caladrius 2023-10-12 09:40
Got an immediate genuine laugh out of me. Opening the game felt like a David Firth bit ala "Washing Machine Emulator". Actually controlled really nicely too, great enry!
Foon → Ludum Dare Explorer → LD54 → Commuter Grand Prix
By jcbeaureg
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 8 | |||
| Fun | 8 | |||
| Innovation | 8 | |||
| Theme | 8 | |||
| Graphics | 8 | |||
| Humor | 8 | |||
| Mood | 8 |
Got an immediate genuine laugh out of me. Opening the game felt like a David Firth bit ala "Washing Machine Emulator". Actually controlled really nicely too, great enry!
Pretty funny take on the theme; gameplay is also smooth. Have to admit the traffic AI is a little weird and frustrating (or maybe this is by design, frustration again fits well with the theme) - there often seem to be cases with no gaps to take advantage of for ages; and when the other commuters try to cause 'accidents' it kind of seems like the player is disproportionately the one on the receiving end of those 'accidents'. That's only a minor thing though - overall really nice idea and pretty well executed, good job!
The game is really too hard :sob: but it is funny! I found myself insulting other car like a I was in a REAL traffic jam :rofl: nice entry!
Great idea! Is horn influancing the AI?
This was a really creative idea! Loved it! Felt like a real traffic jam :)
Really fun game it was difficult to get to the front lol
The idea is really fun, and I had fun trying it. But I would have liked it better if it was a bit less unforgiven.
nice game, please give us feedback, thanks
Thanks for all the feedback! Yeah it seems like the behavior of the other cars still needs a lot of work, it's only supposed to be slightly frustrating, but maybe it's a little too unfair to the player 😅. I probably need to do some balance update that's a little more forgiving.
@vodzik Yes the horn does have some influence, the cars make a decision every few seconds where there is a small chance (3%) they will get go full throttle, or stop paying attention. The horn raises this chance by 1% up to a total additional 10%. At this point there's a 13% chance they'll hit someone from going too fast or ignoring what's in front of them. There is a small clue when they reach that maximum chance, they will flash their lights once, but honestly I should have probably just added some UI elements and explanation to give a better idea to the player. Also, if a car is in a state where they're not paying attention, the horn does switch that off, but if they're going too fast then even braking wont do much to help. It's great when they hit someone else and create an opening, but it can sometimes be very difficult to avoid as the player.