kiisuk 2018-12-03 19:43
That's a good gameplay idea !
Needs more levels to see the development of the idea :)
Foon → Ludum Dare Explorer → LD43 → Be The Bridge
By codesity
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 798 | 3.07 | 101 | |
| Fun | 757 | 2.94 | 102 | |
| Innovation | 51 | 3.97 | 101 | |
| Theme | 313 | 3.77 | 103 | |
| Graphics | 913 | 2.44 | 102 | |
| Audio | 632 | 2.31 | 96 | |
| Humor | 838 | 2.02 | 86 | |
| Mood | 953 | 2.39 | 95 |
That's a good gameplay idea !
Needs more levels to see the development of the idea :)
Cool idea! The one thing that's weird is that it doesn't seem like there is a way to pick which piece falls off, so it's an awkward struggle of trial and error to figure out what order they come off then try to position yourself. Otherwise great job!
Had fun beating the two levels ! Obviously needs more polish but a fun little physic game :)
Very interesting idea, I really like it. Some of the execution was not so good, neither was the character art. Difficult to figure out how to play the game originally, but it was fun and I had a good time playing it. No real complaints, the game is nice, especially for 10 hours. I'm 17 too, and I did last game jam in roughly the same amount of time.
This is a really nice idea and good use of the theme! At first it's quite hard to grab the idea, but I really like how it turned out especially in such short time!
A well made game, the idea is really good. It took a bit to understand what to do. I finished the game using just 4 pieces, maybe it could be better to fix the blocks when you place it and then it could not be moved anymore.
really solid idea and execution of the theme. maybe the puzzles need to be spaced out a little more or some other mechanic added to limit the players ability to just keep moving the pieces around? especially on the second level i didn't have to use more than 4 pieces but kept just moving them to the next puzzle.
Hi there,
Nice take on the theme. Although the inputs and actual way the mechanics worked made it quite slow paced. To make it more action packed you could instead of dropping armour, shoot some glue arms in the direction of your mouse and make it attach to the first thing it touches. After you pass the object you have to sacrifice that sticky arm to be able to move further.
Ofcource it's easy to talk about the ideas instead of implementing them. xD
Overall: Very good job and innovative design. A+
Very interesting concept. The 2nd pit is very steep to climb for being as early in the game as it is though, making the difficulty ramp very steep as well.
Nice concept .. but its way too difficult at the second pit.. It looks like impossible to make the jump!! You could make it easy at early levels !! Nice gameplay also and Good Job .
That's quite a good idea and I only have myself to blame for not realizing I could drag/drop the pieces :P I also found interesting that if you click on your loose parts, the other loose parts become intangible (I died because of that). The movement is a bit clunky (especially in the beginning, while you're still just a box), but I do like the concept.
It might just be me, but i constantly ended up trapping myself into myself.
Nice game! Liked the concept and had fun playing!
Great job!
Pretty genius puzzle mechanic! Definitely one of the best approaches to the theme I've seen, if not the best. You did a great job with the audio feedback for player actions. It would be perfect if you did the same with some visual feedback. Like @zzcalvinzz pointed out, not knowing what part will come off next is a little disorienting. I hope you carry on with the idea and make this a non-jam game with different character component configurations and levels. Good job and good luck, if you decide to do it!
Nice, creative game!
I like how the ship was built in multiple layers.
One way to get more out of the main mechanic would be to list some possible interactions with the environment and make levels around that.
Some possible uses for ship pieces of various shapes/properties: * Long, thin piece used as a platform. * Round, heavy piece used as a weight to trigger a switch. * Armored piece blocks projectiles.
Well done overall!
Could use some more tutorialization on drag + drop. Also, If I'm resting on one of my pieces when I drag another, I fall through :(
A neat idea for sure, it was a bit confusing to know what to do at first however. Really liked it though!
@foxor its a feature of the game, to fall through by draging :)
I made a bridge out of myself and it was beautiful, what more is there to say :P
As simple as it looks I quite liked it, I played to the end :) Graphics were obviously not on point but it's ok. Some "gravity" issue when draging and I found out with grabbing fast who could literally end the game with 2 parts :/. And to finish, the concept is really interresting
I love the concept of what you did here. I'm just not good enough to get over the vertical wall after the first two pits. That's not your fault at all. The lose sound got a bit annoying. Not the fact that I was losing. I'm ok with that. Just the noise itself was too strong and generic
I liked the game! I couldn't get past the last part of level two cuz I kept getting stuck in myself.
