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Elements of Kha
Elements of Kha
By hoeleboele and wouterk12
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 266 | 3.85 | 23 | |
| Fun | 159 | 3.95 | 23 | |
| Innovation | 334 | 3.64 | 23 | |
| Theme | 279 | 4.04 | 23 | |
| Humor | 405 | 3.35 | 22 | |
| Mood | 445 | 3.71 | 23 | |
Comments
rawb
2024-04-15 02:56
Really cool game. The whole aesthetic is really nice and well done for getting a tutorial in! The mechanic of killing enemies to gain more element attacks is very fun. I had to try maximize enemies killed with each attack to keep hand full of attacks. Fun game!
wilsk
2024-04-15 10:44
Nice work, looks and sounds great and an interesting idea. I got through the tutorial then had an exception thrown in the game. Looks like Unity doesn't throw great errors in wasm, I had:
``` Invoking error handler due to RuntimeError: index out of bounds ```
and a bunch of internal stack traces.
@wilsk thank you for trying to play our game and finding this bug! After some debugging we found a few issues and hope that the bug you encountered is now fixed :)
vidim888
2024-04-15 23:02
Nice game and nice concept! I liked the variance in spells and how they work. Some felt a lot more useful though than the others - damage being a lot higher in efficiency than all the other effects because of how limited spells are.
newo42
2024-04-16 01:30
Really fun game the only thing is that some spells are way more overpowered then others. Some only doing a bit of damage and others instakilling.
I love the artstyle! It's so cute and friendly looking. Great use of color and simple shapes. The menu/tutorial were a great inclusion too. I may just need to spend more time to understand the strategies, but I felt that each element had unique benefits, but I wished that they were telegraphed more explicitly before using them. For example, one of the elements created a line across the screen to attack all enemies, but it's preview showed a short line, just like the ability that creates a small group of rocks in a line. I feel like I would have been able to strategize more effectively if I had more descriptive previews of what each attack will do. A game that does this really well, but in a turn-based setting is Into the Breach, which shows a preview of what the attack does as an example when hovered, but this sort of feature is not at all necessary for a jam game. Great work!
Art style is really nice and together. Thank you for the tutorial it really helped. Enjoyed that the spells were different shapes. Was a bit hard to get at enemies coming from below though where the UI was.
Very nice game, including a tutorial is a nice touch. Having some enemies be immune to specific elements adds a good element of strategy. Great job!
I liked that it was basically tower defense, but for once it wasn't on a grid. I also found the idea that you have limited resources to defend and kill yourself from enemies interesting
pimeko
2024-04-18 22:17
Well I LOVED this game! The art is awesome, the gameplay is innovative and super clear and had a great time :) Would have appreciated to be able to use the 1, 2, 3, ... keys to be able to cast spells faster. Good job!
darako
2024-04-20 16:19
Very fun gameplay! Nice job.
CUTE CAT!!
This game is super fun and addicting. Very deep strategy in choosing which enemies to get rid of. Love that the enemies drop their corresponding element's weapon. The art and sound effects were great too. Would absolutely play a full version of this. Great submission!
Screenshot 2024-04-21 212924.png
mircudx
2024-04-22 08:11
I enjoyed the game; it's necessary to tactically use abilities, and it's done in an interesting way, both visually and gameplay-wise. Beautiful visual style and sound design, all maintained in one style.
Good luck! =)
I can understand how to play this game. However, since I'm not sure which element is best against which element, I ended up running out of cards and can't do anything.