Blazing Pig! by VargMurtter 2020-04-22T04:20:53Z ♥ 0
The pig is adorable! I like your idea and it fit the theme quite well. I did find it rather difficult to play, as it seemed to only work with the mouse. I think it would've been easier if the direction of the weapon faced the mouse, but let you use the space bar instead to fire the projectiles, especially since it seemed the mouse needed to be on the enemy instead of just pointing at it! While mechanically a bit difficult to play, I still quite enjoyed it, and played a number of rounds - and I got a little further every time as I figured out which weapon I liked best!
LD47 — Stuck in a loop (10)
StuckyLoop by ownedstuff 2020-10-11T18:30:35Z ♥ 2
Great concept. Really liked the upgrades from the store, and the colours you chose made everything very legible in my opinion!
I did run into a few issues while playing on the web version - it was possible to jump right out of the tube of the level! I did find some of the obstacles also seemed to have strange colliders that I could pass straight through, but it seemed inconsistent as of when this happened.
Really liked the music and it felt like a perfect fit for your game. Would definitely love to have additional music in the shop to play to as well!
Paper Loop by Nakami 2020-10-11T14:28:23Z ♥ 0
Very lovely and calming game to play. It feels exceptionally polished, and it's a nice touch to get the option to repeat levels. I was still figuring out how to play the first time, and really liked being able to keep at the same level until I had a better score for it.
If you think about it, ain't a sling a murder loop? by matthewrobo 2020-10-08T22:48:00Z ♥ 1
This game has a gorgeous minimalism to it. The harsh contrasting colours feel really crisp and satisfying, but it has an edge that I think suits the title with red over any other colour. The UI is super simple, but super clean and crisp as well, and feels very balanced with the rest of the game. Easy to tell how many hits you have left as well.
Everything about this is super satisfying. The sound design works so well with the game-feel, and makes each impact feel more tactile, and the little bit of animation (like the pops when they disappear, or the little pops in the menu) just make this feel very polished overall. Really, really great game!
Derps 'n' Dergs - One shot to save the world! by Kooh 2020-10-08T04:05:50Z ♥ 1
The art and music for this game is amazing! The whole aesthetic is super put together. The screen's got a lovely composition, reminiscent of a visual novel with the character framing and the choice menus that are present. All the characters are super unique as well and have a lot of personality to them!
I did feel there was a bit of a lack of feedback to picking party members - I got a game over, but wasn't really sure if it was the party member combo, or sheer RNG that caused it, so more feedback in that area would really strengthen the game-play loop!
Temple of Heh by p0l4r 2020-10-08T03:27:38Z ♥ 1
The atmosphere of the game is super nice. I really enjoyed the aesthetic, and it reminded me a bit of CSGO surfing as well with the way the slopes were structured in the game!
I think the level design seemed interesting, but I agree it was rather difficult to maneuver, at least on the web version. The slopes gave me the most trouble to maneuver on. That said, I still played it a number of times because the actual abstract level is super fun to jump through!
F Minus 1 by automatonvx 2020-10-08T00:09:19Z ♥ 1
Very neat racing game! Mood wise, I think you nailed it, with the colours, and sharper ship/car shapes. The music is very techno and this all works quite well together to feel very futuristic. It fits the stuck in a loop theme really well too!
I'm inclined to agree the controls needed a bit more polish to be perfect. The level design was very well done (and I loved the way the maneuvering was on inclines and declines - the tilts felt very dynamic!), and seemed like perfect tracks, and I think it was the lack of a way to drift that made the sharp corners harder to make. There are a couple spots as well where the camera is obscured by the walls of the track, which makes maneuverability harder.
Mechanically, I loved the variety of buttons you'd allow for so I could play in the most comfortable manner! :D
I think I liked track two the best!
Sisyphus Beetle Takes His Daughter to Work by pee-thief 2020-10-06T05:24:00Z ♥ 3
The jokes were bad, and so, so worth it. Super fun game, and really convincing sound effects for the background. I think it's a really effective and hilarious contrast to start in a regular seeming room and slowly see the flames burning in the background, only to skid back with every failure.
I spent far too long trying to haggle down the price.
Definitely a super creative take on the theme, and my excitement to play your game was met!!
LoopyDraw by sanojian 2020-10-06T00:29:48Z ♥ 1
This is so neat! I always love drawing tools, and this is a pretty great one to have made in just a few days. Love that it's collaborative - there were some nice drawings already in there when I popped in, and it was heartwarming to think people from all over had added a little bit to the artwork. The UI is fairly intuitive as well, and it was fun to play around with.
Challenge Accepted by yangying 2020-10-05T15:31:46Z ♥ 0
Really enjoyed your game, Yangying! It felt very tongue in cheek humourous, and it fits the theme super well, especially having to start back from the beginning. The first few I got right and then... then it did get super difficult!
I really loved the audience reactions, which made it feel much more like an actual gameshow.
Swop by igaryhe 2020-10-05T00:46:45Z ♥ 1
What an awesome puzzle game! It's such a great combination of a very interesting mechanic, and clever levels!
It was short, but each level made me think long and hard to figure each one out. They were all super clever and it was a thrill to be able to solve them!
Mechanically, it's very smooth. The cause and effect seemed quite clear, and it was very nice having the sound effects for each action so it never feels like there was no feedback for something happening. The undo button was a blessing, and made the game much more forgiving to play, which for me was another bonus. I'm not exceptionally good at puzzle games, and it definitely removed the aspect of frustration from seeing the correct move after making an incorrect one!
The art was very clean, and I think the simplicity of it made the puzzles much more legible as well. The bold red was a great choice for the intractable object.
Overall really well done! I can only hope you'll make more levels sometime! :D