zimonitrome 2024-10-07 19:13
Haha this game is simple but I really like it! Cute theme.
Also the rain song goes incredibly hard.
Foon → Ludum Dare Explorer → LD56 → Quest for Rain
By spacecadet
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 546 | 3.55 | 21 | |
| Fun | 454 | 3.50 | 21 | |
| Innovation | 875 | 2.84 | 21 | |
| Theme | 770 | 3.36 | 21 | |
| Graphics | 727 | 3.35 | 22 | |
| Humor | 376 | 3.35 | 22 | |
| Mood | 455 | 3.60 | 21 |
Haha this game is simple but I really like it! Cute theme.
Also the rain song goes incredibly hard.
ЭТО ОЧЕНЬ КРУТО! ВСТАВКА С ДОЖДЕМ И МУЗЫКОЙ УМОРИТЕЛЬНО СМЕШНАЯ, Я В ВОСТОРГЕ.
The game mechanics are good, but the song and ritual at the end kept me coming back for more.
The idea is funny but the game itself is clunky.
Fun! The levels had pretty good design. You did a lot with simple gameplay.
Great proof of concept for a stealth game. I think the audio that was there was good. Here are some suggestions:
Level design was pretty dull. I know, we don't have much time for it, but that is the biggest improvement you would need to make.
The visible box is a little to large. I though I was hidden a few times but got caught. Remember, hit boxes, visibility boxes, jump timing, should always favor the player a bit more than is "realistic". Always give them a few pixels of wiggle room.
In level 3 you introduce a human, and let me know that they can't see me through walls. This is a great "show not tell" moment. Give me a easy path that will get me caught, and a slightly different path that keeps me safe behind walls. I'll mess up, then realize I need to stay behind the walls. I'll feel smart and want to keep playing.
I'm attaching a screenshot of a place I think the level was poorly made. Finding a spot like this isn't "fun". Finding hidden spots can be fun, but you've gotta really guide the player into them and there should be a much better visual cue.
I would always offer WASD as an alternative. My right hands and left hands just work differently.
Screenshot 2024-10-10 140947.png
I know it isn't easy making these game, so congratulation on getting something working that has a good mechanic and a framework that can be built on. Remember that only 0.01% of people could do what you just did and keep up the good work.
I like the mood & gameplay, but I wish the player was slower than the humans, to force it to be more strategic.
In this level, i don't know if going through here is a bug or a feature: game.png (before finding that hole, i assumed the level was about getting the human out of the corridor by tricking them into following you, which would have been interesting but I couldn't get working)
Completed all levels. Have not sweated like that in entire MGS series! Nice entry!
A fun game with a good progression. It's always nice when mechanics can be gradually introduced.
One bug I noticed (or at least presume to be a bug), is that in the final level the player is able to squeeze between a gap the wall and the building bypassing what I believe to be the intended route, passing by the human above.
Really interesting stuff you got here. I wish you would explicitly tell the player that the bushes hid you, it took me a while to figure that out.
Really cute stealth game! Everything was well used in the game to add to the atmosphere of it and I was having a lot of fun trying to dodge those pesky humans.
I'm really bad at stealth games :smile: but yours is very good! The difficulty increases progressively, I've squeezed my buttocks a few times and had a good game feeling. The sound design de-dramatizes the game over (thanks for that!!). Well done!
It rains!! I've completed all levels in this short stealth game. Nice one, glad the humans aren't so persistent with chasing me.