Whip it up! by recursiveanomaly 2024-04-17T19:29:30Z
Well done. Gameplay is fun and some of the recipe names are really fun and... legally distinct ;) Cooking mama inspired? Definetly a good fit for this theme.
Foon → Ludum Dare Explorer → Users → Memnarch
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Elemental Summoners | jam | 681 | 3.48 | 3.48 | 3.48 | 3.56 | 3.38 | 2.93 | 2.36 | 3.26 |
Well done. Gameplay is fun and some of the recipe names are really fun and... legally distinct ;) Cooking mama inspired? Definetly a good fit for this theme.
I liked the entry, but it does lack a bit of variety on the towers. Though it does make up for it a bit by being a bit more puzzle like through the fixed tower slots.
"Close enough" That text at the beginnibg hit me hard. That was my mood during the comp when writing code :D Cool mechanic!
Nice puzzle game. Liked it.
Great execution. Nice and beautiful pixelart mixed wth a fitting soundscheme and a small, yet competitive mechanic. Well done.
Really liked it. Nice visuals and fitting sound theme. My critisism evolves around previously stated ones only. Hints getting in the way and being a bit lost at first. First I thought I had to send them to specific ones but it was about how they get there and how fast.
Interesting overall, though I had the issue that I could not collect the orbs. They'd block my (and the AIs) movement and making things a bit harder. Or were they supposed to be a blockage? The gunshots were not aligned with the cursor making aiming a bit hard at times.
PS: There doesn't seem to be a sanity check for the scoreboard names length. Is this Scoreboard online or just local? Otherwhise I might have bombed it o.o
Cute visuals and nice sounds. My only grasp is, that once you have the hang of the dimension in the little preview vs the playing field, it becomes more of a repetitive work than a puzzle. Though I am not sure how I would improve on that myself.
Well done. Loved the visuals. They seemd very polished. Overall the attribute matching and trying to break it for the lump one was fun, too. Having the attribute descriptions for each ingredient was a plus, too.
This is really good. I liked the art style together with the dice set building mechanic. well done!
That was an interesting one. But the postcard aesthetics opf some screens here sure do look impressive :D
Enjoyed it. Though I didn't last long XD
Nice little game, though the flight controls were a bit special. Not having the broom fly where it looks at was a bit irritating at first.
Very enjoable game. Well crafted visual art together with a mix an match mechanic combined with a drawing mechanic that's a nice throwback to the old Harry Potter games on PC (at least for me ;) ) My initial plan was to try this out a bit and then cleanup the kitchen. My girlfriend watched over my shoulder while I was playing it and long story short, she took over and I cleaned up the kitchen :D
We both enjoyed it, thanks for this entry.
This is excellent. Pleasant visuals with a fine style, good audio and an interesting geasture based mechanic. Loved it.
I placed three of the cute things on their tower slots but they didn't do anything to the incoming enemies? Have I done something wrong? (it's 4am so its plausible :P)
I like the art style and technique for using typing as actions. ~~Some minor things like visual feedback when doing the quicktimes on cats/cameras and audio where not present.~~ But the game was enjoyable.
EDIT: Turns out, I had my audio setup messed up. The game has audio and there is a very satisfying confirmation pling in addition to the soothing and calm magic music in the background. There are also numbers below the QT events which show you the progress, which I did not notice the first time around. Scores adjusted accordingly :)
Well executed. Good visuals and finally, that game we all saw but never played in the ads :D Though I encountered 2 issues. One os the bug where the Kraken will not disappear when active while going through the portals. The other issue is, that the cards are to big and obstruct vital viewspace hiding the character you contro.
This game takes you on a melancholic journey through someones diary, resulting ina painting which is build up piece by piece.
I liked the art style and general premise, together with the calm soundtrack. A quite polished presentation in terms of the chosen style.
What was a bit harder was to see the bold words in the diary due to the font style. Puzzling the words/colors wasn't always an easy task as some had close related meanings(for me?). Not having any kind of hint/feedback on what I have already right made it harder to guess at times. Maybe an option would be a sketch mode (easy?) where each correct item ads parts of the current element as sketch, resulting in the final full colored one once all items are right.
Time dialation, cool concept.The menu music absolutely slaps. Why wasn't that one used for the gameplay itself? One thing which was strange was that sometimes I was faster going through the core, sometimes I was slower. My expectation was that, as I build up more copies of myself, it would go faster, only.
Otherwhise great game!
Interesting concept. Though the cooldown mechanic simply forced me into staying still in a distance and wait for it to rechrge so it was mostly a stop and go.
This is stupid. Loving it. 10/10
Nice visuals and interesting concept. Though the randomness made the Color A vs Color B aspect somewhat irrelevant as it didn't feel like any tactic was needed. I simply bruteforced it by choosing one color and pump it with the majority of tokens and a second color to put the other half into, thereby simply going with a 3/2 color split.
Interesting concept. Though not having a clear distinction between collection and building made the enemies go towards the bear to fast at times.
Sadly, the game is not packaged correctly. Missing Unitiplay.dll
Great execution. Love the minimalistic yet beautiful style. The gameplay is top notch. Hope you follow up with a full release.
@beebster-games thanks for trying out our game. We hope to develop it further and release it outside the jam at some point. Then, hopefully, with a regular settings menu to disable features like lumen. It helped us on the light side a bit compared to static backing at the cost of some performance.
@landerack thansk for the feedback. Yes, the balancing is a bit...in favour of the player at the moment. We hope to continue developing this jam entry outside of ludum dare and make it a full game with a better balancing :)
@persepolis yup the game balance is a bit off. During development I ran into the case of either risking it being to easy at times or way to hard so i choose the first outcome for this jam. We want to make this a finished game and are working/refining the game systems and in the process redoing the balancing.