theyflower 2024-04-15 06:51
It would be nice if there was even a small reward for losing, it's easy to get stuck. An explanation of the stats and how item ranges work would be nice, but it's not too hard to figure out.
Foon → Ludum Dare Explorer → LD55 → Greedy For Ingredients
By astrayrae
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 4.00 | 3 | ||
| Fun | 4.00 | 3 | ||
| Innovation | 2.50 | 3 | ||
| Theme | 5.00 | 3 | ||
| Graphics | 3.00 | 3 | ||
| Audio | 3.00 | 3 | ||
| Humor | 2.50 | 3 |
It would be nice if there was even a small reward for losing, it's easy to get stuck. An explanation of the stats and how item ranges work would be nice, but it's not too hard to figure out.
I agree, small reward for losing.
That was really fun! Btw in the beginning I didn't understand why all pries are so hight, like "149","69"... Only some time later I realized that 9 is g :laughing:
Good points about a reward for losing. It would have even been super easy to implement, just change "gathered" to "pity" on a loss and always give like 3g. I just never thought of it ðŸ«