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Temple of Heh
Temple of Heh
By p0l4r
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 504 | 3.02 | 22 | |
| Fun | 467 | 2.90 | 22 | |
| Innovation | 506 | 2.80 | 22 | |
| Theme | 574 | 2.65 | 22 | |
| Graphics | 360 | 3.27 | 22 | |
| Audio | 333 | 2.97 | 21 | |
| Humor | | 1.71 | 16 | |
| Mood | 203 | 3.41 | 20 | |
Comments
bloham
2020-10-05 10:20
Hi, it was a little bit annoying to play in the browser, as LCtrl + D bookmarks the page (that could also be a nice marketing gimmick) The game gets pretty fast at times and very hard to control with the mouse look and for me is damn hard! I did not make it into the chamber, but I never played these kinds of games either. I like that you stick to a colour palette, but would indicate the places you have to go to with the yellow colour more. Often I jumped into the nothing when I did not know the area yet. I could Imagine this game to be fun though :)
cinar
2020-10-05 10:31
Controls are a bit sloppy for me but I don't if its okay for slider parkour type games.
demure
2020-10-05 10:36
Couldn't get very far due to the physics being difficult to get a grasp of with the space-y controls. Tried quite a bit because I was actually really enjoying the mood the game sets. Seems completely surreal the moment it starts! The music plus the visuals are really trippy, well done.
It was interesting, but I couldn't make it to the end. Mostly because after getting into that pyramid (?) I got stuck in the slope and couldn't proceed. :/ Beside that, that mysterious mood that you were trying to create is awesome!
yangying
2020-10-05 10:38
Hi, I like the color of the game. It looks like a Egypt style shrine.
But I must said that the level design is not that good and there are barely feedback to player's action, maybe add some sound effects would be better. And also maybe add a guide arrow would be friendlier to player.
Good job.
- web build might not have been a great idea, the ctrl+WASD keys seem to all have interactions with the browser (IE trl-w closing a tab) - that our using shift might have worked better - I ran into a few times were I expected to be able to jump but couldn't - not sure if this is a need for coyote time or if it was a grounded studer, where when I was moving on a flat surface I was becoming grounded/not grounded, so some jumps didn't work (or perhaps some other issue). - the graphics were nice, however there was a few spots that it was hard to make out the different parts of the level, some more variation in the level parts might have been useful to help see things clearly.
Once I figured out you can sort of jump up walls it made it alot easier haha! Also I would say make the restarting time faster since you need to restart so many times to complete the game it ends up like your spending alot of time falling. Overall nice work!
They physics and the jumping was a little rough, I found myself getting stuck on walls and slopes a lot. I like the idea of the game though. I was surprised by how many different routes and secret ways you could take to the end of each loop, I just wished it was easier to navigate. My favorite part of this game is the mood it brings. It's mysterious and kind of eerie, and I like that a lot!
I ALSO strongly suggest playing the Windows version. I did that and had myself a fun time. The physics do take some getting used to, but I think what you've put together over a weekend is very impressive. Had a really good time in the end, and the atmosphere and tone of the game I think is a shining standout.
Looks cool but runs at like 5 fps in the web player
Wow, so this is easily the most visually interesting game I've played this jam. Reeeeally love the look and atmosphere of it. The movement was a little tough to get used to, but it didn't stop me from wanting to explore more and more. This style is right up my alley and I loved it! I'd love to play a more expanded version of this! Great job!
The atmosphere of the game is super nice. I really enjoyed the aesthetic, and it reminded me a bit of CSGO surfing as well with the way the slopes were structured in the game!
I think the level design seemed interesting, but I agree it was rather difficult to maneuver, at least on the web version. The slopes gave me the most trouble to maneuver on. That said, I still played it a number of times because the actual abstract level is super fun to jump through!
Hey, I played my game on your stream if you're interested the VOD is posted here.
https://www.twitch.tv/videos/764236273
vphyre
2020-10-09 06:56
I thought your 3D platform proposal was cool. The game is challenging, but interesting. Good job.
Good platformer! The different paths are a good touch in design. Mood is set right with the ambience and starting voices. The upgrade system is nice, though there could be a notification of them (I **just** noticed it in the description and got it, even though I went through them couple of times wondering..). I had fun hopping around anyway.
Some sort of indication of the door timer would be a nice addition.
Nice game, graphism are nice, well done.
I really like the idea of the game but I have some suggestions to improve it:
- Better controls, the current controls are really annoying, the player feels slow and kind of unresponsive, and sometime I'll just get stuck on a slope even if I jump
- Checkpoint!
- The slide is pretty weird
Overall, it's a nice game, just some control work is needed :D
tygrak
2020-10-12 10:39
3d platforming is always pretty cool - but often also pretty janky :). I liked the level design, the pyramid looked pretty cool! I wish the level was a bit different when going through it again. Also it is a bit weird that when you get good enough to get through the level it becomes easier because of the upgrade.
FPS is not my thing but I gave it a very quick look. Movement seemed a bit off but was functional. Not a bad entry