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Goblindentured Harvester
Goblindentured Harvester
By magnanix
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 505 | 3.34 | 21 | |
| Fun | 459 | 3.28 | 21 | |
| Innovation | 590 | 2.97 | 21 | |
| Theme | 370 | 3.76 | 21 | |
| Graphics | 641 | 2.94 | 21 | |
| Humor | 565 | 2.47 | 20 | |
| Mood | 706 | 2.86 | 21 | |
Comments
Good work on getting a 3d game up and out in time
The game loop was a bit easy to blow through the debt, I wasn't sure what the upgrades actually did and they were too expensive relative to the debt to be worth chasing. You could try making the debt something far more massive and have the upgrades drastically increase how much you earn
The only major issue I had was the bar you use for the harvesting minigame could be cutoff if the mining spot was too far up on the screen or too close to the sides
3ggplant
2023-01-15 04:07
Core gameplay loop is really interesting, and can definitely be expanded upon. I think dungeon difficulty shouldn't just be on the speed of the harvesting bar and the time given, but can work with a lot more moving threats rather than just the static threats. I think the days counter is bugged/unfinished, but having the time aspect play a greater role could make things more interesting.
milkwine
2023-01-15 04:35
The game concept is good, and it was fun exploring the dungeon collecting resources. I couldn't tell if timing the harvesting minigame changed anything -- it takes a while to wait for the icon to come back if you miss it, and mashing E seemed to give the same amount of resources. Doing this also got me stuck in the harvesting minigame until the time ran out. One thing I'd add is some in-game explanation of how the stats work, and what changes between the difficulty levels. I liked choosing locations on the map. They reset each time, but it would be nice to be able to clear them out one by one to have a sense of progress.
la-bread
2023-01-15 04:49
Idk if im just a hardcore gamer but i beat the game in a few mins, I feel like if the debt was a bit more or if there was a new game plus (go for higher number, maybe have rent or other expenditures) to keep going. Since I beat the game soo quickly I also didn't really upgrade the goblin fella much. I think a tutorial or atleast explaining what each mechanic does would've been nice (idk what deftness was). nevertheless I beat the funny goblin game!
dob
2023-01-15 06:35
Really fun idea. I found it way, way easy, especially with all the obstacles being static. I couldn't figure out what any of the stats other than Endurance were doing for me, so it would be cool to know. It seemed like that was the only one that affected income very much. I also think the day counter wasn't advancing. I also had the mining bar offscreen if I tried for a deposit that was too high. But very nice work for something on such a short schedule.
The goblin is cute, would like to see more of his face in-game as well. I like the idea and can see potential for the game. The harvesting mechanic is fun, but a bit repetitive in the current state of the game. It's a good start for a bigger game, Good job!
pulni
2023-01-15 10:01
Nice game! :slight_smile: A little too easy, but hey, who has time to balance, right? :smile:
I agree with what the others said - didn't quite understand what the upgrades do, and there wasn't enough time to actually play with them. Different kinds of obstacles would've been nicer, but as you said, there just wasn't enough time to put everything you had planned, which is understandable. :slight_smile:
And that brings me to the thing I actually wanted to mention. This is the first game jam where I'm doing some planning (as in, writing down the plan and estimating the tasks, not just having a vague idea in my head). And I have to say, I feel it was quite helpful to keep things organized, and to understand what would be a reasonable scope. Am definitely planning to do it again next time! Here's a screenshot of my "amazing" plan. :smile: Perhaps it would be useful to you or someone else reading the comments! :shrug:
https://stuff.pulni.com/files/ebhz-plan.png
tildecat
2023-01-15 10:13
Really cool game! Some tips: Overlapping portals on first screen were little glitchy. Sometimes, bar with harvesting was over the screen (upper locations). Also, harvesting is based on QTE, which can cost valuable seconds. But overall, very nice game!
I liked the concept of mining minerals. But I think as others pointed out the player seldomly has to doge are interact with the traps at all. I thought that was a little bit missed opportunity to make the gameplay more diverse.
rezioz
2023-01-15 23:51
This one have a good potential. You have something good here... It could be great if traps were more challenging, because they are too easily avoidable.
veelivar
2023-01-16 23:59
Liked the idea, but there's definitely some things that need working out and balancing.
I found out pretty quickly that the minigame does not need you to hit in the green, just spamming E as soon as it opens lets you clear the loot at high speed - which pretty much nullified the debt in a few days. This bug became useful a few times, as treasures near the top of the screen mean you cannot see the minigame bar.
I also didn't find the traps a threat, as the telegraphing of them from the start meant I was playing proactively around them, not reactively. Having the shadow for the rocks only appear very briefly before they fall could mitigate this. Some of the spike traps spawn right against doors, so I was taking hits as soon as I entered a room.
It has potential, but needs a balance.
Cool little game. I like the harvesting mechanic.
glaikunt
2023-01-22 19:30
I'm free of debt. Great little game! The game is pretty cool, which there was more to it. Could use some sound effects as well. Overall it was fun to play through. Great Job! (not sure why it still says one day)
goblindentured.png