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RichardK

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeperRefrigerator Rampagejam16133.023.093.403.162.902.923.712.90
202047Stuck in a loopStuck in a Hula Loopjam16671.811.751.912.661.982.571.90

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by RichardK

LD48 — Deeper and deeper

Touchdown by Paul Nadan 2021-05-15T06:50:57Z

Really nice game! It was a very creative take on the theme, and this game was hard to put down. Although the game was excellent, I do have some suggestions:

1. If you had a simple tutorial, it would of helped me get used to the game. 2. If you made the start a bit more easier (slower enemies, less enemies, etc.) it would help a lot of new players get used to the controls.

Overall, I thought that this was an extremely addicting and fun game.

Under Pressure by OadT 2021-05-17T09:55:54Z

This game was really fun, and it is remarkable how you managed to make this game in a few days. It also reminded me of Kerbal Space Program, since in both games you build a vessel and control it. Overall, this was a really solid game that I want to play again!

Outbreaks by Nakami 2021-05-17T10:01:17Z

I really liked the concept of this game, and it seemed fun; however, I only had a keyboard, so I had a hard time playing it. Still, the game was fun even with limited controls, and the amount of polish was amazing. I hope that you will expand this game even further, since it was really polished and the game seems like a lot of fun.

SpinPlan by Fupi 2021-05-17T10:07:51Z

This game was really fun! The story was interesting, and the graphics were really cartoony and nice. The physics took a bit of time to get used to, but after I got used to it, the levels were really puzzling, and was extremely fun. I think that this is a great puzzle game, and I enjoyed playing it a lot.

Blue Beetle by Lélek Hunor Kadosa 2021-05-15T04:07:48Z

Fun game. I liked the fact that you had destructible terrain, and it was really fun and satisfying to play this game; however, I found a few things that you can improve in your post-jam version, or in any other projects: 1. Some audio would be nice, since currently there are no sounds in this game. 2. Some particle effects will probably make the game more polished, and even more satisfying. 3. Maybe decreasing the cooldown for the weapon could make the game easier for some players like me.

I understand that this was made in a few days, but it would be nice to see these changes.

Piling Up by zanderpm 2021-05-17T09:47:11Z

Great game! I thought that it was extremely fun. It was really creative, and I liked it a lot; however, I do have some feedback that would make this game even more fun:

1) If the player knows when the boulder hits the ground, it would be clearer if the asteroid could be destroyed or not. For example, If the boulder changes color when it hits the ground, it would be great. In Unity, you can do this by simply changing the color property of the sprite renderer.

2) The player movement was a bit too slow for me, so speeding the player up could be good. Alternatively, you could instantly change the player's speed, not gradually.

Overall, the graphics were good, and it was a really fun submission despite the fact that it was made in a few days.