Feast of Fools by ehgoodenough 2024-10-13T22:11:37Z ♥ 0
Fantastic game and wonderful font choice, I would suggest rating more games as that makes the system show yours to more people
Foon → Ludum Dare Explorer → Users → Theropod Studios
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Star Smuggler | jam | 288 | 3.78 | 3.32 | 3.54 | 4.09 | 4.38 | 3.89 | 4.10 | |||
| 2024 | 56 | Tiny Creatures | 👥 | Ratmancer | jam | 525 | 3.57 | 3.33 | 3.09 | 3.54 | 3.62 | 3.46 | 3.59 | |||
| 2023 | 52 | Harvest | 👥 | Reap N' Sou-l | jam | 633 | 3.14 | 2.91 | 2.57 | 3.55 | 3.83 | 2.37 | 3.10 | |||
| 2021 | 49 | Unstable | 👥 | Junkbold | jam | 1072 | 3.27 | 3.32 | 3.55 | 3.16 | 3.50 | 3.59 | 3.43 | |||
| 2020 | 47 | Stuck in a loop | 👥 | Project Cybold: Operation Ludum47 | jam | 1044 | 3.34 | 3.26 | 2.90 | 2.79 | 3.63 | |||||
| 2015 | 34 | Two Button Controls / Growing | MEATDOWN Feast of Fury | jam | 960 | 2.74 | 2.53 | 2.32 | 2.27 | 2.91 | 2.71 | 2.72 | 2.77 | 67 | ||
| 2014 | 29 | Beneath the Surface | Drill Diver | jam | 701 | 2.44 | 2.00 | 1.74 | 2.21 | 2.50 | 1.89 | 45 |
Theropod Studios leaves an average of 12.1 feedback comments each event.
Fantastic game and wonderful font choice, I would suggest rating more games as that makes the system show yours to more people
This might be the coolest entry I've seen. Rate more games so yours gets shown to more people, you deserve the ratings
Very good art, I would recommend rating more games, doing so gets your game seen by more people
I wasnt able to find any evolution options other than bigger head, but what I did play we enjoyable
A good start, would benefit from mouse look. I wish it was more in depth, or there were some sort of scoring system to incentivize taking good photos, but its understandable that things would be limited due to the nature of ludum
I like what I've seen so far but the game is lagging even on my beefy pc, if you can do some performance optimizations I'd be interested in taking another look. In addition, I would recommend rating more games, doing so makes the system show your game to more people
As a fellow low poly artist, well done! I recommend rating more games, doing so makes the system show your game to more people
I dont think tying the text appearing in the book to mouse movement was a good call I also kept running into issues trying to grab the washer trays Over than that well done I would recommend rating other games, the more you do the more your game is shown to other people
Intrigued by the controls, but the enemies are a bit too fast and have too much health, at least at the start
Did you forget to post any links or info?
Interesting concept, I would love more dice types to play around with
Not bad, you should consider uploading a thumbnail, it makes people more likely to click on your grame
Would have preferred more metal during the fast pace races
Plenty addicting, but the UI could use some tweaking, multiple times I accidentally gave away highly upgraded saw blades thinking I was getting another saw upgrade and not choosing which weapon to replace
Simple but good fun, the driver was great
Interesting game, but I wiped to the snake because it wasn't clear I had to hit the 6 as well as burn down his health until after I had used all my good dice
I wasnt able to figure out the gameplay beyond spawning a bunch of rabbits and wolves, they seemed to path to eachother but thats about it, E to interact didn't seem to do anything
Echoing others, I enjoy the art, but there is little to do in terms of gameplay Also, your link to the game is listed as source code, you should probably change that to web
Very interesting to go with a physical game for ludum, I lack access to a printer so I can't really try it out, but I wish you luck!
I tried to check it out, found plenty of dead or less than responsive pixels, but trying to kill them just gave a refund. I think a proper tutorial would go a long way. Art was very nice
I attempted to try it out but the first button doesn't seem to do anything. I don't speak russian but wanted to at least see the art to give you a rating for that
Looks interesting, but it seems the W key isnt working and I could only strafe and walk backwards which makes it hard to really explore and get a feel for it. A pause menu or being able to quit by pressing escape would be appreciated, but ludum often makes us rush and leave such things out. Kudos on going full 3d, keep at it!
Interesting concept, though I found the targets very hard to hit
Loving the Jurassic Park vibes, its just really easy to lose a ton of compys because they wont move out of the way of the incoming attack
I think some sort of UI graphic to visualize the direction of your momentum would help with maneuvering and breaking
The upgrades feel way too expensive compared to the amount of resources you get per harvest, I could never afford a single one before dying
Those things aside the game looks great and has a lot of promise
Good work on getting a 3d game up and out in time
The game loop was a bit easy to blow through the debt, I wasn't sure what the upgrades actually did and they were too expensive relative to the debt to be worth chasing. You could try making the debt something far more massive and have the upgrades drastically increase how much you earn
The only major issue I had was the bar you use for the harvesting minigame could be cutoff if the mining spot was too far up on the screen or too close to the sides
Tank controls took a bit to get used to, but overall good work
A cute take on a tower defense, it took me a bit to figure out what to do at first mostly due to the first spirits looking dirty and not finding any sort of wash cloth. Once I figured out they needed the bandaides it went smoothly
An interesting idea and a fun loop, good job
I tried playing but for whatever reason the player refused to capture my keyboard input so I could only sit in place and act like a turret, I like what I see though
This game is too disgustingly good. Perfect score all around, well done
I enjoy the hectic absurdity, I think what you really need is some sort or audio or visual feedback when you interact with the objects, something my own project needs as well
Chrome and Windows 10 won't let me download it, claiming a virus was detected
I wasn't able to exit the doctor's office, going through the door seemed to put me back in the transition hitbox
The UI cards at the bottom of the screen made it hard to see or interact with anything when the table was tilted downwards. The intro video was great
I couldn't figure out how to make the second jump, I don't jump high enough and I can't jump while standing on the bomb
I don't know why, but I couldn't get the hang of which keys to press via muscle memory, I had to look at my keyboard to be sure I was hitting the right ones. Good attempt though
Very well done, my only issue was the elevator on stage three not working half the time or if you move it too quickly
A really well put together puzzle game
A fun little game, good work
Well done, I love the art style and the game loop, though I would recommend more reflection probes, especially in the basement of the main building
Magnificent! Very good work all around, the tessellation is fantastic. My only complaint is the enemy range of fire is disgusting lol
Its pretty tough, I think a tutorial that guides you through how the space bar works would be a huge benefit. The art is great and the actual mechanics are well executed
The AZERTY controls are hard for QWERTY users to wrap their heads around, being able to remap the controls or having controller support would go a long way towards making your game more accessible, otherwise great work!
