Think Green by kalgynirae 2012-04-24T18:11:00
@Raptor85: Ah, I looked at the Python docs and that changed from 2.6 to 2.7. So I guess this game requires Python 2.7. I will update my description accordingly. Thanks for trying!
Foon → Ludum Dare Explorer → Users → kalgynirae
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Sensible Mr. Snake Goes for a Stroll | jam | 681 | 3.15 | 2.95 | 2.93 | 2.40 | 3.54 | 3.07 | 2.52 | 3.07 |
| 2025 | 58 | Collector | 👥 | This Game Is Trash | jam | 422 | 3.47 | 3.30 | 3.60 | 3.85 | 3.35 | 3.50 | 3.97 | 3.52 |
| 2025 | 57 | Depths | 👥 | Speed Dating | jam | 638 | 3.26 | 3.02 | 3.63 | 2.86 | 3.39 | 3.31 | 4.07 | 3.27 |
| 2023 | 53 | Delivery | 👥 | Deli-Very! | jam | 1.50 | 1.50 | 2.00 | 1.00 | 1.00 | 2.50 | 2.00 | 2.00 | |
| 2022 | 51 | Every 10 seconds | 👥 | Timefred | extra | |||||||||
| 2021 | 49 | Unstable | GLSL Jam | unfinished | ||||||||||
| 2021 | 48 | Deeper and deeper | Pool Trouble | compo | 3.20 | 3.10 | 3.20 | 3.30 | 2.70 | 3.50 | 2.60 | |||
| 2017 | 38 | A Small World | Something's Fishy | compo | ||||||||||
| 2012 | 23 | Tiny World | Think Green | compo |
@Raptor85: Ah, I looked at the Python docs and that changed from 2.6 to 2.7. So I guess this game requires Python 2.7. I will update my description accordingly. Thanks for trying!
Fun! I managed to win, but the last few successful photographs felt mostly like random chance rather than a result of my actions. But the art, audio, and concept were very well executed.
It took me a few tries to realize that I needed to manually go back up after clicking on a wrong folder. After figuring that out, it was fun to play for a few minutes.
I too found the movement a bit unintuitive. I wanted to be able to walk the character directly forward or backward (aligned with the direction I was pointing the detector). Despite that, I didn't have much trouble digging things up on the first try if I took my time to move back and forth across them a few times first. I made it to the credits (but why are they so slow?). I appreciated the clear instructions and the fact that the instructions screen was available in-game!
Fun to play, groovy music, good sounds, and intuitive gameplay! My only criticism is that the coloring of the upgrade buttons was not intuitive to me; I initially thought that white meant currently active, and it took a lot of clicking around randomly until I figured out what was happening.
@pixel-studios Thanks so much for playing and leaving a comment! If you'd like to see the full ending and hear the "space version" of the theme music, I wrote down a hint as well as a full solution to the puzzle here: https://gist.github.com/kalgynirae/1d190c6d99b0853e835e525ca3d6b5e7. Probably we should have done a better job at nudging toward this in the game itself! Oh well :)
@planetary Not sure if you're wanting another hint, but in case you are: The "Trash" you're looking for is *outside* of the area you likely hovered over. Thank you for playing!
@apdt It is intentional, but we agree that it ended up being confusing! You need to do something specific during that level to unlock the ability to collect the last item; if you don't do this, the game ends after 18 because collecting 19th would be impossible. If you're interested in trying to get the 19th, there is a hint linked in the "How to play" above. Thanks for playing regardless!
@pegasys I'm sorry you had to suffer from my poorly-written code! :laughing: The game loads the music and sound effects one at a time in the background (with no visual feedback), and the game won't start until they've all loaded. Thanks for playing!
I like the concept! I was only able to collect about half of the items (due to not being able to find more than a few after the game stopped pointing me to them). I wish there were a way to hear all the tracks without having to spend ages tracking them all down.
Neat! I failed a lot (high score 23), but I enjoyed that when I failed by colliding *directly* into one of the stationary circles, it left my shape rotating around the circle in a very satisfying way :joy:. I agree with the previous commenter that it that felt bad that clicking (or pressing space) twice too quickly causes the second input to be ignored. If the intent was to prevent changing direction too often, possibly it would feel better to buffer the inputs and only have them take effect after some fixed delay?
Always fun to see games made outside of the usual game engines! I see it works a bit better on itch.io than in the embed here on ldjam (which sometimes requires scrolling up and down to see the buttons).
The music, art style, and dialogue sound effect are great together and really set the mood well. I also really like the font used for the dialogue! I sadly only had a few minutes to play, so I didn't make it very far into the game and thus can't comment on the gameplay. I wish there had been something to do (other than advancing through dialogue) a bit earlier so I could have gained a sense of what the rest of the game would be like.
@revetoon and @euler-moises: I really appreciate you giving our game a try, and I'm sorry (but not terribly surprised) to hear you were stuck on the desert. It is kind of non sequitur compared to the other directions since you need to re-use shapes you learned elsewhere. I've updated the Chapter 4 guide to be a lot more explicit about this.
@bobap: Not particularly intended but also not unintended :laughing: the tower is large, so it makes sense it could pick up the signal from far away!