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Unstabled 2: Horses Vs Pugs
Unstabled 2: Horses Vs Pugs
By mrnotcrazy, wbarlow, psage and Luka Thornton
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1221 | 3.13 | 17 | |
| Fun | 1207 | 2.96 | 17 | |
| Innovation | 624 | 3.43 | 17 | |
| Theme | 696 | 3.60 | 17 | |
| Graphics | 790 | 3.56 | 17 | |
| Audio | 765 | 3.10 | 17 | |
| Humor | 87 | 4.09 | 17 | |
| Mood | 706 | 3.46 | 16 | |
Comments
2021-10-04 21:53
I really didn't like looking through the camera. It zooms in at weird and odd angles and warps the perspective of the terrain, making it hard to see or do anything. The music could have been softer, too. Overall, I don't think this was a concept that was meant to be baked for a weekend Jam.
baknik
2021-10-04 22:10
I really enjoyed the intro, and was impressed that you pulled it off within the scope of a game jam.
The UI cards at the bottom of the screen made it hard to see or interact with anything when the table was tilted downwards. The intro video was great
judy-kim
2021-10-05 04:27
The vision... the vibes... I'm shaking. I really wish this game had a clearer in-game tutorial/hints so I could figure out how to play, but considering the limited time spent on it, I'm not mad! Overall I don't feel like I understood the game super well but I really liked it anyway. :)
That was trippy and pretty sweet. Good job. I was really bad at it how ever haha.
This is so random lol Very good intro tho!
2021-10-09 20:04
Game is fun, but not as good as I hope so. How this game into the theme I dont see that ? Sorry. Somebody use more time to think about the game then others, it is visible in inovations!. Not too horiblle art but next time try invest time more into art. Your audio is not good, maybe next time skip it.
Couldn't figure out what exactly my goal was, so moved a horse onto the green cloud thing, and the horse proceeded to vanish. Next turn, I couldn't actually use the end turn button, so ended up picking a movement card after setting moves for both my surviving horses. I couldn't cancel out of the move menu, but did discover that I could select additional movement cards, causing them to seemingly be lost to the void.
Definitely think this could have used a tutorial splash page instead of the intro - While its a dumb kinda fun intro, I would have rather seen the time spent building something to explain the gameplay.
Very interesting concept and it feels like lots of effort went into those 3d models and the board and interaction overall! I'm impressed that you managed to make so many models in the short amount of time. I love the overall 'horses on a grassy platform in space' theme :D
Unfortunately it was difficult to actually get to a state I wanted. The 'move 1' felt especially bad since it felt like I didn't do anything with those :P I actually managed to kill off one pug though (I think :P)