wolfox121 2024-10-07 23:59
Sadly it does not seem like the project is booting
Foon → Ludum Dare Explorer → LD56 → Oozemancer
By , vadstart, , and
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.55 | 11 | ||
| Fun | 2.77 | 11 | ||
| Innovation | 3.38 | 11 | ||
| Theme | 2.77 | 11 | ||
| Graphics | 3.61 | 11 | ||
| Audio | 2.94 | 11 | ||
| Humor | 2.88 | 11 | ||
| Mood | 3.33 | 11 |
Sadly it does not seem like the project is booting
I'm happy to be part of the team, it was very interesting experience! And the game is awesome!
1.4 GB zip, crashed my PC. 7/10
A VR game in a GameJam, Crazy!!!
Holy shit another VR game! Definitely giving this a play, if you could please play mine too! VR players are hard to come by.
edit: I gave it a fair shot but you appear to have rescaled the player without considering if their camera can even see correctly, the IPD doesn't rescale correctly by default in unreal I'm guessing making the hands look stereo-incorrect and way too small, and the near clip plane is way too large making the hands disappear when they get too close to your head while they're already fairly hard to see.
The controls feel reversed, as if they were made by a left-handed person, there's no reason not to just use both joysticks for walking since there is no rotation built in, same with both A buttons, would make it more accessible to right-handed people (I'm ambidextrous but still had some trouble adjusting since most VR games use left for walking and right for jumping/rotation).
The goo looks really nice when it lands though, that whole system feels juicy, though their angles just being aligned with your hand feels a bit weird since it makes platforming somewhat awkward, might have been nicer to have them aligned like platforms which would make traversal feel a bit less awkward.
I hope this doesn't come off as too bash-y, I think you could improve all of this fairly quickly and it'd make the game feel much better!
Ooh, a VR game. I have a Valve Index. The frame rate was fairly poor, but it looked great. Building slime bridges was fun though the collision was a bit janky. Also I could not jump nearly as far as in that gif. It bugged me that the move control was only on the right stick, all other VR games I have played have it on the left. I managed to get to the king the most direct way. I found you could move straight up buy building a slime tower directly under you, though I just bounced off the statue. not sure if that was meant to be interactable. I struggled with the movement acceleration, perhaps partially due to the low frame rate but I often tried to move a little bit and end up being launched into the drink. Good job.
@someone Well, the level design was designed with the idea that the number of slimes will be limited and they must be collected within location, there were problems with this, so it was made as it is now 😅
good