PLEASE, GNOMORE by CyTheRabbit 2024-10-08T10:00:33Z ♥ 2
Sometime we all can relate to those gnomes
Made me chuckle when the group is walking all good and a bunch of them separates to mess up with a mushroom 😆 So funny!
Foon → Ludum Dare Explorer → Users → KirLosev
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Blind Crawl | jam | 2.00 | 1.00 | 2.00 | 2.00 | 2.50 | 3.00 | 3.00 | |||
| 2025 | 58 | Collector | 👥 | Duck Hunters | jam | ||||||||||
| 2025 | 57 | Depths | 👥 | IRON FIST | jam | 3.60 | 3.30 | 3.90 | 3.80 | 3.80 | 3.40 | ||||
| 2024 | 56 | Tiny Creatures | 👥 | Pixel Repair Agency | jam | 919 | 3.11 | 2.50 | 3.85 | 3.41 | 3.80 | 1.79 | 2.42 | 3.07 | |
| 2024 | 55 | Summoning | 👥 | Cook From Hell | jam | 2.40 | 2.70 | 1.80 | 2.10 | 2.40 | 2.00 | 2.60 | 1.60 | ||
| 2020 | 46 | Keep it alive | 👥 | HELLDERLY | jam | 3.55 | 3.77 | 2.36 | 3.86 | 4.41 | 2.91 | 3.18 | |||
| 2018 | 43 | Sacrifices must be made | Awkward Sacrifice | jam | 4.07 | 4.50 | 4.50 | 4.71 | 4.21 | 4.67 | 3.90 |
KirLosev leaves an average of 4.6 feedback comments each event.
Sometime we all can relate to those gnomes
Made me chuckle when the group is walking all good and a bunch of them separates to mess up with a mushroom 😆 So funny!
Well that was nuts!
Very fun game, Northstar upgrade is my favorite and made me laugh 😆
Good times! Thanks a lot
The game looks amazing. It's soooo polished for a gamejam game. I'm impressed!
Oh boi Very clever game and it fits the theme really well! I love how the game looks like and it plays great.
At first I was confused they don't follow commands but then I got into character and pretented they were clueless soldiers 😆
Great entry!
Hello fellow jammer!
That's a clever use of the theme! I like bees and how you made the cycle of life of a bee into a game like this. Controls are great, graphics are pleasant and consistent.
Very nice entry!
The only thing I didn't really understand is why my beehive got damaged over time after a wasp got to it.. But that's a minor thing.
Good luck in the future and I hope to see you jamming again!
For some reason the game got me chuckling to myself 😆 It's something about the combination of a robot going on a mission head first, the sound of running over blobs and then shooting them. Made a moment of my life more cheerful. Thanks!
The only criticism I've got is that you don't really need a reason to not spend a lot of time collecting the creeters and then wait while holding the shoot button.
I could see it be a lot more exciting if I had a countdown timer to finish a level in. This simple change would make the whole game much more exciting. To me at least. Combined with interesting levels, maybe with elevated areas, it would force you to think strategically on how to best approach a level.
And then have a moment when you shoot enemies across the screen to clutch the countdown and would feel exciting if you manage to do so!
Maybe even limit the inventory space so you can't carry a lot of creeters at the same time. It would add to the game. I think.
I don't know what your conditions and experience are. But just something to consider as a feedback. The game made me have some fun and I love it for that!
Hah I got surprised by how well the idea fits the theme and allows for a quite a deep gameplay. I can see myself spending quite some time trying to optimize creatures!
Great job 👍
The game is very polished for such a short period of time. And you have tutorials and stuff!
It really got me into the mad scientist mood. Got me thinking of Inspector Gadget cartoon 😆
I wish the fights were more exciting though. Something you might consider if you decide to shape it up into a full product. It would make the game so much better for me personally. But for the jam, it's impressive what you managed to achieve! Kudos!
Didn't expect such a 3D game in a game jam web build. What a timeline we live in! 😆
And yeah, just like for other folks, mouse not being locked prevents from fully explore the game. And judging by screenshots, there's a lot to explore!
Here's a little snippet of code I use to lock the cursor in Unity: ```csharp private void Update() { if (Cursor.lockState != CursorLockMode.Locked && Input.GetButton("Fire1") && !EventSystem.current.IsPointerOverGameObject()) { Cursor.lockState = CursorLockMode.Locked; }
if (Cursor.lockState == CursorLockMode.Locked && Input.GetButton("Cancel")) { Cursor.lockState = CursorLockMode.None; }
if (Cursor.lockState == CursorLockMode.Locked) { var mouseInputX = Input.GetAxis("Mouse X"); var mouseInputY = Input.GetAxis("Mouse Y"); // get other input } ```
Thanks for participating! And wish you to make more games and see you in the next Ludum Dare ✌️ Good luck!
