FoonLudum Dare ExplorerLD56 → Quest for Rain

Quest for Rain

By spacecadet

View on ldjam.com

CategoryRankScoreCount
Overall5463.5521
Fun4543.5021
Innovation8752.8421
Theme7703.3621
Graphics7273.3522
Humor3763.3522
Mood4553.6021

Comments

zimonitrome 2024-10-07 19:13

Haha this game is simple but I really like it! Cute theme.

Also the rain song goes incredibly hard.

gudkova-ds 2024-10-08 20:56

ЭТО ОЧЕНЬ КРУТО! ВСТАВКА С ДОЖДЕМ И МУЗЫКОЙ УМОРИТЕЛЬНО СМЕШНАЯ, Я В ВОСТОРГЕ.

graeme-norris 2024-10-08 21:00

The game mechanics are good, but the song and ritual at the end kept me coming back for more.

chariospirale 2024-10-09 08:34

The idea is funny but the game itself is clunky.

aboogoost 2024-10-09 23:22

Fun! The levels had pretty good design. You did a lot with simple gameplay.

damien-black 2024-10-10 20:18

Great proof of concept for a stealth game. I think the audio that was there was good. Here are some suggestions:

Level design was pretty dull. I know, we don't have much time for it, but that is the biggest improvement you would need to make.

The visible box is a little to large. I though I was hidden a few times but got caught. Remember, hit boxes, visibility boxes, jump timing, should always favor the player a bit more than is "realistic". Always give them a few pixels of wiggle room.

In level 3 you introduce a human, and let me know that they can't see me through walls. This is a great "show not tell" moment. Give me a easy path that will get me caught, and a slightly different path that keeps me safe behind walls. I'll mess up, then realize I need to stay behind the walls. I'll feel smart and want to keep playing.

I'm attaching a screenshot of a place I think the level was poorly made. Finding a spot like this isn't "fun". Finding hidden spots can be fun, but you've gotta really guide the player into them and there should be a much better visual cue.

I would always offer WASD as an alternative. My right hands and left hands just work differently.

Screenshot 2024-10-10 140947.png

I know it isn't easy making these game, so congratulation on getting something working that has a good mechanic and a framework that can be built on. Remember that only 0.01% of people could do what you just did and keep up the good work.

knexator 2024-10-10 20:25

I like the mood & gameplay, but I wish the player was slower than the humans, to force it to be more strategic.

In this level, i don't know if going through here is a bug or a feature: game.png (before finding that hole, i assumed the level was about getting the human out of the corridor by tricking them into following you, which would have been interesting but I couldn't get working)

asfdfdfd 2024-10-10 20:49

Completed all levels. Have not sweated like that in entire MGS series! Nice entry!

atlasflame 2024-10-10 21:08

A fun game with a good progression. It's always nice when mechanics can be gradually introduced.

One bug I noticed (or at least presume to be a bug), is that in the final level the player is able to squeeze between a gap the wall and the building bypassing what I believe to be the intended route, passing by the human above.

langit 2024-10-10 22:11

Really interesting stuff you got here. I wish you would explicitly tell the player that the bushes hid you, it took me a while to figure that out.

miku 2024-10-11 03:12

Really cute stealth game! Everything was well used in the game to add to the atmosphere of it and I was having a lot of fun trying to dodge those pesky humans.

liliebagage 2024-10-11 09:24

I'm really bad at stealth games :smile: but yours is very good! The difficulty increases progressively, I've squeezed my buttocks a few times and had a good game feeling. The sound design de-dramatizes the game over (thanks for that!!). Well done!

bloodbane 2024-10-11 09:28

It rains!! I've completed all levels in this short stealth game. Nice one, glad the humans aren't so persistent with chasing me.