Foon → Ludum Dare Explorer → Users → YetiBytes
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | 👥 | Dwarven Pest Control | jam | ||||||||
| 2018 | 43 | Sacrifices must be made | 👥 | CMD JUMP | jam | 468 | 3.47 | 3.37 | 3.63 | 3.19 | 3.47 | 2.25 | 3.15 |
Just have to play a game about ducks. Love the level design, they're not as easy as they look xD
Love the world you've created, shame it took so long to download (worth it though :smiley:).
I got jump scared by an orc, thanks for that :joy: I enjoyed this, a sensitivity option would have been good however, as I found myself spinning uncontrolably to begin with. Sacrificed my right eye and half the screen went black, that was pretty cool :thumbsup:
I made a bridge out of myself and it was beautiful, what more is there to say :P
@zanagi Thanks for your feedback, I'm currently uploading a quick video if you're curious on how the rest of the game plays out. https://www.youtube.com/watch?v=R4otxOLvN-I
Also regarding the command stacking, I feel that it would be hard to implement anything other than the jump -> stop.
@pxlucasf I can't believe that we overlooked something so basic as a restart command, as there's some time left in the jam I might just quickly fix that.
I agree with your comment on the overall art, we got fustrated at modelling & texturing so left it with placeholders and focussed on gameplay.
We'll iron out all of these things post-jam though, and thanks alot for your detailed critical feedback!
@thomas-lacroix Glad to see you enjoyed the game. The levels are definitly not setup as a decent difficulty curve which needs to be addressed post-jam. That restart command is getting added ASAP, it's crazy to think we missed something like that out, although I'll just blame sleep deprivation :joy:
Also, 'syop' and 'jmup' have also brought me to tears testing this game...
@carbonara Yeah the learning curve at the moment is completely off :joy: Hopefully once we've re-done the physics side of things we can redo the levels in a way to make it less jarring. Thanks for trying out our game :D
@clerg0 I'll look into the music problem for future versions. Thanks for playing & leaving feedback :thumbsup:
Life lesson learnt - Don't put your arm into mysterious objects..
Any game with a grab/throw mechanic like that has already won me over. The art's really cute and well-made. Running around spamming grab/throw created an unstoppable tornado which was beautiful :smile:
Those sneaky little guys getting past me focussing on the big ones, how dare they... Nice game, good excuse just to obliterate a bunch of zombies trying to storm MY castle!
Some variation in gun audio migth have been nice though :)
Good fun, audio didn't work for me but I still enjoyed throwing the meeples into the big fiery pit! Nice consistant art style and very fitting to the theme :thumbsup:
10/10 would throw baby again :joy: