Miller's Palm by kr4ft3r 2022-10-04T23:28:27Z
Very atmospheric. I liked that there was a bit of a looping aspect to it that wasn't clear at first. Horror that makes your skin crawl without making you want to jump out of it. I liked this one a lot.
Foon → Ludum Dare Explorer → Users → bravelytyped
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Bee Bee Revolution | jam | 314 | 3.73 | 3.83 | 3.85 | 3.98 | 3.66 | 3.44 | 3.79 | 3.74 |
| 2025 | 57 | Depths | 👥 | Dream-Scape | jam | 726 | 3.09 | 2.84 | 3.02 | 3.20 | 3.20 | 2.68 | 3.25 | |
| 2024 | 55 | Summoning | 👥 | Alakazamazon! | jam | 1198 | 2.57 | 2.11 | 2.57 | 2.75 | 2.90 | 2.38 | 2.82 | 2.34 |
| 2023 | 54 | Limited Space | 👥 | Beat By Beat | jam | |||||||||
| 2022 | 51 | Every 10 seconds | 👥 | Hotel Catastrophe | jam | 574 | 3.52 | 3.60 | 3.32 | 3.80 | 3.60 | 3.84 | 3.68 | 3.62 |
Very atmospheric. I liked that there was a bit of a looping aspect to it that wasn't clear at first. Horror that makes your skin crawl without making you want to jump out of it. I liked this one a lot.
Aw, this was super cute! I like that you were able to make it hectic without making it stressful. Scrolling down the comments and feature list at the end was hilarious. Really great job, one of the best LD51 games I've tried so far!
Very fun twist on the theme! So many of the LD51 games are stressful, this one is a nice change of pace. The only thing I would change is to maybe lower the audio levels a bit, it sounds like they clip the top of the mixer occasionally. The artwork is also very cute.
Great job, I had fun!
Really fun game, and very pretty too! Super impressed that this is a compo game, great job :tada:
I'm a little confused on the objectives, because I could obtain resources and destroy the enemies, but I wasn't sure when it would end, or if I was going for a high score, stuff like that. Still, I had fun!
Really fun overall, but a bit on the hard side for me. Not being able to stop and read the potion text made it hard to pick one, so I ended up dying while trying to find the buff that would have helped me not die :sweat_smile:
It also feels like the enemies scale very quickly. I only pulled one damage up potion in the first four rounds, and it quickly became way too hard to deal with the amount of enemies on the screen, especially with each one still taking more than one hit.
The pixel art was great though, and the music was very fitting! Felt kind of wild west-y. The shopkeeper sprite was also excellent :laughing:
Very pretty, love the moodiness of it too. I'd be really curious to see a spoiler for the word list in a round as some folks have mentioned, because a few combinations I had zero idea what the word was. Great concept though, "roguelike wordle" was definitely not something I would have though of!
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Very cute game! Professional-looking pixel art, very impressed on that front.
I wish the things in the game had a tooltip to say what they were. It was hard to remember what was the tea in particular.
One kind of frustrating thing was I kept losing, and I'm not really sure why? I stopped the cats, made the drinks, and probably did something wrong, but I didn't know what it was that actually made me fail.
This game would be hugely improved by just a little more feedback to the player :slight_smile: really cute and fun though! Great job!
Really fun concept! Very steep difficulty curve though! Even on Easy I felt like I didn't have enough time to finish all the orders by the time the milk frother was introduced. The art was adorable though, and I loved the sounds that played when a customer received their order. Especially the realistic "Ouch..." on a wrong order. :laughing:
Sayonara, lonely yeeted cup of joe... yeetcup.png
Oh man, feels like E.T. for Atari! In a good way! :stuck_out_tongue_winking_eye:
Very speedy character, but I think it actually helps the red mushrooms feel more threatening. I also like how mushrooms can be hiding behind trees, adds some suspense when you have to run through some trees to get to a different part of the map.
For some reason I really expected there to be wraparound. Not a negative, just an observation :slight_smile:
Also, the only game I've played so far that I've been able to finish! Great difficulty balancing.
Pretty fun game! Very mashy. Nice minimalist graphics.
I didn't quite understand how the minigame system worked, but it was cool to have something that changes up the action. One thing that might improve the flow would be to have a quick pause between gameplay modes - I noticed that my inputs were carrying over from one mode to the next, which was a little bit disorienting.
