FoonLudum Dare ExplorerUsers → Oiluuuj

Oiluuuj

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202352HarvestHarvestjam8172.392.132.022.703.001.202.102.58

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Oiluuuj

LD52 — Harvest

Harveyster by Almax 2023-01-14T23:16:36Z

BROOOO, this game is **astounding!** The pixel art, the animation, the vfx; the gameplay mechanics; and the music/sfx which plays **accordingly** with what is happening in the game!! **WOW!**

And I really want to know how to do the **bushes movement** as you pass through them.

The only problem I've had is that the **title gets stuck** on the screen if you ring the bell before it gets out: imagem_2023-01-14_202717008.png

Shapely units by mechanicallife 2023-01-15T16:53:32Z

I really liked the mechanic of **changing and updating** the units, the only complaint is that it is not **clear** which units I'll get **after the change**. There could be a **choice system** for this.

Veggies store by chispaLBC 2023-01-14T23:46:55Z

I always asked myself what a sketchy looking game would look like. Awesome Art Style!

There is a rabbit here! by yellow 2023-01-14T19:08:38Z

**GREAT!** One of the bests I've played!

The game feels already **complete**, not a gamejam one!

There are only a few things I'd like to comment: I think it is not that **hard** to get **high scores**, the only thing you need to acomplish that is **patience**. Maybe the Bunny could get **angry faster** and then the **moles** just **stunned** the player for a few time. That way, the player would be **encouraged** to be press the keys faster.

There is a rabbit here! by yellow 2023-01-14T19:34:32Z

I played your last game and I can see you have an unique style. Really loved it!

The Harvest Inspector by John Gabriel 2023-01-14T17:34:01Z

The game is great! At first I was confused with what I should do and how to correlate the informations.

I agree with @lone-wolf, I think it would be easier to understand what is going on if the informations were all in one screen and if maybe we could draw some arrows or circles correlating the informations given.

Junkship by YogurtTheHorse 2023-01-14T17:58:36Z

I really loved the **aesthetic** of the game!

Just one complaint I have is the drag of the ship. I saw some comments on this and I know the big ship is less floaty, but there are sometimes where I get lost far away from the map and it gets pretty hard and slow to return to the base.

Overall, a beautiful and fun game.

Harester by spacecadet 2023-01-14T18:55:58Z

Nice game!

I agree with @jonqs, there could be more of a **sign** on **where** and **when** the enemies are gonna **turn**

Harvest by Oiluuuj 2023-01-14T00:58:17Z

Hello guys! I went to a trip and sadly couldn't finish my game as intended...

But I am back now! So I'll be rating all the games I can because I know the importance of getting a feedback!

Also, I would be really grateful with your rating too.

**Thanks!**

FarmerThumbsUp-export.png

Harvest by Oiluuuj 2023-01-14T01:04:46Z

@spacecadet **Couldn't agree more!** I planned on adding some music, sound effects, menu and a lot of extra details. Sadly, I haven't had enough time.

But I really enjoyed what I was going for and I pretend to go onto **Updates for the game!**

Harvest by Oiluuuj 2023-01-14T22:55:40Z

@almax @chispalbc Thanks! This is what I'm planning to do. I'm of course going to invest more time towards **Updates** for the game!

Harvest by Oiluuuj 2023-01-15T17:59:00Z

@codeforjoycaro I've always had **interest** in this **aesthetic**, finally made a game with it!

@amkingtrp **Totally!** The idea is to make a way of **upgrading the farmer**. Also, I think it will be a good idea to make the **scythe rotate** around him, I found it difficult to hit enemies with the actual scything behaviour.

The **rotation** would be something similar to games like **Harveyster** made by @almax

Harvest by Oiluuuj 2023-01-20T00:08:53Z

@gabrimer **Thanks!** I also think **sound** makes a huge part of the game, **already working on it!**

@teenythanos Yeah, unfortunately, I haven't had the time to upload on itch.io. But I'll add **future updates** there! You can check it out [**here**](https://oiluuuj.itch.io/harvest)

@vivek-sharma20 Sadly, no, the game don't actually gets harder. But I'm thinking in some **game mechanics** to make it more **interesting and challenging**. Eg. **Plant new bushes!**

@christian-zommerfelds Yey, I just improved the **hurt feedback**, it is now clearer when you and your enemies get hit! You can check out the **new version** I've been working on in [**my itch.io page**](https://oiluuuj.itch.io/harvest)

Harvest by Oiluuuj 2023-01-20T00:14:07Z

Updates

I have just **updated** the game considering your feedback!

You can check it out in my Itch.io Page [**here**](https://oiluuuj.itch.io/harvest)

Soullector by milq 2023-01-14T19:25:30Z

I agree with some who talked about **backtracking** and **variety of enemies**. The game could also have indicators or a map to **guide** the player towards the **nearest enemy**.

Betty Raba - Don't Be Harvested by mcechinatto 2023-01-14T18:08:24Z

**Cute** game! The visual is very cute and I can see there was a lot of work into it.

About the music, I think it is great. But the **walking Sound Effect** is a bit annoying.

About the movement, it is sluggy, the Betty **slowly accelarates** instead of walking, it feels like a Car, or as if Betty is over Ice.

Oh a thing I forgot: About the **Dash**, there could be some **indicator** for when it is already loaded for use!

Overall, fun game!

The Pets Over The Innsmouth by 21st Century 2023-01-15T18:29:33Z

The art is **beautiful**. But I **haven't understood** what I should do.

I don't know when and why I should kill them.

Soul Harvester by Accatosh 2023-01-14T19:53:44Z

**Great!** At first I thought "what the heck do I do with the souls", but then I read the description and discovered there was a **shop** xD.

I see the player have the problem of going **faster when walking diagonal**, to fix that you could use **".normalized"** when passing the axis input.

Also, I would be really **grateful** if you could explain me how to do the **life bar** beneath the enemies, I tried to do it in my game and didn't find a way... (Oh, and it could be inserted **beneath the player** too, it would be great to know how much hp is left to decide whether or not I should **buy life**).

Soul Harvester by Accatosh 2023-01-14T20:20:47Z

@accatosh **Thanks!**

As for the problem of normalized this is what I've done for mine: imagem_2023-01-14_172040796.png

Hope it helps!