bowen 2023-01-10 06:26
Your game need a Web version for more people to play, and about your game, player needs more soldiers to win, and it's hard to learn what will be got when i put my soldier into the harvest machine.
Foon → Ludum Dare Explorer → LD52 → Shapely units
By mechanicallife, LandbergLife, Glowt, Molvin, Tannimun, Emmatw and Eretol
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 391 | 3.52 | 26 | |
| Fun | 247 | 3.62 | 26 | |
| Innovation | 86 | 3.87 | 26 | |
| Theme | 690 | 3.10 | 26 | |
| Graphics | 499 | 3.41 | 26 | |
| Audio | 278 | 3.41 | 26 | |
| Humor | 568 | 2.45 | 25 | |
| Mood | 371 | 3.50 | 26 |
Your game need a Web version for more people to play, and about your game, player needs more soldiers to win, and it's hard to learn what will be got when i put my soldier into the harvest machine.
Nice mechanics, but graphics little simple. But game good!
I really like the mechanics in your game, good job ^^
Pretty neat, I like the lighting!
Pretty nice little game, Personally I like the more "simplistic" art style it really fits the neon theme.
Cool game and neat graphics. Love to see it expanded on! edit: two things 1. you can just keep refreshing ur army unitl uu get one thats op 2. sometimes i couldnt load between rooms. A solution to this would be to make the loading hitbox bigger
I like mechanics. It would have been nice to keep the units selected between levels
Exciting gameplay and cool visuals. Transforming units is a nice mechanic. I really enjoyed playing your game!
Nice Visuals and Presentation well done
Really nicely presented game with great mechanics. Loved it!
I must have missed something, but I found this super hard. I tried spreading my guys out, luring enemies, kiting them, and I still died all the time. The very slow restart (having to wait for new guys to show up and then flying to the top of the screen just to restart) added to the frustration. I liked the music and the look of the graphics. I couldn't really figure out why it was a quarter gigabyte, but it played smoothly and the controls made sense. Nice work!
I'm in love with the graphics. The simplistic shapes with the extreme glow are just beautiful. Gives me huge DnD view distance feelings but I love it. It was some times a little hard but no-one likes it to be too easy.
Fantastic job! :D
Very cool concept. Would have liked more information on what shapes had what attack, and how you obtain the different shapes. The short range soldiers that I had were at a huge disadvantage against enemies with AOE attacks. I really liked the music and graphics!
The music is good! The group control mechanics is really interesting, but I think having 3 shapes is a bit too hard...
I really liked the mechanic of **changing and updating** the units, the only complaint is that it is not **clear** which units I'll get **after the change**. There could be a **choice system** for this.
I really liked the take on the theme, with sacrificing your units to get new ones. Having a choice or in what you get would be nice, even if its a pick from a random 3. But the gameplay is interesting. Flesh out the tactics and units and you could have yourself a good roguelike!
The mechanic of the game is really interesting, especially units and controls. Liked the lighting and other visuals, congrats
Really cool visually and with audio, but it can be a bit difficult to control all three shapes in an efficient way. Great fun to play!