An interesting take on the genere, good work
A good foundation, give it a more user friendly UI and you just might have something here
Its a .bat file? Running it doesn't seem to do anything
A chill and engaging puzzle game, my only complaint is that there seems to be a small delay between hitting the lock button and when it actually fires
You've got a good framework, and I know the pain of thinking you could get more done in the given time then you could, its about the journey and experience of development, not the final product
I enjoyed the look and the music, though the sound effects felt way too loud in comparison, good work
An interesting concept, but I feel the player is too big on screen and you just don't have enough time to react to the oncoming obstacles
We couldn't figure out how to get multiplayer working, everything seemed to control the blue character, otherwise it was a blast
The download link is a 404
Simple but a lot of fun
The game doesn't seem to launch correctly, the camera is embedded into the ground and I can't seem to control anything
Got stuck at the air vent and the two buttons, couldn't figure out what to do, but I really enjoyed the visuals and the premise
The stars tile too much and the player sprite is easily lost in the background, otherwise pretty good
Overall pretty good, could use a faster side to side speed, and it seems the player hitbox doesn't quite match up with the sprite, making it possible to miss cars that you visually pass through
I wasn't expecting much and was pleasantly surprised! Everything feels good, keep up the good work!
Decent start, I would suggest making the trap blocks more noticeably lethal, as they are now they don't really read as a hazard.
Nice and simple, I love it
Fun but very hard, maybe add checkpoints between levels? Otherwise good job!
I love what you've got going so far, give it more maps or a randomly generated map and it would be a blast, multiplayer would be fun too, especially if you could turn your flashlight off
Thanks for a nice, relaxing game!
Bonjour! This is Rik from the CORE Games team, posting on Mith's account.
I had a shorter time to play this one, which sucks since it's slow but obviously thought out and involved. It looks really pretty for an alpha-level Ludum game, so there's definitely that. I really dig the idea and would love to see it worked on further!
Bonjour! This is Rik from the CORE Games team, posting on Mith's account.
This was a very neat concept, but I found it did get pretty confusing later on. Not really in a puzzling way, just in an "...ok...where am I?" sort of way. It's a great start, and I'd absolutely love to see a polished up version!
Bonjour! This is Rik from the CORE Games team, posting on Mith's account.
The dark humor was really solid and it was a good take on the theme, the music was fantastic, the transitions were great, and oh man...that graphic design on the title cards...probably my personal favorite part. Way cool.
My complaint is definitely that I seemed to have just been being arbitrarily shot by the police. Both times my game ended was what I assume was me being shot, but it was while doing the normal things. Officer please why. It's just laundry. Why did you kill me.
Great presentation, but a tad bit confusing. But overall, fantastic. Well done.
This is Rik from the CORE Games team, posting on Mith's account.
This looks seriously good and I'm in love with the style and atmosphere, but unfortunately I didn't really feel like I was progressing at all. I'm sure that was just me being not super great at it (and being a little sleepy) though, so seriously. Probably one of the best entries I've been able to play so far.
This is Rik from the CORE Games team, posting on Mith's account.
The idea was simple and somewhat cute. I loved the simplistic map screen, and the music was very clear. There wasn't really any challenge, since from what I saw you basically just click until you win, but it's not bad (and certainly less buggy than other entries - unlike our own!), so well done.
Vector from Victory Garden said it pretty well; this felt like an interactive webcomic page, which isn't a bad thing at all.
It seems pretty in depth, but as others have said, it needs more player feedback, I think an in depth tutorial would help as well, right now the player is kind of just thrown into the game world
The game feels solid, although the controls feel a little floaty, I think it's a good start but it needs something to engage the player, draw them in ya' know?
Looks good, something I will definitely play with friends
Nice and simple, feels like a complete game
Great job, I'm loving it!
At first seeing a guitar hero game threw me off and I was a little disappointed (the assets made it look like a very solid looking platform). However, playing through it was quite a nice simple experience. I like the execution and the clever animations stuck out to me. My only gripe is that there was no score system (which, having failed to add that to our own project, I understand). Maybe make another pass at this now that the Dare is over and add some features!
The randomization at the beginning hurts this entry. I lost a few times just because platforms kept colliding before I could get to them. Overall though, a fully playable, complete game.
LD59 — Signal (1)
Unweaver by Lisieshy 2026-04-22T01:17:02Z ♥ 2
Nice implementation of a waveform puzzle, looks like we found the same sine wave shader lol