Nice game and original mechanic! I got some clipping bug.
@kromeboy yes, I couldn't debug all bugs I found by myself too. pls apologize me ^^
The concept of your game is very interesting but it's kinda hard at the beginning. Mayby you could start with an easyer shapes and then add more difficult ones :)
@imaship thanks^^ but i didn't had the time for big changes like level balancing. apologize me.
@codesity Don't appologize, I think everyone didn't had the time to make the game they wanted X) Your gale is steel pretty cool ^^
Cool game ide but I really struggled with not being able to choose the part that comes off. Could definitely be something to build of.
Nice gameplay idea and quite good graphics too, Good Job :)
I like where you are going with the idea as I can see simple puzzle like platforming sections become more about how to use your armor pieces to build a solution and not just to build bridges.
The shapes of the armor does add interesting complexity which can be frustrating at times only because I kept getting the piece I did not want - lol (I call that user error but maybe a way to highlight the desire piece to break rather than order might help too)
Nice idea. :D
Applause! I beat all levels! Thanks for the game, tearing yourself down to go across a level is a cool mechanic.
Really solid idea with some great potential. I'd suggest removing 'space to drop' and just letting players drag a piece from the outer layer of their armor as the mouse is used anyway. This would also allow for puzzles passed around of the shape of the armor selected. Great work, keep it up!
Very innovative! Though I wish it would indicate which piece you're about to drop next.
Sweet idea! It was really interesting and fun to play. :) I agree with the comment two comments above me though. The "space to drop" feature is simply not necessary and just an extra button to press. They are never (except for in the first gap, maybe) in the right place and you always have to move them. So just dragging them from the core would have been nice!
@apace I think, the change of getting random objects to self choice make the game lots easier. Isn't it challanginger, when you don't know which object you get next? ^^
A very interesting idea! Obviously the game needs some more polish as there are several glitches and bugs but besides that it was quite fun to play. Good job!
A very cool concept! At first I couldnt get the drag and drop to work but once I was able to the game was great!
art muito boa principalmente quando fica em partes mas a dificuldade do jogo é muito grande principalmente no inicio,mas o jogo tem potencial .
This would be a lot better if it highlighted the piece that was about to break off. very nice work though.
This was very tricky to play but a cool original idea that shows a lot of potential. Great stuff.
Amazing game with cool graphics!)
This is a very great concept I really like it ! The only bug that I saw was when you disclock one of your corner when you are already on one, it disable all the collision with all the corners, so you go past through the one you were on. Except from that, this is a really nice concept and a great game ! Keep it up !
The concept is fun... but the fact that you can't control which part of the armor would detach next and you don't even get any information hints (like the part being highlighted on model) makes it hard to navigate.
Being able to also change your orientation somehow other than bouncing off already placed bit, whould also help the game a lot.
And restarting at the beginning on failure... I'm not sure if there are checkpoints further down the line, but I didn't manage to get past first two obstacles...
@arty This is a Gamefeature To make Thema Game Note difficult.
@arty This is a Gamefeature To make The Game more difficult.
Your idea is very innovative and original 😊. That is your best weapon when you run out of time. Unfortunately I can't score as high the other things because you couldn't work on them 🙁.
I like how you told about yourself because I'm also 17. Looks like there are some young developers here 😲. I want to see your next project as your idea has a lot of pontential.
@nekonyo I hadn't the time to work on all points. But which points, do you mean exactly?
@codesity There are a lot of things unfinished or that could be added. Apart of more levels, save points, etc. More feedback like adding also a sutile sound effect when you move your pieces, simple and a little long music, new objects and features for puzzles in the levels, adding a way to move the camera for placing pieces further apart with more complex puzzles, etc. There a thousands of ideas that could be implemented. However little time mean some sacrifices about the hardest features
I forgot to add the visual feedback like of substrating some alpha to the other pieces when you move 1. A simple but effective way to know that there is no collider when you are moving those pieces. I have also encountered some problems there the first tries 😕
@nekonyo This are all things, i would implement, if i had the time. But Really thank you, for all the extra good Points/Tricks you give me. ^^
@codesity Rhanks to you 😄. I know as much as you. I'm not an expert at all unlike you. I really love your idea nad hard work. I hope we can keep in touch 😊
@nekonyo sure we can. ^^
Superb idea! I hope you expand the game further
Very interesting idea! Great job!
