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Retrospective
Retrospective
By cole-and-jordan-studios
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 447 | 3.75 | 26 | |
| Fun | 565 | 3.54 | 26 | |
| Innovation | 735 | 3.39 | 26 | |
| Theme | 582 | 3.81 | 26 | |
| Graphics | 428 | 3.95 | 26 | |
| Audio | 289 | 3.79 | 26 | |
| Humor | 426 | 3.22 | 24 | |
| Mood | 172 | 4.02 | 25 | |
Comments
Interesting indeed. The art was quite interesting. The concept was good. Building up your meta knowledge with each restart, knowing where to go and expanding on that was cool. Audio was minimal and quiet enough. Nicely done.
Well done, I love the art style and the game loop, though I would recommend more reflection probes, especially in the basement of the main building
firetwin
2020-10-23 09:12
Hey Cole and Jordan,
Loved the graphics and the world was really cool to walk around in. It felt like a unique world and I think the colour palette really made it pop. The only issues I really had with the graphics was that the blue text colour made it hard to read, however everything else was on point.
The gameplay was pretty fun, I liked that I had to explore and figure things out on my own, with the NPCs giving hints if I needed them. However, it was a little annoying to keep having to redo everything when you run out of time, but at least you find out the reason in the end and it's not too much of a slog to repeat the actions.
Overall, well done! Retrospective is a fun game, and I am hoping you add even more to this world in the future.
*~Jack Soulie~*
lumue
2020-10-23 13:25
Cool game! I loved how the music evolves as I was progressing. A short info about the running-control would have been nice as well as an option to skip dialogues.
saecl
2020-10-23 15:20
Interesting concept, the art, I thought, was nice and unique, and the music also had a nice evlovement
adhesion
2020-10-24 18:38
Cool, I like the overall atmosphere and vibe. Theme was used pretty well, though having to start over periodically combined with how open the gameplay is at the start was a little frustrating (ie, just having to memorize what to do and which arbitrary places to go isn't super fun beyond the initial exploration phase.) The story and concept were cool though and I enjoyed progressing through it. I think I finished it by getting to the person on the upper floor, but the game didn't explicitly end so I'm not sure if there was more to do. Cool experience overall, nice work.
lyje
2020-10-24 23:08
Nicely executed, with some charming dialogue!
**[PT-BR] Análise...**
1 - Mecânicas, Aprendizado e Fluxo: São diversos puzzles: encontrar a chave, pegar a pista de ir na pirâmide, pegar o dispositivo, fazer o puzzle das cores para pegar carga... Eu (infelizmente) não conseguir até o final (porque fico tonto/enjoado facilmente com jogos 3D). Não sei dizer quão perto eu estava do final. @.@ Ao que entendi eu precisaria ir até o local com elevador e resolver o puzzle para a engrenagem. Aprender a jogar demorou um pouco (uma ou duas vidas); isso porque os limites do cenário espelhado estavam um pouco difíceis de reconhecer. Como o jogo é de puzzles, não senti um crescimento grande na dificuldade (senti uma pegada que me fez lembrar do jogo Portal).
2 - Gráficos, Áudio e Narrativa: Arte gráfica que chamou a atenção no primeiro momento (só o detalhe dos limites do cenário me confundirem). A música acaba se tornando repetitiva depois de alguns minutos, sei que combina com a "cristalidade" do cenário (não sei se remetendo à memória). Os efeitos sonoros são simples e funcionam como deveriam para tempo de game jam. Gostaria de saber mais sobre a história que eu não consegui alcançar (infelizmente).
3 - Cultura: Como referido, o jogo Portal e outros puzzles com exploração tridimensional são fortes referências.
4 - Monetização: Suponho que a adição de mecânicas possa direcionar o projeto a algo estendido e polido, possibilitando a venda do jogo em game stores.
**[EN] Analysis...**
1 - Mechanics, Learning and Flow: There are several puzzles: find the key, pick up the clue to go to the pyramid, pick up the device, do the color puzzle to pick up cargo ... I (unfortunately) didn't make it to the end (because I get dizzy / sick easily with 3D games). I can't say how close I was to the end. @. @ As I understand it I would need to go to the place with an elevator and solve the puzzle for the gear. Learning to play took a while (one or two lives); this is because the limits of the mirrored scenario were a little difficult to recognize. As the game is a puzzle game, I didn't feel a big increase in difficulty (I felt a footprint that reminded me of the Portal game).
2 - Graphics, Audio and Narrative: Graphic art that caught my attention at the first moment (only the detail of the limits of the scene confused me). The music ends up becoming repetitive after a few minutes, I know that it matches the "Christianity" of the scene (I don't know if referring to memory). The sound effects are simple and work as they should for game jam time. I would like to know more about the story that I was unable to reach (unfortunately).
3 - Culture: As mentioned, the game Portal and other puzzles with three-dimensional exploration are strong references.
4 - Monetization: I suppose the addition of mechanics can direct the project to something extended and polished, making it possible to sell the game in game stores.
tolmera
2020-10-25 02:10
Any chance of an HTML Version? I know it's pretty close to the deadline, but I only have my work Mac and I can't install stuff on that.
Very interesting Loop, Graphics are cool, Good job !
aravill
2020-10-25 14:59
Love it, especially the music and the atmosphere, it's very fitting. I also like the idea of building up knowledge with each "reset" like @dracesbane said.
Well done. Love the graphical style. Most games I play for like 10 minutes and then stop, but something about this one made me stick it out until the end. The music is really good. Neat little puzzles - I made the mistake at the beginning of not really listening to the pyramid guy at the beginning so it took me ages to figure out what to do with the key, but I got it eventually. I wish there was some way to find out what the answer to the carnival puzzle was before going there - maybe the arrangement of boxes in the basement or something on the wall in the bar. The time loop mechanic in the game is effective because you don't have nearly enough time to figure everything out in one round, and it is fun to learn something and then do it super fast the next time. Awesome job!
Forgot to mention that the static reflections on every surface make my eyes hurt - if they had a little bit of texture or normal map to them I think that would help a lot. Obviously out of scope for a jam, but if y'all decided to continue!
Really cool atmosphere. The ending music was pretty exciting so I went to check if anyone had new dialogue but no. I think you could add that for us explorers or just return to main menu. The blue text is kind of hard to read against the blue world. You should reward players who go out of their way to break all the boxes, maybe with an easter egg? Congrats on the cool game.
This is excellent. Definitely the best game I've played so far this jam. I couldn't figure out how to get the elevator to go up once I had the gear in place, which is where I stopped. Maybe a little confusing at times but the mood and the art was excellent and kept me curious. High five for this one.
Nice game. I almost finished it, I really pushed hard but some stuff made me quit unfortunetely. First it's really hard to see stuff, like it's too dark and too much reflections in the environment. It's really hard to get to know what to do (long dialogs explaining stuff). Other than that I really liked your game, like the audio and overall concept. Was it Outer Wilds inspired? And I really appreciate the scope and open-world design for the game, impressive for a 3 day jam game!