lectvs 2022-10-03 22:46
collards.png
Foon → Ludum Dare Explorer → LD51 → Harvest Golem
By notexplosive
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 56 | 4.16 | 26 | |
| Fun | 12 | 4.35 | 26 | |
| Innovation | 64 | 4.08 | 26 | |
| Theme | 1029 | 3.06 | 25 | |
| Graphics | 482 | 3.77 | 26 | |
| Audio | 124 | 3.95 | 25 | |
| Humor | 477 | 3.02 | 24 | |
| Mood | 276 | 3.77 | 26 |
collards.png
beet. sleep. repeat.
Cute, fun, easy to get the hang of, and not stressful. Music was a simple loop, but it never got grating and I played for a while. My only complaint is that nothing special happens when you restore all of the wasteland. Great game!
A very chill game. Solid work. Couple things I would want in a post-jam version
1) An ultimate I'm trying to build towards. Like an ultimate plant i am trying to build towards. (or a final boss) 2) a way to remove cards from my deck. that way I can have a more focused build. 3) maybe a turn limit per day. It feels kind of wierd that I have to play all of my cards every day.
Watermelom + Carrots + Spinach gang.
Thanks! @retrospecter.
There is a goal you're working towards, it just isn't very well explained: If you get a Kohlrabi and harvest it, you'll get a Pumpkin seed. Once you grow the Pumpkin (through disposing cards) you trigger the end cutscene.
You can also play like @samkee00 and have your goal be to restore the world to 100%. Which is what the introduction hints that you're supposed to do. D'oh!
Farming and cards is not two genres I would have thought of mixing, but I love it! I dig the setting and the story you get as you complete your goal. Would plant more collards again.
I really love how you handled farming with cards!
It was really fun... until I found myself softlocked with a pumpkin and then did some quick maths and went "oh no, I don't have that kind of time today". I was at first thinking of tabbing out but when I was out of the screen it was still holding onto my mouse so I would have had to just stop using my computer for 10,000 x 7 seconds. :sob:
The music was absolutely amazing though. My partner, walking by, laughed at how I was just merrily head bopping while enjoying the game.
I'm trying to think of the "room for growth" comment and the only thing I can think of is that the top left corner popup is in the way of me seeing my tiles. Minor issue cause I didn't get to the point I needed to use it but there you go, constructive feedback.
Overall though, seriously well done. I would love to see this game developed more. Thank you.
Thanks for the kind words @otterfaelure , sorry about the softlock! I think I can disable the mouse being picked up while the window is out of focus/minimized (I noticed that too while I was developing it! very annoying!). I'll look into that for the post-jam build.
@ursagames Would you say you :sunglasses: "Shouldn't mix those"?
Lovely game loop, and I have to say, you don't really need a tutorial, it is pretty self explanatory. The loop of getting and using cards really spoke to me and the 10s rule is very nicely used here.
Thanks @jirrev! I'm curious, what is the 10s rule?
@notexplosive The 10 second rule was the theme of this gamejam 'Every 10 seconds'.
That was fun. A farming puzzle game is right up my alley. Maxing out energy gains was very satisfying.
This is a nice one, pretty addictive.
Awesome game, liked it a lot! The fusion of farming and collectible card game was pretty compelling. Definitely consider continuing work on this one!
Cute and fun low-stress game. I like the scarecrow Golem a lot.
It feels like there isn't really much chance of failure, but that's not necessarily a bad thing. I think the most natural/simple lose condition would be a limit for how many days you can spend, but it would really stink to be playing for a good while and then get a 'game over' so it's probably better without it.
There were more types of crops than I was expecting. It was fun to see what sorts of effect combinations were possible in order to rack up energy quickly. If I had one criticism of the game, it would be that you don't really have much control over your deck beyond collards vs beets, which basically just provide you with cards at complete random. I think it would be cool if after every harvest there was one random option in the shop to give the player just a little bit more control.
Overall I thought this was really neat. Good work!
I really enjoyed the game, very relaxing. Unfortunately I didn't have enough plants to grow the pumpkin, and couldn't buy a second Kholarabi, so I couldn't create the golem. When I force-slept it went away. I might have done that wrong? I really enjoyed the combos until then. I kept doing Watermelon -> Spinach in the middle -> Opposing Carrots and racking up SO MANY points
@nardandas sorry about your pumpkin! That was an oversight in the design I didn't notice until it was too late. Thanks for playing!
A great time killer, the only thing I missed here is a way to save my progress. If you plan on further developing this game, I'd suggest taking ideas from other farming games. The classic upgrades like sprinklers to automatically water the soil or tool upgrades to spend less energy when working with soil could add some fun to the game.
Overall it's awesome, but I found the use of the "Every 10 seconds" theme quite weak.
An overall really well made game, it was really fun to try and find the synergies, the gameplay was also rather unique and creative.
That was really really good, it was a really unique experience and definitely one of the best games I've played in the Jam so far. I managed to finish and harvest the final pumpkin and was captivated the whole way through.
It did crash for me twice on startup, and then it would restart itself, but seemed to be fine after that initial hiccup.
Really great job, loved the card game mechanics and trying out different combinations of crops, I could definitely see this being something bigger outside of the Jam as it honestly was a really fun experience.
Really, really good! I got completely sucked into this game. There's a lot of variety in the different plants that adds a sense of interest and almost tactical decisions to find the most efficient way of getting energy. Like others have mentioned, having some kind of lose condition might have been interesting, but this also feels like one of those games where it's kind of relying on a self-directed efficiency goal, and to great effect.
I unfortunately locked myself out of the final cutscene because I wanted to rack up as much energy as possible before planting the pumpkin, and only when it was too late did I realise that it needs other plants to grow. The fact that it could theoretically grow without the other plants meant that the game thought I still had stuff to do, so I just had to Alt-F4 my way out of that.
Something else that I would have liked to have seen is some kind of indicator to show that a plant is ready to be harvested. The carrots in particular look like they still have some growing to do when they're fully grown, and it's generally not always obvious when it's done growing. I know there is a tooltip that would tell me that, but apparently I'm too impatient, and then I accidentally harvest the spinach in the centre of the carrots and mess up my whole plan.
Anyway, I had a lot of fun. Nice job with this!
Quite addictive! I think I found a good strat but won't tell (: I'm not sure if the pumpkin is supposed to take that long to grow but it ended my game
Hey, this is fun! I really quickly found myself strategizing what order to plant in (watermelon, then carrot!). I found the rules intuitive and smoothly implemented. The only issue I ran into is that it's possible to dead-end when planting the pumpkin.
The game is great is very good, it has good graphics, good audio and good gameplay