oleg20111511 2022-10-03 22:20
Video walkthrough:
https://youtu.be/llC6QIuKk_A
Foon → Ludum Dare Explorer → LD51 → Ten Seconds Curse
By oleg20111511, Valeria Cras, nesti, Scaai and Evill
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1086 | 2.94 | 37 | |
| Fun | 1129 | 2.62 | 37 | |
| Innovation | 1146 | 2.48 | 36 | |
| Theme | 1002 | 3.14 | 36 | |
| Graphics | 779 | 3.32 | 37 | |
| Audio | 631 | 3.00 | 36 | |
| Humor | 712 | 2.59 | 34 | |
| Mood | 821 | 3.17 | 36 |
Video walkthrough:
https://youtu.be/llC6QIuKk_A
The graphics is pretty spectacular and texts are well designed. The music was slightly odd, but good job getting it done in time.
The game would benefit from an indicator for current weapon, I found myself a little confused at the start. Though otherwise it was good fun, the graphics were well made.
Great graphics. Really liked the witch character and her transformation. I found the sound when 10 seconds/weapon change was a little bit harsh. Overall a fun little game!
The illustrations in the story and the background pictures were beautiful! The fighting controls felt a bit punishing and I couldn't really figure out how to use the melee weapon without taking more damage in return.
The illustration and background art are really good. The story presented feel intriguing and the game art are cute if a bit rough. But the gameplay really suffer from weird choice : Why melee being more risky is not more rewarded with more dommage and is actually punished since the CD is longer ? Why the small indicator on the character himself making it hard to see? Why using different control when we could use the same one ?and most of all ; Why did we change weapon in the second fight? Are they different? Almost as intriguing as the story of this mystical kingdom that has centaur knight and medusa queen. It does stay short and sweet and for me that a good point
Amazing art!!!.
Thanks everyone for the feedback! Almost all the issues pointed out were caused by the lack of time (we probably should have lessened our ambitions..), but I hope you enjoy the game anyways!
Also it's nice to see that the ideas brought up by others are mostly the ones I initially intended to implement and had the base for it - it's cool that you guys can notice subtle stuff like that
Wow, so there's a lot of creativity and intricate art featured in this project, as a professional artist for real time content, it's always a treat. The one type of weapon I found the most use in, and ended up waiting for it to cycle back, were all the ranged weapons. It's epic, it's colorful, it's stylish. Looking cool Oleg!
I like how this is visual novel at the start. Great job! Enjoyed it very much!
Really nice art! The attack switch was a good feature but it was difficult to understand the melee attack. An animation would help me understand the range of the attack. Nice entry.
Art ♥
Feedbacks : - the start was beautiful during the cutscene then big drop down... - gameplay feels bad (adding animations would help a lot)
Cool to see a visual novel type presentation at the beginning, wasn't expecting that!
The combat was a little bit too hard for me, but I appreciated that I could use the bow mode as a bit of a crutch. :stuck_out_tongue_winking_eye:
Nice game!
Thank you all for the commets! We really enjoyed working on our first game ever and hope you like it, also we are excited to read some critics to improve the gameplay and learn from that experience
I love it 😍
Interesting little game, the shooting feels a bit weird, and the timeout feels too big as after shooting you usually get hit.
Good job for your first game! I like that you put a story in, and the art was really nice (especially the backgroudns for the levels and the story section). Some suggestions on gameplay: * You should use same button for both types of attacks * Enemies are able to hit you before their animation looks like it should! Their windup shouldn't do damage, only the final strike down * More player animations for attacks. Right now, it feels weird that you can't move after attacking, but with a good attack animation, it would make perfect sense. * Player should be able to move on diagonals. * Add some variation to player attacks! You have all these different weapons, but they basically felt the same to me.
Now that you know what you're doing, I'm sure that next time you'll be a lot faster and polish things up a lot more. Keep at it!
@boxedmeatrevolution Thanks for remarks and suggestions!
Great game and impressively made in the time constraints for the jam! Including a story is always cool to see. I wish I had read the controls before playing because I just thought the game switched from no weapon to either a bow and arrow or I think it was a rocket launcher. Also, I will second that the hit box for enemy attacks should only activate at the end of the attack (or whenever it looks like the attack is attacking in the animation).
i like the story, the witch.
IT would be really nice to have a countdown for when things are gonna switch! Took me a few switches to realize what was happening, I thought combat was busted. Add some animated particles or something to show the hit zones, and shorten the delay, it's so frustrating when you're shooting and can't move :P The art was great for the still images, especially the stage backgrounds. The animations could use work, especially on perspective. That's your first game? Great start! Feels like you had fun making it. I look forward to seeing how you all improve
Started great with the story, but even the first fight was too difficult for me. It's quite disheartening that your damage is only a small fraction of the enemy's health bar, while the other way it's a huge chunk.
Love the art and story telling! The cyclops seems to do damage before his attack animation would suggest, which made it very hard to predict and engage with. But love the setup!