I really liked the mechanic of **changing and updating** the units, the only complaint is that it is not **clear** which units I'll get **after the change**. There could be a **choice system** for this.
BROOOO, this game is **astounding!** The pixel art, the animation, the vfx; the gameplay mechanics; and the music/sfx which plays **accordingly** with what is happening in the game!! **WOW!**
And I really want to know how to do the **bushes movement** as you pass through them.
The only problem I've had is that the **title gets stuck** on the screen if you ring the bell before it gets out: imagem_2023-01-14_202717008.png
**Great!** At first I thought "what the heck do I do with the souls", but then I read the description and discovered there was a **shop** xD.
I see the player have the problem of going **faster when walking diagonal**, to fix that you could use **".normalized"** when passing the axis input.
Also, I would be really **grateful** if you could explain me how to do the **life bar** beneath the enemies, I tried to do it in my game and didn't find a way... (Oh, and it could be inserted **beneath the player** too, it would be great to know how much hp is left to decide whether or not I should **buy life**).
I agree with some who talked about **backtracking** and **variety of enemies**. The game could also have indicators or a map to **guide** the player towards the **nearest enemy**.
The game feels already **complete**, not a gamejam one!
There are only a few things I'd like to comment: I think it is not that **hard** to get **high scores**, the only thing you need to acomplish that is **patience**. Maybe the Bunny could get **angry faster** and then the **moles** just **stunned** the player for a few time. That way, the player would be **encouraged** to be press the keys faster.
Just one complaint I have is the drag of the ship. I saw some comments on this and I know the big ship is less floaty, but there are sometimes where I get lost far away from the map and it gets pretty hard and slow to return to the base.
The game is great! At first I was confused with what I should do and how to correlate the informations.
I agree with @lone-wolf, I think it would be easier to understand what is going on if the informations were all in one screen and if maybe we could draw some arrows or circles correlating the informations given.
LD52 — Harvest (11)
The Pets Over The Innsmouth by 21st Century 2023-01-15T18:29:33Z ♥ 2
The art is **beautiful**. But I **haven't understood** what I should do.
I don't know when and why I should kill them.
Shapely units by mechanicallife 2023-01-15T16:53:32Z ♥ 1
I really liked the mechanic of **changing and updating** the units, the only complaint is that it is not **clear** which units I'll get **after the change**. There could be a **choice system** for this.
Veggies store by chispaLBC 2023-01-14T23:46:55Z ♥ 2
I always asked myself what a sketchy looking game would look like. Awesome Art Style!
Harveyster by Almax 2023-01-14T23:16:36Z ♥ 3
BROOOO, this game is **astounding!** The pixel art, the animation, the vfx; the gameplay mechanics; and the music/sfx which plays **accordingly** with what is happening in the game!! **WOW!**
And I really want to know how to do the **bushes movement** as you pass through them.
The only problem I've had is that the **title gets stuck** on the screen if you ring the bell before it gets out: imagem_2023-01-14_202717008.png
Soul Harvester by Accatosh 2023-01-14T19:53:44Z ♥ 1
**Great!** At first I thought "what the heck do I do with the souls", but then I read the description and discovered there was a **shop** xD.
I see the player have the problem of going **faster when walking diagonal**, to fix that you could use **".normalized"** when passing the axis input.
Also, I would be really **grateful** if you could explain me how to do the **life bar** beneath the enemies, I tried to do it in my game and didn't find a way... (Oh, and it could be inserted **beneath the player** too, it would be great to know how much hp is left to decide whether or not I should **buy life**).
Soullector by milq 2023-01-14T19:25:30Z ♥ 1
I agree with some who talked about **backtracking** and **variety of enemies**. The game could also have indicators or a map to **guide** the player towards the **nearest enemy**.
There is a rabbit here! by yellow 2023-01-14T19:08:38Z ♥ 1
**GREAT!** One of the bests I've played!
The game feels already **complete**, not a gamejam one!
There are only a few things I'd like to comment: I think it is not that **hard** to get **high scores**, the only thing you need to acomplish that is **patience**. Maybe the Bunny could get **angry faster** and then the **moles** just **stunned** the player for a few time. That way, the player would be **encouraged** to be press the keys faster.
Harester by spacecadet 2023-01-14T18:55:58Z ♥ 1
Nice game!
I agree with @jonqs, there could be more of a **sign** on **where** and **when** the enemies are gonna **turn**
Betty Raba - Don't Be Harvested by mcechinatto 2023-01-14T18:08:24Z ♥ 2
**Cute** game! The visual is very cute and I can see there was a lot of work into it.
About the music, I think it is great. But the **walking Sound Effect** is a bit annoying.
About the movement, it is sluggy, the Betty **slowly accelarates** instead of walking, it feels like a Car, or as if Betty is over Ice.
Oh a thing I forgot: About the **Dash**, there could be some **indicator** for when it is already loaded for use!
Overall, fun game!
Junkship by YogurtTheHorse 2023-01-14T17:58:36Z ♥ 0
I really loved the **aesthetic** of the game!
Just one complaint I have is the drag of the ship. I saw some comments on this and I know the big ship is less floaty, but there are sometimes where I get lost far away from the map and it gets pretty hard and slow to return to the base.
Overall, a beautiful and fun game.
The Harvest Inspector by John Gabriel 2023-01-14T17:34:01Z ♥ 2
The game is great! At first I was confused with what I should do and how to correlate the informations.
I agree with @lone-wolf, I think it would be easier to understand what is going on if the informations were all in one screen and if maybe we could draw some arrows or circles correlating the informations given.