FoonLudum Dare ExplorerUsers → kalgynirae

kalgynirae

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥Sensible Mr. Snake Goes for a Strolljam6813.152.952.932.403.543.072.523.07
202558Collector👥This Game Is Trashjam4223.473.303.603.853.353.503.973.52
202557Depths👥Speed Datingjam6383.263.023.632.863.393.314.073.27
202353Delivery👥Deli-Very!jam1.501.502.001.001.002.502.002.00
202251Every 10 seconds👥Timefredextra
202149UnstableGLSL Jamunfinished
202148Deeper and deeperPool Troublecompo3.203.103.203.302.703.502.60
201738A Small WorldSomething's Fishycompo
201223Tiny WorldThink Greencompo

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by kalgynirae

LD23 — Tiny World

Think Green by kalgynirae 2012-04-24T18:11:00

@Raptor85: Ah, I looked at the Python docs and that changed from 2.6 to 2.7. So I guess this game requires Python 2.7. I will update my description accordingly. Thanks for trying!

LD57 — Depths

Deep Space Photography by Verbante 2025-04-11T04:10:14Z

Fun! I managed to win, but the last few successful photographs felt mostly like random chance rather than a result of my actions. But the art, audio, and concept were very well executed.

Folder Depth by Zigtalk 2025-04-11T04:49:18Z

It took me a few tries to realize that I needed to manually go back up after clicking on a wrong folder. After figuring that out, it was fun to play for a few minutes.

Detector by AlphaBetaSoup 2025-04-11T04:30:31Z

I too found the movement a bit unintuitive. I wanted to be able to walk the character directly forward or backward (aligned with the direction I was pointing the detector). Despite that, I didn't have much trouble digging things up on the first try if I took my time to move back and forth across them a few times first. I made it to the credits (but why are they so slow?). I appreciated the clear instructions and the fact that the instructions screen was available in-game!

LD58 — Collector

BIGDIG by Willops 2025-10-08T18:29:19Z

Fun to play, groovy music, good sounds, and intuitive gameplay! My only criticism is that the coloring of the upgrade buttons was not intuitive to me; I initially thought that white meant currently active, and it took a lot of clicking around randomly until I figured out what was happening.

This Game Is Trash by kalgynirae 2025-10-07T02:21:26Z

@pixel-studios Thanks so much for playing and leaving a comment! If you'd like to see the full ending and hear the "space version" of the theme music, I wrote down a hint as well as a full solution to the puzzle here: https://gist.github.com/kalgynirae/1d190c6d99b0853e835e525ca3d6b5e7. Probably we should have done a better job at nudging toward this in the game itself! Oh well :)

This Game Is Trash by kalgynirae 2025-10-08T20:17:42Z

@planetary Not sure if you're wanting another hint, but in case you are: The "Trash" you're looking for is *outside* of the area you likely hovered over. Thank you for playing!

@apdt It is intentional, but we agree that it ended up being confusing! You need to do something specific during that level to unlock the ability to collect the last item; if you don't do this, the game ends after 18 because collecting 19th would be impossible. If you're interested in trying to get the 19th, there is a hint linked in the "How to play" above. Thanks for playing regardless!

This Game Is Trash by kalgynirae 2025-10-08T20:20:51Z

@pegasys I'm sorry you had to suffer from my poorly-written code! :laughing: The game loads the music and sound effects one at a time in the background (with no visual feedback), and the game won't start until they've all loaded. Thanks for playing!

ASTRO JAMS by jelch 2025-10-14T03:28:37Z

I like the concept! I was only able to collect about half of the items (due to not being able to find more than a few after the game stopped pointing me to them). I wish there were a way to hear all the tracks without having to spend ages tracking them all down.

Hoopf by gagapete 2025-10-24T03:29:43Z

Neat! I failed a lot (high score 23), but I enjoyed that when I failed by colliding *directly* into one of the stationary circles, it left my shape rotating around the circle in a very satisfying way :joy:. I agree with the previous commenter that it that felt bad that clicking (or pressing space) twice too quickly causes the second input to be ignored. If the intent was to prevent changing direction too often, possibly it would feel better to buffer the inputs and only have them take effect after some fixed delay?

Pocket Monster World Collector Adventure by justking144 2025-10-14T03:53:21Z

Always fun to see games made outside of the usual game engines! I see it works a bit better on itch.io than in the embed here on ldjam (which sometimes requires scrolling up and down to see the buttons).

Curio by anothersomething 2025-10-21T23:06:42Z

The music, art style, and dialogue sound effect are great together and really set the mood well. I also really like the font used for the dialogue! I sadly only had a few minutes to play, so I didn't make it very far into the game and thus can't comment on the gameplay. I wish there had been something to do (other than advancing through dialogue) a bit earlier so I could have gained a sense of what the rest of the game would be like.

LD59 — Signal

Sensible Mr. Snake Goes for a Stroll by kalgynirae 2026-05-01T17:10:16Z

@revetoon and @euler-moises: I really appreciate you giving our game a try, and I'm sorry (but not terribly surprised) to hear you were stuck on the desert. It is kind of non sequitur compared to the other directions since you need to re-use shapes you learned elsewhere. I've updated the Chapter 4 guide to be a lot more explicit about this.

@bobap: Not particularly intended but also not unintended :laughing: the tower is large, so it makes sense it could pick up the signal from far away!