FoonLudum Dare ExplorerLD47 → Training for Capitalism

Training for Capitalism

By scottredrup

View on ldjam.com

CategoryRankScoreCount
Overall13563.0723
Fun12732.9023
Innovation6973.4223
Theme6203.7823
Graphics14492.4723
Humor8542.6222
Mood15012.3123

Comments

meap 2020-10-06 12:37

I'm confused. Is there any way to interact with the game?

abvadabra 2020-10-06 12:49

The idea is great, with a bit more polishing it can be a really good game! The speed control feels a bit too sensitive, adding some inertia to the train can make it feel a bit more like a real train and will force the player to predict when it will stop, adding some anticipation. Overall - that's a good entry! Thanks for making this game.

dracesbane 2020-10-06 20:41

Simple control, lever up - go fast - lever down - don't go fast. Cool concept. I agree that a little bit of inertia on the train would enhance the game feel greatly. Overall, quite good though.

cad 2020-10-06 20:42

Nice little prototype! I noticed sometimes the speed control would "stick", and it made controlling two trains a little harder. It was fun to try to control both at once though!

meatball 2020-10-06 20:47

Fun! Enjoyed the lever control - I think everyone wants to be a conductor.

sarah-shigley 2020-10-06 20:49

Once I figured out how to start the game (use your mouse to control the lever on the right) it was entertaining. Nice take on the theme. Engaging trying to figure out train control to pick up/ drop off.

flying-dog-fish 2020-10-06 20:50

Interesting approach. Looks a bit like Mini Metro. Unfortunately I had no idea how to actually play this until reading some of the other comments. How about giving us some instructions?

aevek 2020-10-06 20:51

I'm not entirely sure how you tricked me into spending 10 minutes moving a virtual level up and down to make a train go, but you did. Your lack of train noises just meant I had to provide my own, which might even make it more fun. Cool little train game, great job.

don-tnowe 2020-10-06 20:56

Awesome! Love the core concept. Lever goes up, lever goes down! But is there any incentive to not stop at every station? There's no time limit or something...

fachscahfttf 2020-10-06 21:07

Cool concept, sometimes the passengers did not enter/leave the train. Some chilly background music would fit this perfectly :)

wouter52 2020-10-06 21:27

I liked the game. First i did not know what the accelerator was, but when I clicked around I found out. The concept is simple to learn, hard to master. You have to prioritize speed and efficiency. Using those colors made it very intuitive to play.

Sometimes I would stop the train a little to late, and the passengers could not enter or leave. I have mixed feelings about that mechanic. It forces the player to be careful with the accelerator near stations (which is like real life). But it can also be a bit frustrating being one pixel off and getting a huge fine for not letting the passengers in or out :sweat_smile:

The graphics could use some polish though, but the gameplay is solid and enjoyable.

mnursey 2020-10-07 04:08

Nice idea. I like the level control concept, very fluid.

sarahs7 2020-10-07 18:35

Woohoo! I am GOOD at trains. Fun and unique game. Would have loved a choochoo sound. Innovative controls - do you really drive trains with a lever, I wonder. Good job!