tal28 2023-10-02 10:16
Nice game! fun to play :) Untitled.png
Foon → Ludum Dare Explorer → LD54 → Distant Horizons
By oleg20111511
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 353 | 2.45 | 24 | |
| Fun | 348 | 2.47 | 24 | |
| Innovation | 282 | 3.02 | 23 | |
| Theme | 271 | 3.27 | 24 | |
| Graphics | 345 | 2.20 | 24 | |
| Humor | 273 | 1.72 | 22 | |
| Mood | 337 | 2.04 | 24 |
Nice game! fun to play :) Untitled.png
The idea is fun, and I had fun trying it. The visuals could have been better, and some music and sound effects would have been great. An in game tutorial would also have been great. But anyway is this still an okay little jam game.
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The block stops going where I point. Instead, it goes in the other direction or teleports somewhere. Sometimes enemies just disappear on their own... Is this logic that I don't understand, or a bug?
QTE mechanic looks similar to mine for dodging enemies :)
@alexey-akulovich You get pushed back when a tower blocks the ring you're standing on, it is intended behaviour which I think I should've made more obvious through graphics.
Enemies disappearing is actually a side effect of Unity treating spacebar as a click on the last button you clicked, so if you use shoot button and then start the QTE then the shoot button will be clicked again. Didn't notice it during development, otherwise it would've been fixed.
Thanks for the feedback!
Interesting idea. Instructions on this page were essential for knowing how to play, so it would have been nice to have them in game. Visuals are simple, but not ugly. Sound effects would have gone a long way to make the game feel more juicy. A solid compo entry overall, good work.
Liked the idea!
It's nice ! Some minor bugs, but it's working ! Nice usage of the theme and nice dev graphics :)
For the bugs I encountered, nothing was game destroying, it's more details than other things. A tower can spawn under a tower, the spinning system sometimes stopped.
Well done !
Phew this is pretty difficult! For like 5 rounds I thought it was impossible because the towers always kept spawning outside-in for me, so I was effectively unable to ever use the contact destruction, and they crept in to the middle before I could ever build a second factory. Gave it one more go however and was much more lucky with the spawn points. But still, money came in too slowly and eventually the towers kept destroying my buildings until I eventually perished.
Pretty unique concept though, well done, maybe this would even work nicely as a round based game.
@very-dark-lord oooh, a very nice idea with round-based system. Thanks for the feedback!
Pretty abstract game, but fun once you figured the rules out. Maybe coloring the outer rings in red when you are not allowed to move on them would help make the mechanics a bit more easily clear. Balance wise it was actually pretty good, I never got too many factories were I could just always shoot towers immediately but also felt like I could go on for a theoretically infinite time. But I feel like some basic sound would have improved the game by a lot!
Cool concept! I completely failed on my first try, but once I understood the gameplay I found it quite easy... up until 6 minutes, then towers started spawning at a very fast rate and I couldn't keep up :laughing: dustabthorizonsscore.PNG
Love the idea! It's essential to read the intructions before starting the game so I guess an in-game tutorial or manual would help a lot.
Oof, it's very difficult! I believe I understood the instructions, it took a second try to really "get" it. It would be helpful if there were a visual indicator of which rings were inaccessible at any given time, for example if I had a tower on the board then the outermost ring would be a different color (or missing completely). But it's also compo, and there is just never enough time!!
Not a bad concept. It was a little frustrating to have movement input be blocked on the square's sliding animation. If you want the player to be slow when moving around, then it may be better to either: 1. use continuous movement, rather than grid-based movement 1. let me hold down the movement buttons so I'm not forced to impatiently mash them or 1. have the buttons control an on-screen cursor towards which the little square is constantly moving
Interesting concept. It can grow into something more. Yes, such games definitely need an in-game tutorial, as already said. Overall this is a good game!