Foon →
Ludum Dare Explorer →
LD57 →
Deep Sword Cultivator
Deep Sword Cultivator
By ellaris
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 174 | 3.37 | 26 | |
| Fun | 125 | 3.41 | 26 | |
| Innovation | 157 | 3.27 | 26 | |
| Theme | 166 | 3.45 | 26 | |
| Graphics | 215 | 3.14 | 27 | |
| Audio | 200 | 2.82 | 25 | |
| Humor | 80 | 3.22 | 26 | |
| Mood | 209 | 3.12 | 26 | |
Comments
dnp
2025-04-07 13:14
The effects for the attacks are very cool. However, they feel a bit imbalanced. The 'e' ability feels much stronger than the rest, though it is very satisfying to use. Needing to stand still to attack is a bit too annoying to make it an interesting tradeoff between attacking and dodging, but I understand what you are going for. A very visually interesting game with a fun little story.
palerus7
2025-04-07 13:22
Felt a bit unbalanced, but the dialogs and stuff are very cool ^^
I pet the puppy and then killed it, my life is now complete
I downloaded it, but the game window was too tiny and I couldn't figure out how to expand it. Bummer.
hubol
2025-04-08 03:15
I really love the character design! The constant shoe-horning of the theme into literally every piece of dialog is really good, too. Once I realized that the game plays at your own pace, I felt a bit overpowered. Some of the spells you have seem pretty creative! The dodge feels very nice.
Nice job!
chuckiee
2025-04-11 11:37
Love the movement of swords and whole game in general :100: I think it'd be better if powerful skills had more cooldown, and more polish to characters. Impressive how many enemy and attack types you got in :o: Well made!
Somehow I really love the pixe art drawings of this game :) And the feeling of being super overpowered was also great!
ellaris
2025-04-11 12:05
Yeah it is a bit easy, if you get enough damage in your arms and head you get a stacking cooldown increase, though it's pretty easy not to get hit (and you slowly heal over time), probably could have added a timer (ticking up) to incentivize players to go faster.
fun game! it took me a few tries to figure out that you had to stand still to cast (duh, it was written on the top of the page... xD) but once i got that i had a good time!
dingbat
2025-04-11 22:28
It took me quite a while to realize you can't cast spells while moving which really confused me, other than that the game is fun. Unique spells and interesting creature designs. I could totally see something like this being expanded into a full game. Nice work!
good and old GMS2
someone
2025-04-12 22:28
Neat idea. The flying swords were great. The E ability was somewhat overpowered but quite satisfying. The Q ability seemed completely useless, and space seemed to do nothing at all. A visual indicator for the cast time would have been useful.
ryusui
2025-04-13 02:25
Not a huge fan of "bullet hell but you can't attack while dodging." Your attacks do so little damage relative to enemy HP that it feels unnecessarily punishing to force the player to stop before they can counterattack. That said, I thought the spell effects were neat, like the the trails on the arrows and the way they'd swoop about in midair, though I also feel like the music was a mismatch for the gameplay and the intended vibe - less "descent into hell for vengeance" and more "leisurely stroll into hell for a polite chat" XD
eugenik
2025-04-14 11:03
Nice music and artwork!.
This must be the first entry with the most *depths* in it. Every single action has *depth* in its chanting. The enemies don't give good impression about depth well but there are some encounters to show your current depth. I'm not sure if the boss did disable my attacks or it is a bug but with depths of experience I have, I did defeat it. Good short game anyways, I love the sword rain which cuts really deep if done at right time.
ellaris
2025-04-15 11:17
@someone Q is pretty useful but probably not very well indicated, it's AOE damage push back and interrupt with short cast time, it also refreshes all swords and calls them towards you. For space you actually have to "move" as it is a dodge, so it's my fault for telling you to stand still. For casting there are 2 animation frames but it kind of makes it hard to notice.
@ryusui It's not really a bullet hell (except for the boos, but he's got only 2 "bullets"), the enemies have a cast time so you can dodge and then attack them, I wanted to give enemies an opportunity to hit the player, because if he always moved he couldn't be hit. I'm not very good at music, I noticed that the music I made for the past jams kind of all sounds the same XD
@bloodbane Thine deep in-depth dive diagnosis of my deeply depth deprived dialogue delivers me deep delight.
took a bit and several restarts to figure out why the spells weren't casting. one of the persons commented it was no movement meant casting spells. derp a herp a derp. i got it now. xD
nice bits of animations, swords and feelings of constant yelling out how deep this game really is. Felt like the lowest of lows and the deepest darkest place in all the world.deepenough.png
i-pots
2025-04-23 08:49
Interesting game! Very cleverly combined with the themeļ¼
Haha deep fisting