Overall I had fun, good job!
Cool to see a visual novel type presentation at the beginning, wasn't expecting that!
The combat was a little bit too hard for me, but I appreciated that I could use the bow mode as a bit of a crutch. :stuck_out_tongue_winking_eye:
Nice game!
I am a sucker for nonlinear explorer games, so I'm really happy to see one here!
I liked the air mechanic, and unlocking the dash ability felt great. If there's one thing I think could be improved here, it's conveying status information to the player. For the first three times I played, I didn't even notice that the air meter was on the diver sprite itself :sweat_smile:
I also wasn't clear on how many hits I could take from enemies. And as others said, the hitboxes felt a tad too big (or maybe they just move too fast).
Also as others have said, the last ditch mechanic was a really cool concept, but I would like it if either it timed out faster once it was clear that I was dead, or the ability to quick-reset manually.
Great game overall!
Pretty good! Very readable, easy to just pick up and play. A bit too hard for me, but still fun! I like that you had a pretty big map. I feel like it would be good to have either a dodge button or slow down the projectile speed, just to make it easier for folks to see the end.
Fun game, great job!
Wow, this is probably the best LD51 game I've played so far! The theme is used really well, and the difficulty balancing is just right. The visual style is very good too, I could easily see myself playing this as a 2-3 hour game with some story beats in between. Well-implemented too, I didn't encounter any bugs or problems.
unfortunately i wasn't really able to understand how to play... i tried clicking as many things as i could, but it seemed like the only action i could do was play cards. a "how to play" would definitely go a long way here. the cards look pretty though, and it sounds like there's some cool systems here once you understand the game!
this feels like the first level of a finished, polished game. i'm so impressed with how polished you were able to make this. the level design, cute pixel art, and soft ambient music made it feel so nice to play. well done!!
i had one issue with it booting to a black screen the first time i played, but a restart fixed it and i didn't notice any other bugs.
nice graphics and really good mood! i'm probably not the target audience for this type of game because i felt satisfied after one run, but i enjoyed it!
i really liked this one! it was a little confusing at first understanding how to use the items on the bar on the right, but once i got it i had fun building a little automation system
i love the art style and the level design! the game mechanics make you feel smart when you figure out how to get past each obstacle. the music was really cute too, i like the whimsical feeling it adds!
core mechanic was fun! i would definitely have appreciated a volume slider for the music.
the multiple minigames at once was a great idea!
very well written!
nice pixel art and cute little bgm track! reminds me of one of those old flash character designer games but with a retro feel
super cute! too bad about the ludum dare html embed, but it works great on itch. the music and art were really well done!
the UI and some of the materials in this game are pretty nice looking! i think the rules and more complex mechanics went a bit over my head unfortunately.
i really liked the descent/ascent mechanic!
this is the best game i've played so far from this jam, well done!
simple, but cute! it's a little bit hard, especially if no krill spawn near the start.
that was really fun! really impressive for the jam schedule!
cool art style and music! mechanic was a little simple but i appreciated the escalating difficulty. the game over screen also made me laugh haha
cool concept! it was a little slow for me but i am an impatient gamer haha. well done!
fun game! it took me a few tries to figure out that you had to stand still to cast (duh, it was written on the top of the page... xD) but once i got that i had a good time!
cute graphics! reminds me of the "foddian" genre
Cool rendering style and interesting concept!
I really liked the mood and atmosphere of this one. I was a little confused though, was the monster a friend or not? :p
Really solid low-poly style and good soundscape also!
I really enjoyed the lockpicking minigame! The others didn't work as well for me or seemed a little simplistic, but I guess that's what you get in a game jam. Incorporating realtime audio processing was a cool concept though!
This is the first game from this jam that I played to "completion". Great dopamining implementation. Taking notes for my next procgen jam game! Well done!
Fun concept! I enjoyed managing the limited number of patch cables and finding the end of the one that I was trying to re-use. Good job!
I found the camera movement a bit disorienting - I would ideally keep the camera at a fixed angle and rotate the character to aim instead.
Fun take on a multiplayer game! I enjoyed having to fit the topics into categories I ordinarily wouldn't associate with them.