Monster Burger by Glen Chang 2021-10-08T11:39:02Z
Cool game, I like that you can use the numbers to request ingredients. Could maybe use a punishment system for spam requesting an ingredient.
Foon → Ludum Dare Explorer → Users → thetotemguy
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Au | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Nth Space | jam | 934 | 3.38 | 3.30 | 3.91 | 2.30 | 3.47 |
Cool game, I like that you can use the numbers to request ingredients. Could maybe use a punishment system for spam requesting an ingredient.
I thought the intro screen was a nice touch, the visual and sound effects for the lagging are great and I like the music, nice work.
The game looks beautiful, it is in dire need of some sound effects but honestly if you traded the sounds for the visuals I undersand and it was worth it. Slight game break in that you can win by just dashing straight to the end.
Cool game! The graphics and music match the simple fun style of game
Haha fun arcade game, I like the sound effects and the background scene
Enjoyed the game, definitely feels unstable so hits the theme well. Like the music. Mechanics seem quite punishing but if thats what you were going for it works.
The art looks really good and the music fits the vibe perfectly
I liked the use of shadows, it added to the environment.
Enjoyed the humor in this one
Cool game that took me a couple tries to beat. Really liked the reverse power, took me by suprise after only having had jumps and speeds for the first few minutes.
@chingle Thanks! Basically in 3D everything is between 0
@chingle In 3D the player tries to move in the direction the camera is facing and uses Horizontal and Vertical axes. In 2D the horizontal axis is used for movement and the vertical axis is only used for turning the player they can’t actually move that way, in 2D the camera angle is not used at all. They only differ in 2 lines Vector3 move = Vector3.right * x; in 2D and float targetAngle = Mathf.Atan2(direction.x, direction.z) * Mathf.Rad2Deg + cam.eulerAngles.y; in 3D. I know a lot of people disliked the camera and I agree it’s awful but it is pretty much exactly the same as Brackeys’ Third person cam: https://www.youtube.com/watch?v=4HpC--2iowE didn't really have time to make it control better.
Fits the jam theme well, I like the look of the map and the music.