Fórnir by grena 2018-12-04T18:05:13Z
As the previous commenters wrote, the art is great, and the sound is solid and it contributes amazingly to the atmosphere. I liked the sacrificial management aspect, even though the part where the villagers talked dragged on a bit since their bars are enough to discern their trust and faith. I think one of the two is redundant. Either make the villagers clearly distinguishable and limit the feedback to their word bubbles or let the bars be the only kind of indication of their dispositions. For 10-15 minutes I was trying to sacrifice one villager at the time and I always chose the one with the lowest faith levels. After I saw that nothing would change until I sacrifice all of them I sacrificed the last 4 in one go.
[/Spoilers] And that's what I didn't like. The fact that manipulating you in order to sacrifice all the villagers was the advisor's (druid's?) plan all along should mean that you had the choice not to be manipulated. I sacrificed everyone because the game wouldn't progress otherwise, not because I was manipulated. I played it a second time and sacrificed nobody. After the villagers trust to me tanked, they where talking about useless sacrifices (??) and then they revolted and the advisor became the new jarl and sacrificed me. So, what does that mean? That the advisor wins whatever I do? Or is there a third way? [Spoilers]