sviborg 2024-10-07 08:49
I haven't played it yet, but I really like the idea. The cards are really cute.:heart_eyes:
Foon → Ludum Dare Explorer → LD56 → Tiny creatures – Hidden hierarchy
By n-lan
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 55 | 3.97 | 22 | |
| Fun | 74 | 3.75 | 20 | |
| Innovation | 40 | 3.97 | 23 | |
| Theme | 59 | 4.04 | 23 | |
| Graphics | 60 | 4.06 | 24 | |
| Humor | 64 | 3.63 | 20 | |
| Mood | 35 | 4.05 | 21 |
I haven't played it yet, but I really like the idea. The cards are really cute.:heart_eyes:
@sviborg, thank you so much! :blue_heart:
beautiful art! especially considering you're doing compo
@oldzombie14 Thank you! I am glad you like it :art:
lovely card!
Very interesting to go with a physical game for ludum, I lack access to a printer so I can't really try it out, but I wish you luck!
So cuuuute
I love the idea of making a physical game for Ludum Dare! Unfortunately I don't have a printer so I can't play it but I can already tell it would be fun just by reading through the rule book. The art is also very cute!
the cards are so cute
I love this game. In fact, I would even print the game out, and then I would have my own physical version of the game, but I can't use the printer at work anymore. Maybe that has something to do with the fact that I quit my job. Probably not. Nonetheless, I've been able to play a few rounds of this game and I really like it. It's unique and special how the different game components harmonise with each other and in combination with the beautiful cards, the whole experience is a joy and incomparable to other card games.
The game is very cute)
I'm in love with this art and color palette, good job!
I really love these cards,they are incredibly cute. Moreover, your way of playing has greatly inspired me. I think I might keep these ideas and use them in my next work. It's really excellent, well done, mate!
Nice one! Print-and-play entries are always a breath of fresh air. The core revealed-then-hidden hierarchy concept is interesting. I liked the explicit challenge / contesting mechanic - it gives some interesting room for bluffing.
I wish there were more ways to change the hierarchy, it would make it a bit more challenging to keep track of, and it would make cards like Peek more valuable. To add yet more of a challenge (at the cost of introducing some hidden variables), maybe some cards could even change the hierarchy without revealing the information to everyone.
One suggestion for the manual: having the hierarchy laid out as suggested, in a line between the players, can be rather confusing (as from one player's perspective it's ascending, from the other's it's descending), maybe laying them partially overlapping (ie. "stacked") is the simplest intuitive fix for this.
@ditam , thank you for your ideas!
I wanted to make a strategy-based game and therefore decided in favour of this type of game rules. We've already played it a few times with friends (with different numbers of people) and over time it becomes very difficult to keep an overview, as the hierarchy is swapped several times and the peek card was also very important. There have also often been challenges to the order. As you mentioned yourself, bluffing makes this even more confusing.
One adjustment I would make in a newer version would be that even with the 2 card swap card, you can't look under the cards.
The line arrangement makes it easier to swap two cards in the hierarchy.
These are suggested rules. Of course, everyone is completely free to play their own variants.
I love your art style and your choice to make a physical card game. I don't know exactly what was your process of creating those cards, but I would like to recommend you a tool Figma. It's a free and browser based tool that I really like, not sure if it's something that's useful to you, but give it a go if it helps you.