Nice idea for a game, it gets hard when your vision scope is so small and there's no way back. I would put a symbol at the end trigger for each level so you know where you are trying to reach, I was surprised to finish level 1 and jump to level 2.
I hate controls but you had a really original idea
I liked it.
What's frustrating is that there's no way to tell which piece will come off, so it's a lot of trial and error.
Other than that, good job! It was really fun.
A real interesting concept. One thing, it would be nice to see which piece is to be used next a little bit better.
I think the idea/concept is really good. You could have a mechanic so that when you lose all your pieces you die and have to restart, this would add another aspect to the game and means that you're not just dragging parts of your body around. You could have a way to choose which parts of your body are going to be removed, if you can drag and drop once they are off your body i don't see why you shouldn't be able to drag them off your body.
Bug: If you are stood a part of your body and you try to drag a different part you fall through all the pieces.
I like the idea a lot though! Keep it up!
@matthewjd389 It's not a bug, its a gamefeature. But thanks for you feedback. I will regard, all idees.
I thought the same as @matthewjd389, but you respond that is a feature. Okay, I believe :P At least it makes this game even harder and add more fun! :D I really enjoy your game, idea of sacrificing parts of our body is so great! I really like it. Also, your level design is good, because I know what I have to do! I'm waiting for more levels :P
A bit difficult when you dont choose which part comes off, but it is a really cool idea!
Great idea. Very unique and innovative. I can't describe in words but I have this screenshot. It was very dificult to progress because of it:
2018-12-07_21-04-29.gif
@mza I'm happy, that it makes it difficulty. Also it was my intention. But Thanks for your feedback ^^
Really cool idea! Could be the basis for a great puzzle-adventure game.
Very good innovative idea! I passed all levels, please keep going!
Very interesting idea. It was a bit annoying that if you moved a piece all other pieces would lose the collision as well. So you could not adjust a bridge part if you were standing on another part. But otherwise well done.
Very unique take on the theme, though since you can move around the pieces of your armor, it never really felt like I was sacrificing anything to solve a puzzle, I would just drag the pieces from my last bridge over to make my next one. The main thing which seemed off was that when you drag a block while on a block you just sink right through. That just didnt make much sense to me.
The idea is very interesting and unique. The most difficult part of a gamepley for me was the thing that it's not clear which part of an armor will be dispelled.
This game was super hard. I think a cool way to help the player is it change the color of the **next** piece that will be converted into the bridge.
I don't normally like physics based puzzle games but I haven't seen this type of mechanics before so I had fun with it, nice job
This is a pretty simple and fun little puzzle platformer. This is pretty good for a new game developer. Well done.
Great idea! Nice use of the theme.
Well, the game sure had issues with the controls and physics globally, but it was a really clever concept. If you really made this in 10 hours, it's really impressive :) Good job !
Cool idea for the game and nice unique take on the theme. The game was actually very challenging because when discarding the armor pieces, you also seem to suddenly get pushed away from them, often unfavourably. I died many times due to faulty collision boxes or physics.
Decreasing the field of view the more you sacrificed also introduced a very unique gameplay challenge to the game of not having as much screen space to move your 'pieces' to which was a cool constraint to make the player sacrifice as little as possible and definitely more creative than having some numerical score system that doesn't mean anything.
Great job! :)
When I released and positioned a triangle to cross a gap, I felt clever! If you continue to develop this, when I touched a vertical wall and the level reset, I felt unclear if I had fallen into the gap or if the wall was deadly.
Oh boy, that's a great idea. The theme is very strong in this game. I'm really sacrificing myself. I can be either greedy and save a lot of elements and put a lot of effort - or use a lot of them for easy run early, but I'm going to have problems later on. I was also very positively surprised that the movement of the ball didn't feel clunky, I wasn't getting stuck anywhere, it didn't feel bugged anywhere. And I honestly doesn't care for graphics or anything else, as the idea is brilliant. Well done!
I hate puzzles but have to admit that this games has pretty interesting mechanic.
Very cool mechanics but the physics make it a bit difficult to roll over your own parts sometimes because you get stuck with some element of yourself. So I couldn't realy roll without losing the first 4 parts. But would love to see more levels of this!