Orbit by Porcus_Pie 2020-10-06T14:51:38Z
Very interesting concept. Great concept and interesting puzzles. Soothing audio. Quite enjoy this one, nicely done!
Foon → Ludum Dare Explorer → Users → DracesBane
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | 👥 | ORBIDRONE | jam | 1405 | 3.00 | 2.73 | 2.69 | 2.66 | 3.46 | 3.31 | 2.19 | 3.16 |
Very interesting concept. Great concept and interesting puzzles. Soothing audio. Quite enjoy this one, nicely done!
I quite enjoyed this one. Was a bit unsure as to what I'm aiming for and what the difficulty meant, but once I figured out that I had to fill in the sealing circle, it all made sense!
As already said by others, the game definitely would have benefited from some SFX on seal placement or menu navigation, but very well done as it is!
Love the art and the concept and the gameplay.
Interesting indeed. The art was quite interesting. The concept was good. Building up your meta knowledge with each restart, knowing where to go and expanding on that was cool. Audio was minimal and quiet enough. Nicely done.
Really enjoyed this one. Puzzles were simple, though perfect for a Jam I think. Managed to get to the end and wanted more. Music was a bit loud, overthrowing the other sounds, but good job with including buttons to disabled sounds.
I liked the audio effects "SSSWOOOOSSHHHHH!!!!" :) Simple and straight-forward yet not easy. Those swirly yellow things are my doom. Interesting concept with the rhythm-based shooting.
Quite tricky. Liked this one. Liked the wormhole. Would have preferred the zoomed out view to be default after restarting though. But that's a minor issue. Overall, well done!
Simple control, lever up - go fast - lever down - don't go fast. Cool concept. I agree that a little bit of inertia on the train would enhance the game feel greatly. Overall, quite good though.
Never thought I'd try to push a hamster to see just how fast it's tiny little fluffy legs can make him move. But dammit, did I enjoy it! Cool concept and art style. Run little fluffy buddy, run as fast as you can! :)
Well-done simple art style. At first I couldn't figure out whether enemies would come to me as the character didn't move and just shot beams in different directions. But then I tried the arrows keys and it all made sense! :)
Thanks @bongard22 and @malle, yes a small "How To place and recharge things" was planned, but time caught up with as a bit too quickly and some planned features had to be stashed. Thanks for playing and commenting!
@thegreenworm haha yes, we learned in this jam that we really need to increase our UI and time management skills! Thanks for the feedback.
@chris-fagan and @xenobey Thanks! It definitely was challenging and we wish time didn't creep up and bite us like it did so that we could have avoided some of the confusion with some polishing.
But we worked hard and I'm glad people like it! Thanks for playing and commenting.
Hi @iodi, thanks! With the current balancing and features it's impossible to "win" in the traditional sense. It's more of a "see how far you get" type of ordeal at the moment. As the moon completes another orbit, the drone swarm grows larger and more drones will come to try and destroy the human stronghold.
@eugenik Thank you!
@graebor Yes time definitely bit us quite hard as the end drew closer, but now we have all the time to add all the features and UI improvements that we want. There will definitely be an updated version of this sometime in the near future and we learned quite a bit from this LD47.
@csomega Yes, the UI is certainly not the best, but so one learns and we are determined to make it better. Thanks for the feedback!
@hadik Thank you! Yes, some polish would have made quite a difference in the experience if we had the time. But I think we learned quite a bit out of this. Thanks for playing and commenting!
Interesting concept. Intensifying music was a nice touch. Crates sometimes inaccessible due to spawn location, I had one on top of a Dinosaur? lol was fun though. Good job
@gemberkoekje Oh I managed to get the one on the dino thanks to some jetpack skills. I saw it as a challenge and kept at it until I got it. But it did cost me too much time though. But was fun! :)
Loved the art and music. Great concept, different types of gameplay between the levels was nice. Solid entry! Well done!
Quite enjoyed this one. Had to do the first few levels a couple of times to figure out proper placement of limited springs and block boxes.
Interesting concept of a loop stuck on YOU. Would have liked a few more levels and/or some sound. Liked the smiley stickman though.