pancho 2021-10-05 14:59
The gameplay is a bit complicated but I like the art and the idea. Good job.
Foon → Ludum Dare Explorer → LD49 → STABUFO
By rrawrr, Antrimplato and ToyotomiYO
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1180 | 3.18 | 27 | |
| Fun | 950 | 3.24 | 27 | |
| Innovation | 391 | 3.64 | 27 | |
| Theme | 955 | 3.32 | 27 | |
| Graphics | 565 | 3.80 | 27 | |
| Audio | 634 | 3.31 | 26 | |
| Humor | 748 | 2.90 | 23 | |
| Mood | 942 | 3.22 | 26 |
The gameplay is a bit complicated but I like the art and the idea. Good job.
Cool game, interesting mechanics. The only thing I recommend is to set up the camera when you move into the car)
I really like the gameplay but it was a little confusing at first. Cool art !
Love the idea and "possesion effect".
The controls themselves seem a little clunky to me, I felt like the A-D should be swapped at first, till I got used to it. And also is there anything else to click on with the mouse? If not I would think the just clicking anywhere should get you moving or jumping, especially with the wonky camera that clips sometimes.
Other than the controls its a solid entry, with a scalability for something larger.
So, I had to click on stuff to get them moving!! aaaah :P Interesting concept :)
The shader you used for the possession was so nice! Did you make that yourself? I enjoyed the game a lot when I could actually control my possessed object, but there were a lot of times that clicking just did absolutely nothing and the camera would get into a position where I couldn't click when I was up against a wall, so the only option was to try and scoot along the wall until a luckily bounced away from it again. I think maybe binding the movement to some keyboard keys would be best!
Nice prop and level design, really like the idea :)
I like the idea, and both the music and visuals is good. I was not able to get very far, because I could not find any cactus. But anyway a pretty good jam game. Well done.
I had some troubles with the gameplay and moving itself but I guess we could say is an unstable experience :P ,overrall I enjoyed the game and had lots of fun with the concept, great job men
@npr0nn Thanks C:
@brotherst About shader - we took the existing one as a basis and configured it :) Yes, there are problems with the controls and the camera, there was not enough time for everything, unfortunately, thank you for your feedback)
Game graphics look great and the movement and possessing was cool.
It's an interesting concept. I couldn't get out of the main area, but I did manage to find a lot of things I could become, and I think that's an interesting concept. If it meant I could get small and squeeze through areas, or get big and go over things, that would be great. I feel like I missed something and should have been able to get outside that fenced area but I didn't find it. I also love that disco ball effect on whatever you were possesing.
That was a fun experience. It's unfortunate you don't have the victory condition done, would have loved to be able to get through the whole game. As you already know, the camera could get some tweaking, in some cases it was hard to get the right angle to get out of a blocking situation. But overall a fun concept.
Good job and well done :thumbsup:
@maxgun Thanx for review man!
Very interesting experience! Had a little bit of trouble at the start but I soon figured out that I had to click the object in order to move it. I love the changes the objects go when you possess it and the music is pretty good! A bit hard to get all the things since our jump is pretty low but I like the overall concept!
Good work!
An unusual idea that you are transplanting into different objects! On this you can build a bunch of interesting quests. I liked the shader that animates the item you moved into. There are some problems with the camera and the movement of some objects, but overall it turned out amusing.
I couldn't really tell exactly what to do at first, I was clicking but nothing was happening... it should be made more obvious that you have to click the actual ball / object for the clicks to work... I think maybe even better would be to make it so that clicking anywhere causes you to do the action. The camera was also really sensitive. I liked the concept, but the controls made it really hard to play.
Interesting idea, though overall very chaotic and hard to get anything done.