Veggie Summoner by BeanJBunny 2024-04-16T22:01:47Z ♥ 0
The pixel art for the characters and environment are very cute! It's an interesting twist on Blackjack to have a dealer offer to switch one card out for another after the fact. I would often be able to use it to get myself to a lower and safer hand. Nice work!
LD56 — Tiny Creatures (4)
Follow ME! by OldToadPower 2024-10-08T15:39:33Z ♥ 2
Such a great game! The art is fantastic and funny, and the theme is a perfect fit. The Pikmin inspirations are obvious, but it also reminded me of the speech system in the Oddworld games. I think the fact that my army of little creatures doddles around a little bit and fails to keep up with me is perfect for the feel of the game. It makes it seem like they have a mind of their own and behave independently, and I have to keep running back to them and saying "Hey, follow me!" or "Attack!" multiple times before I'm sure they've heard it. Others in the comments said that made it too slow, but I thought it added to the humor and theme of the game. Awesome work!
Snail Typing by SatLess 2024-10-08T15:31:08Z ♥ 1
Really cool! This was hard as a typing game due to the fact that the letters move instantly after typing them, which made it very hard for me to anticipate upcoming letters, but maybe that's a part of this game's unique challenge. Nice work.
Mr. Ant by taotang 2024-10-08T15:27:08Z ♥ 1
I love it! Doing a purely node-traversal strategy game similar to the map in Slay the Spire is really clever, an the ant survival theme is very cute. I'm curious: Is each level possible? They seem a little different each time so I'm assuming there is procedural generation, are you running a solver to traverse the graph to verify levels? That would be a pretty complicated system for a jam so I wouldn't expect it, but I got the feeling as soon as I spawned into some later levels that the challenge was not possible, but that may just be my own lack of skill lol. Great work!
Look by sudocoffee 2024-10-08T15:13:40Z ♥ 1
Really cool idea! Love seeing games made using love2d, its the tool I work in the most frequently and I hope you enjoyed it enough to stick with it. The 3d renderer for dungeon crawling is really cool. It seems like others in the comments were able to figure it out, so I may be an anomaly, but I was not able to understand what my goal was or if I was making progress. I think that I am simultaneously controlling 16 different characters by moving/rotating, but the results of my movement seem inconsistent. Sometimes when I played, checkmarks and Xs would appear, but most of the time, the characters would immediately seem to fall off the edge, and either the screen would turn black and stay that way, or all I would be able to see from each character's perspective is the background with no other characters or blocks. Because of this, I wasn't able to figure out what my goal was or attempt to beat it. I still like the idea of controlling 16 characters at the same time and using a dungeon crawler perspective. Great work with that!