Hi fellow jammer! I quite enjoyed your entry. It has a clever core mechanic and fits the theme perfectly. My mind quickly got filled with a suspicion that the designed could be explored quite a lot. Which is amazing for a puzzle game!
Right now I've found that I often could brute force passing levels by pressing right arrow and jumping. This got me bored after a few levels. But I think it could be improved with a bit of balancing when a game doesn't give you too many meat balls so you can be reckless, or by rewarding you with getting more meat to the finish line. I like the last option more, personally
Very nice entry 👍 Good luck in your endeavours!
Huh it's a great idea for the theme to combine with tower defense. I'm geniuenly impressed! I've found myself just stacking a lot of ghosts at the end of the level but in a jam those strats are hard to id
The game loop is solid: trying to strategize your movement and upgrades in the limited time is fun. The music and art also fit the implementation really well! Kudos!
That's a neat puzzler! I've found it interesting trying to find explanations for going further. Having some kind of hint of goal would make it more clear as I found myself in some cases putting things randomly and then understanding what has happened. But yeah, good approach to the theme! Well done. I also liked that you've made different music for each stage
That's a cute little game. I do enjoy these kind of bite sized games. Really well done. Graphics are great!
That's a quite nice game. Gameplay is smooth, has pretty graphics and sound effects. Fits the theme very well. The only thing I would tweak is to show the objective immediately because it wasn't obvious to me that you can shoot clouds on the 2nd day (but I also don't read text). Overall it's a solid entry. Good job.
that's one of the best games i've played so far. really well designed.
love the way you've doubled the amount of levels by reusing the same ones. love the way you've increased the difficulty by taking out health. love the art and sounds and jokes. love the jerk devil.
well done ✌️
i guess taking that mortgage wasn't such a good idea lol enjoyed the kind of dry humor on the game over )) fits the theme pretty well. ✌️
_had some problems with text size (i saw just a blank page). got it fixed by reloading the page, several times.._
an interesting entry.
the theme feels forced, because nowhere other than at the title screen, which i doubt a lot of people read.
but the gameplay is solid. feels good. - even though i've got confused by diagonal walls, i thought i can ricochet from them and like keep moving in a different direction. would be cool. but you would need a way to stop then mid way. - i also've got a bit frustrated because my movement speed while in charge wasn't much higher compared to those green peasants. so i've got into a situation where i kept charging for a bunch of those for a while. - also wasd movement doesn't make a lot of sense, since i pretty much always move by charging. there should be a penalty for using charge too much or remove the wasd movement at all
the art is also great. as well as the music.
great entry overall ✌️
fits the theme really well. poor chickens
definitely needs a penalty for shooting when there's no dog. but other than that, i've quite enjoyed. with a bit more progression, would make a good mobile time killer for me. ✌️
that's an interesting entry. i've enjoyed figuring out the ways to spend stuff on the rolling thing. there's some kind of humor to it too i like which is supported by art.
a bit of a progression curve would make the game better i think. so you don't stress out at the beginning not knowing what to do. although there's something about that, if you know that you don't loose by not picking up coins ✌️
gg
well, i haven't managed to make a single monster. after going too far to collect more body parts i've got frustrated because of the slow movement speed. haven't figured out how the inventory works either.
music sounds good though.
too bad, could have been an interesting turn on the theme with monsters.
LD57 — Depths (3)
Gleaming Depths by Kurakurture 2025-04-16T14:59:03Z ♥ 1
I'm very impressed by graphics quality and the novel mechanic! The game feels punchy and satisfying to play. The can had troubles understanding the number is the remaining length of the rope (I thought it was how deep you were) and the way dice work as I didn't get that you need to roll a sum above the health of a fish. But then I got it and it went smoothly. I wish there were more upgrades. And it felt a bit too easy and the lack of the neccessity to get back to the surface made the gameplay loop vague to me. If I were to have a on oxygen tank that I need to re-supply and upgrade - that would help a lot. As an example. But overall a very good entry!
Europan Expedition by Liam 2025-04-16T14:29:03Z ♥ 1
I like the cosmic setting very much! The mood in the game is quite strong overall. Took me a moment to understand what stations do but after that the game loop felt and played really well and coherent. Keep up the good job!
Depths Sickness by Nilan 2025-04-16T14:09:08Z ♥ 2
Hi! The game is very interesting. After the first look I've expected gameplay to be something like Feed the Deep, but I didn't expect the turn based mechanic and was surprised how well it worked. It made me feel more like a strategy game which is quite an novel for such underwater setting in my opinion. Hexagonal map is also made the decisions more interesting and moment-to-moment gameplay more fun.