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kalgynirae

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old Tech👥MyKoolHomePage.comjam
202659Signal👥Sensible Mr. Snake Goes for a Strolljam6813.162.952.932.413.553.082.533.07
202558Collector👥This Game Is Trashjam4223.483.303.603.853.353.503.973.53
202557Depths👥Speed Datingjam6383.263.033.632.873.403.324.083.28
202353Delivery👥Deli-Very!jam1.501.502.001.001.002.502.002.00
202251Every 10 seconds👥Timefredextra
202149UnstableGLSL Jamunfinished
202148Deeper and deeperPool Troublecompo3.203.103.203.302.703.502.60
201738A Small WorldSomething's Fishycompo
201223Tiny WorldThink Greencompo

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by kalgynirae

kalgynirae leaves an average of 3.3 feedback comments each event.

LD60 — Old Tech (2)

Trebuchet Golf by slay a stone 2026-10-28T05:17:04Z ♥ 0

I very much enjoyed the voiced sound effects! I wished some of the later levels had been simplified a little — I found them rather tedious to solve after I had figured out what I needed to do. I also wished the trebuchet would automatically reload itself. I nearly always forgot to press Space again while watching my projectile go, so then when I was ready to launch again I needed to wait a few more seconds for the trebuchet to slowly reload, every time. Still pretty fun, though!

It's About Time for Murder by Mavvy 2026-10-28T04:57:41Z ♥ 1

Game was neat, I liked the art style, the music. Others have already said the things I could say. But, I also particularly liked the brief sound that plays when your name/logo slide into place on your splash screen! It's a really satisfying sound.

LD58 — Collector (5)

Hoopf by gagapete 2025-10-24T03:29:43Z ♥ 1

Neat! I failed a lot (high score 23), but I enjoyed that when I failed by colliding *directly* into one of the stationary circles, it left my shape rotating around the circle in a very satisfying way 😂. I agree with the previous commenter that it that felt bad that clicking (or pressing space) twice too quickly causes the second input to be ignored. If the intent was to prevent changing direction too often, possibly it would feel better to buffer the inputs and only have them take effect after some fixed delay?

Curio by anothersomething 2025-10-21T23:06:42Z ♥ 2

The music, art style, and dialogue sound effect are great together and really set the mood well. I also really like the font used for the dialogue! I sadly only had a few minutes to play, so I didn't make it very far into the game and thus can't comment on the gameplay. I wish there had been something to do (other than advancing through dialogue) a bit earlier so I could have gained a sense of what the rest of the game would be like.

Pocket Monster World Collector Adventure by justking144 2025-10-14T03:53:21Z ♥ 0

Always fun to see games made outside of the usual game engines! I see it works a bit better on itch.io than in the embed here on ldjam (which sometimes requires scrolling up and down to see the buttons).

ASTRO JAMS by jelch 2025-10-14T03:28:37Z ♥ 0

I like the concept! I was only able to collect about half of the items (due to not being able to find more than a few after the game stopped pointing me to them). I wish there were a way to hear all the tracks without having to spend ages tracking them all down.

BIGDIG by Willops 2025-10-08T18:29:19Z ♥ 0

Fun to play, groovy music, good sounds, and intuitive gameplay! My only criticism is that the coloring of the upgrade buttons was not intuitive to me; I initially thought that white meant currently active, and it took a lot of clicking around randomly until I figured out what was happening.

LD57 — Depths (3)

Folder Depth by Zigtalk 2025-04-11T04:49:18Z ♥ 1

It took me a few tries to realize that I needed to manually go back up after clicking on a wrong folder. After figuring that out, it was fun to play for a few minutes.

Detector by AlphaBetaSoup 2025-04-11T04:30:31Z ♥ 1

I too found the movement a bit unintuitive. I wanted to be able to walk the character directly forward or backward (aligned with the direction I was pointing the detector). Despite that, I didn't have much trouble digging things up on the first try if I took my time to move back and forth across them a few times first. I made it to the credits (but why are they so slow?). I appreciated the clear instructions and the fact that the instructions screen was available in-game!

Deep Space Photography by Verbante 2025-04-11T04:10:14Z ♥ 1

Fun! I managed to win, but the last few successful photographs felt mostly like random chance rather than a result of my actions. But the art, audio, and concept were very well executed.