard. I can only feel envy towards people who managed to complete all the levels.
I like this "hardcore" puzzle a lot. Maybe I'll try it again later to see if any solutions come to my mind.
The concept is interesting, but the memory challenge is too hard, and handwriting was slowing down the reading time. I think removing the time limit on reading would be a good idea.