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Star Smuggler
Star Smuggler
By MithosKuu, wolfox121, TheMaxterPrime, CoderGuy111, and
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 288 | 3.77 | 29 | |
| Fun | 465 | 3.31 | 29 | |
| Innovation | 326 | 3.53 | 29 | |
| Theme | 207 | 4.09 | 29 | |
| Graphics | 109 | 4.38 | 32 | |
| Audio | | | 1 | |
| Humor | 98 | 3.88 | 28 | |
| Mood | 152 | 4.09 | 28 | |
Comments
ordineu
2026-04-21 02:00
Neat game! I liked the "Do not touch" lever lol. I was a bit confused on the instructions for the wavelength spoofer -- every time I swear I did it right it failed (you have to match the species and then the waveform, right?)
drainkid
2026-04-21 02:10
Really well put together - though its a bit nebulous what you have to do with the face part; there were a couple times where I felt like I got it but was wrong, and was unsure how. I may just be dumb though. Great job overall!
Very impressive collaboration with so many people. I'd love to have a crew this big. Nice work y'all
oradimi
2026-04-21 07:26
Great job! I really like the idea, and the whole package is well put together. I just think the transition between screens is a little slow. Also, I've noticed sometimes the signal will fail because of missing masks even though no mask was asked.
kanhao
2026-04-21 08:50
It's a beautifully crafted game with lots of fun little details. However, I find the core gameplay quite challenging, as there are too many elements to keep track of.
tundra
2026-04-21 15:39
Environment, character art was all very good. The gameplay was interesting but the mask one was pretty confusing. With how much you need to switch between screens, the screen flip taking so long made a lot of the matching kind of tedious. Overall though, very well put together and very cool.
Hey folks! Sorry about the borked download link on Ludum and the Slow UI. Turns out the build that was uploaded before deadline was still an older build. Itch.io is now updated with a Faster UI and a few small bug fixes! We would greatly love if you tried the new UI and see how that feels
penagwin
2026-04-21 16:46
Is there any chance of a web export? This looks fun and I'd love to check it out
@penagwin Sadly no, Godot as of the moment doesn't allow C# projects to export to WebGL. I'm hoping for future Jam's that tech is finally brought to the 4.X build so we can resume pushing games to Web!
One of the most visually appealing games I've played, nice work! I do feel some puzzles could've been explained better, give more feedback what is right and what is wrong. The wavelength puzzle took me a couple of tries before I realised what I had to do.
Really neat game! It’s very well put together, and it’s impressive that such a big team worked on it — great job to everyone involved.
zancked
2026-04-21 22:54
this game is visually and thematically really really cool. i love the silly goobers, this game has a very cute art style...but unfortunately i don't understand how to solve the puzzles. i don't know if i missed essential stuff or what, but i wasn't able to complete a single puzzle successfully
2026-04-22 02:29
Took me a minute to get the hang of everything, but it was a good time once I did. Loved the art and the cozy little ship!
eugenik
2026-04-22 03:39
I really enjoyed the concept of sneaking goods through a heavily regulated area. The pressure to check the console and successfully bluff your way through those alien patrols felt super immersive. Great job crafting such a high-stakes smuggling adventure!
500
2026-04-22 09:26
The art is done so well!! The environment was set up very well, I played it several times hahaha
gecko64
2026-04-22 09:48
Really enjoyed the gameplay of solving little puzzles to pass a check, some things were a little finnicky but really good overall. The art and general design was great :)
2026-04-22 23:49
I love the graphics and setting!! The combination of 2D and 3D art works super well here, and I love how much detail there is in the environment. I think my main complaint would be that the gameplay loop is a bit repetitive after you understand the rules, but it's still fun to see what different patrol officers say in each interaction!
torcado
2026-04-23 00:42
This is neat! i love the characters and vibe altogether, there's lots of fun little jokes and stuff, just looking around the ship is enjoyable :) I kept getting failed on storedItems (i assume to be the masking requirement), even when it wasn't asked for. Otherwise I had a nice time trying to figure everything out! I also really like the different planets outside the window, that's such a fun touch! Nice work :)
cazik21
2026-04-26 16:27
I couldn't play because there's no download for Mac.
saffwong
2026-04-26 16:31
Hey! We did similar mechanics for the puzzle! I really liked your art, your 3d scenes combined with the 2D art was stellar. Nice job on the jam!
@cazik21 Sadly we have no Mac within our team to do a MacOS Build ;-; Sorry Friend
hexyvexy
2026-04-30 19:42
Matching the wavelengths is neat in concept but perhaps a little frustrating to execute on. The Time section also wasn't super intuitive. Looks great though, good work!
omg the art is amazing I really love the presentation! it's the strongest aspect of this entry and I love to see some furry representation too
the gameplay is good for the most part but it took me a lot a while to understand how the mask mechanics work and i still feel like I haven't fully grasped it. I think the fact that it is multiple parts and you have to figure out how to put them together based on intuition makes it more difficult than it should be
marks
2026-05-06 21:27
Cool entry! Really liked the idea of creating a disguise out of multiple pieces! I found it way too challenging to match the signal after many attempts, it feels like I match it right but am told it's wrong (but very close). Perhaps "close enough" should count?