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Sluggy's Fruit Emporium

By ym

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Coolness237310

Comments

allthebees 2015-12-15 00:41

I can't actually play it as I don't own a htc Vive BUT your game has provided me and my friends with a ton of enjoyment. We had great laughts watching the update gifs you posted on twitter and kept us going with our own development. Having opened up the game the alien sounds go above and beyond expectation! It's a pity I can't vote :(

mithoskuu 2015-12-15 00:43

The game doesn't seem to launch correctly, the camera is embedded into the ground and I can't seem to control anything

ym 2015-12-15 00:49

@Theropod, are you starting it with or without SteamVR running?

nlbi21 2015-12-15 01:05

I love this alien <3 hahaa

graebor 2015-12-15 04:14

Game ran fine for me without any problems, and I quite enjoyed it! Touches like seeing the eye blinking in front of my field of view and the fact that the arms intentionally don't precisely follow the controllers actually made me feel like a human wearing an alien suit, stuck on some planet where I can't communicate, trying to figure out what people want - like I was infiltrating their society. Great idea to have the non-VR camera pointed at the shop from outside, so much of the charm comes from having another person able to see you flopping around as the creature. Also, showing the actual vive controllers transparently was a very good call, I felt comfortable with my "body" being bigger than me since I could still see a representation of my real hands.

I know how difficult room-scale VR stuff can be to work on, and it's so rad how much you got done in only 3 days, so forgive me if you've already thought about this stuff but just didn't have time to implement, but here are a few crits that came to mind:

- It was difficult to know when I was able to interact with something because at first I didn't know if my tentacle had to be near it or my actual hand.
- I would highly recommend highlight states for when interactable items are in range so you know when pressing the trigger is supposed to work.
- It took me a while to figure out that you had to give them the right thing before the money even became interactable. Some way of visually differentiating "static money" vs "money I can pick up" would have helped.
- When I threw objects they always seemed to leave my hand awkwardly and fall short of the velocity I expected.
- Being able to smack the cash register drawer closed with my tentacle made me expect to be able to smack the buttons as well, just a weird inconsistency.

Great job on keeping all the interactivity to in-world items rather than tacking unnatural UI stuff on top of your art. And great job overall! Awesome to see jam results from a vive dev! Sorry if this is super verbose or rambly but I figure not many people will be able to try this without the hardware so I wanted to dump my thoughts to try and give you something useful. Cheers!

komradus 2015-12-15 12:34

Really cool to see the progression of this project. Shame I don't have a Vive but would look forward to one day playing this.

riftpoint 2015-12-15 17:05

I wasn`t able to play this game, but i really liked the gameplay video. It`s very funny and well done. congratulations to the team

dejvo 2015-12-15 18:26

I don't have a HTC but, it looks amazing based on the video well done

zemmi 2015-12-15 22:17

This looks like it would be my favourite entry if only I had an HTC Vive.

christinaneofotistou 2015-12-16 08:04

I wish I had Vive, this is remarkable! And the Tatooine vibes, and the Rodian-like aliens... Is someone waiting for the new star wars? <3
Brilliant style

tuism 2015-12-17 13:09

A real shame I can't try this baby :) Has nothing to do with the theme, but hey so what, right? Well done :)

ym 2015-12-18 03:34

It only uses two buttons for the controls! :<