Foon →
Ludum Dare Explorer →
LD57 →
Ruinous Depths
Ruinous Depths
By astrayrae
View on ldjam.com
Comments
reaktori
2025-04-07 18:58
Super cool auto-battler! It's fun to see the parties explore the dungeons, and the upgrades are interesting. It would be great to have some kind of time restriction or challenge though. Now it's easy to just grind unlimited money (and eventually break the game).
But overall the game is great, good job!
I've given health insurance to my heroes' party. They became more powerful!
jefvel
2025-04-09 12:03
Fun idler game, played it until it broke I think heh. At least the party got unlimited gold, mission succeeded!
Nice work :)
Really fun game!
Deck of many things + Health insurance is the perfect combo to get infinite money :grin: Are you planning on working on it after the jam? The isometric rendering and auto-battler engine are super good fundations. By the way, I have no way of giving you a rating, dunno if that's intended?
playrea
2025-04-09 18:36
For 48 hrs it's amazing result! Congrats :)
cresceda
2025-04-09 21:11
So, I never considered this type of autobattler RPG/dungeon type of game. It's quite cool, and the powerups matter and add onto the game. The art is cute and I'd probably play a more fleshed out version of the game. I'd argue there is a reward system missing for the player, which tends to be a thing (for me) in these types of passive games. I did really enjoy it though!
On a side note, it's now day 347, and I fear my guild members will never come back. They've delved into the dungeon, through magic I know they're still alive, but the link I have with them is fading. Eyes set on numbers of gold not yet seen within out understanding of math before. They are no longer fighting those inside of the dungeon, "sneaking" past their enemy as a sign of sheer disrespect. We thought invulnerability was an infinite, yet they reach across the barrier beyond.Dungoen.PNG
This game is great! It really hooked me, and I enjoyed setting my heroes off on a run and watching them delve into the dungeon. It was a cool combination of dungeon crawler and auto battler. The power up system was good, and each one gave a tangible improvement that made a difference. My only complaint is that I want more! I want more power-ups, more dungeons, more heroes, more everything! Awesome work!
dingbat
2025-04-09 21:46
Fun game! I beat it (unlocked everthing) and got the same ending as the person above me where everything just exponentially grew lol. This game is really well polished nice work!
kveg
2025-04-09 21:52
Yeah man when my fellas got 10 gazillion health and infinite dollars my brain was exploding with dopamine. Fun game! Great job!
Got all the upgrades. I really like this, I had another favorite but I think this is my new favorite this jam.
Love the dungeon crawler aesthetic! I'm not sure I'm entirely sold on the gameplay, though - there was no real meaningful choice, and there's no way to _lose_ the game, so I was basically just watching the game beat itself. There was never a wrong choice of upgrade. I will admit though, it was fun seeing the numbers explode at the end (to the point they overflowed and showed as negative) after buying Deck of Many Things. I didn't expect that upgrade to be quite so... dramatic.
Thank you everyone for the kind words!
Re: Deck of many things Yeah I kind of just threw it in there so that there *is* a chance to break the game (although in my (limited) tests during the jam I wasn't able to get it rolling myself :*(, I managed after though) Previously I had it only be a chance, but thought, eh why not make it completely op. Although I probably should have increased the price and made it like a capstone upgrade.
@cresceda Yeah, right now there is a bit missing to make it a good idle game, I'm not 100% on how I would go about fixing it, obviously just more *stuff* would be nice but that doesn't really solve it. Maybe the guildhall gets visual upgrades? Maybe the adventurers do? Like if I compare it to cookie clicker, Im not 100% what I like about a game like that except to unlock the next thing.
Also :laughing: Absolutely great writeup!
@Airgameboys I have the game set to "opt-out of ratings", which is probably the reason you can't rate it. I generally just participate because I like the game jamming itself and don't really want a rating at the end (The last ludum dare was kind of an exception for that, as I did actually leave the). The really surprising thing for me is that so many people found this game, given that my ld search metrics *should* be bad. :shrug:
Also, I might work a little on this game (or a version of it, maybe a bit more heavy in the auto-battle direction? Not terribly sure), but not 100% yet, as I also have a main project that also needs working on.
Sidenote: The dungeon delving "engine" is atrocious, it's just lots of if(has(Item)) do x else do y, outside of a game jam it would be atrocious to maintain/expand :sweat_smile:.
@Reaktori Yeah, there is pretty much 0 skill expression. Originally I had planned to have different dungeons, and you had to find the right part for each, e.g. a trap filled dungeon would need a good rogue. Or have shortcuts in the dungeon for adventurers with certain traits, e.g. a brave adventurer would go a certain way which would lead to an easier dungeon.
But during the jam I kind of came to the conclusion that that might be too hard to implement under time constraint and that I wasn't too sure about the gamedesign aspect of it (e.g. what traits would be good? how should I integrate them into a dungeon). And once I got the procedural generation going I pretty much just thought, yeah lets do a idle game instead where you go as deep into the dungeon as you can.