FoonLudum Dare ExplorerLD54 → Distant Horizons

Distant Horizons

By oleg20111511

View on ldjam.com

CategoryRankScoreCount
Overall3532.4524
Fun3482.4724
Innovation2823.0223
Theme2713.2724
Graphics3452.2024
Humor2731.7222
Mood3372.0424

Comments

tal28 2023-10-02 10:16

Nice game! fun to play :) Untitled.png

jk5000 2023-10-02 20:59

The idea is fun, and I had fun trying it. The visuals could have been better, and some music and sound effects would have been great. An in game tutorial would also have been great. But anyway is this still an okay little jam game.

alexey-akulovich 2023-10-03 19:01

Selection_505.png

The block stops going where I point. Instead, it goes in the other direction or teleports somewhere. Sometimes enemies just disappear on their own... Is this logic that I don't understand, or a bug?

QTE mechanic looks similar to mine for dodging enemies :)

oleg20111511 2023-10-06 08:16

@alexey-akulovich You get pushed back when a tower blocks the ring you're standing on, it is intended behaviour which I think I should've made more obvious through graphics.

Enemies disappearing is actually a side effect of Unity treating spacebar as a click on the last button you clicked, so if you use shoot button and then start the QTE then the shoot button will be clicked again. Didn't notice it during development, otherwise it would've been fixed.

Thanks for the feedback!

justmars 2023-10-18 13:22

Interesting idea. Instructions on this page were essential for knowing how to play, so it would have been nice to have them in game. Visuals are simple, but not ugly. Sound effects would have gone a long way to make the game feel more juicy. A solid compo entry overall, good work.

sabi 2023-10-18 13:55

Liked the idea!

flancon 2023-10-18 14:02

It's nice ! Some minor bugs, but it's working ! Nice usage of the theme and nice dev graphics :)

For the bugs I encountered, nothing was game destroying, it's more details than other things. A tower can spawn under a tower, the spinning system sometimes stopped.

Well done !

very-dark-lord 2023-10-18 16:29

Phew this is pretty difficult! For like 5 rounds I thought it was impossible because the towers always kept spawning outside-in for me, so I was effectively unable to ever use the contact destruction, and they crept in to the middle before I could ever build a second factory. Gave it one more go however and was much more lucky with the spawn points. But still, money came in too slowly and eventually the towers kept destroying my buildings until I eventually perished.

Pretty unique concept though, well done, maybe this would even work nicely as a round based game.

oleg20111511 2023-10-18 16:35

@very-dark-lord oooh, a very nice idea with round-based system. Thanks for the feedback!

oadt 2023-10-18 19:26

Pretty abstract game, but fun once you figured the rules out. Maybe coloring the outer rings in red when you are not allowed to move on them would help make the mechanics a bit more easily clear. Balance wise it was actually pretty good, I never got too many factories were I could just always shoot towers immediately but also felt like I could go on for a theoretically infinite time. But I feel like some basic sound would have improved the game by a lot!

cake 2023-10-18 19:29

Cool concept! I completely failed on my first try, but once I understood the gameplay I found it quite easy... up until 6 minutes, then towers started spawning at a very fast rate and I couldn't keep up :laughing: dustabthorizonsscore.PNG

octahedron 2023-10-18 19:33

Love the idea! It's essential to read the intructions before starting the game so I guess an in-game tutorial or manual would help a lot.

cheesepencil 2023-10-18 20:20

Oof, it's very difficult! I believe I understood the instructions, it took a second try to really "get" it. It would be helpful if there were a visual indicator of which rings were inaccessible at any given time, for example if I had a tower on the board then the outermost ring would be a different color (or missing completely). But it's also compo, and there is just never enough time!!

henk 2023-10-18 20:55

Not a bad concept. It was a little frustrating to have movement input be blocked on the square's sliding animation. If you want the player to be slow when moving around, then it may be better to either: 1. use continuous movement, rather than grid-based movement 1. let me hold down the movement buttons so I'm not forced to impatiently mash them or 1. have the buttons control an on-screen cursor towards which the little square is constantly moving

scarytreegames 2023-10-19 08:22

Interesting concept. It can grow into something more. Yes, such games definitely need an in-game tutorial, as already said. Overall this is a good game!