digitallimestone 2018-12-04 17:25
Awesome! The art is really amazing and I like the premise. A click-to-continue would be nice on the intro as that was a little slow. Great job, and good coding!
Foon → Ludum Dare Explorer → LD43 → Fórnir
By grena, Toxinu, pierallard, Nao, juliensnz, Besteack, Julien Janvier and phaseinducer
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 200 | 3.80 | 33 | |
| Fun | 740 | 2.96 | 33 | |
| Innovation | 270 | 3.48 | 33 | |
| Theme | 34 | 4.36 | 32 | |
| Graphics | 60 | 4.43 | 33 | |
| Audio | 101 | 3.88 | 32 | |
| Mood | 29 | 4.25 | 33 |
Awesome! The art is really amazing and I like the premise. A click-to-continue would be nice on the intro as that was a little slow. Great job, and good coding!
Nice Job ! I really like the art you produced for it ! The story is quite good too
Hi there. Game looks and sounds amazing! And works in the browser, native (i.e., I can select the text). Good work!
Awesome game.The art is wonderful! Congratulations for the team!
Great Game Art! Great Concept! Please do continue this game!
Great graphics and superb audio. The cause and consequence of sacrifices and decisions wasn't very clear though, it felt more like just hearing the story rather than being in control of it. Also there seemed to be just too much information given in the speech bubbles and not much clarity on whether it should have an effect on something or not. All in all still pretty enjoyable.
Great mood. There could have been some indication of the amount of nights that go by, but overall I thought it was a well polished and fun game.
As the previous commenters wrote, the art is great, and the sound is solid and it contributes amazingly to the atmosphere. I liked the sacrificial management aspect, even though the part where the villagers talked dragged on a bit since their bars are enough to discern their trust and faith. I think one of the two is redundant. Either make the villagers clearly distinguishable and limit the feedback to their word bubbles or let the bars be the only kind of indication of their dispositions. For 10-15 minutes I was trying to sacrifice one villager at the time and I always chose the one with the lowest faith levels. After I saw that nothing would change until I sacrifice all of them I sacrificed the last 4 in one go.
[/Spoilers] And that's what I didn't like. The fact that manipulating you in order to sacrifice all the villagers was the advisor's (druid's?) plan all along should mean that you had the choice not to be manipulated. I sacrificed everyone because the game wouldn't progress otherwise, not because I was manipulated. I played it a second time and sacrificed nobody. After the villagers trust to me tanked, they where talking about useless sacrifices (??) and then they revolted and the advisor became the new jarl and sacrificed me. So, what does that mean? That the advisor wins whatever I do? Or is there a third way? [Spoilers]
Thanks a lot for this comment! Yes, there is a third way :) To find it, maybe try to be a little less extrem in your decisions :)
That was cool ! The graphics are great and the ambiance is awesome. And it fit well the theme of the jam !
Loved the game atmosphere, great storytelling! The art style is really cool as well. The intro was a little slow though, maybe some controls would help.
A music track would have been a very nice addition to this amazing game. Good job!
I loved the art style! The character drawings are very well done and the animations look good. The gameplay mechanic was novel and had a lot of potential - I really liked the basic idea of the monthly cycles and seeing how people's status changes and how their dialog change based on it.
However, some things that bothered me: 1) No way to skip the intro (that I found). After failing the first time I wanted to try again and had to sit through the intro again 2) It was not very obvious how the sacrifices affect the people, which I guess is true in real life as well :) However, in the game, it really felt like I couldn't understand my agency - what effect do my actions have? I had a lot of fun, but my experience felt a bit random - I wasn't sure if and how my decisions were affecting the game.
My experience: On my first playthrough I tried sacrificing everyone that didn't believe in god enough. People started hating me very quickly and I sacrificed more than half the village On the second playthrough, I thought the shaman is trying to trick me and I should not sacrifice anyone. I didn't sacrifice anyone, and stayed ruler for longer, but people still eventually got rid of me. On the third playthrough, I only sacrificed people a few people who didn't trust in me enough. That seemed to work and everyone loved me :) I stopped sacrificing people at that point and everyone kept trusting me for a few months, but eventually it all got bad again. It was really fun experimenting with this, but now I wonder - is there a win state?
Thank you for making this game, I enjoyed my time with it!
Cool game. Love the art.
Hello @matank! Thanks a lot for your in depth review and your feedbacks! We really appreciate it and are happy that you enjoyed the game. About the skip of the intro: you are right, it can be frustrating to have to wait again if you want to retry. We also wanted the people to read the story at least once before starting the game as the narrative is important. I just pushed a minor improvement to be able to skip the intro: you know have a button to skip the it if you played at least once (since the update, so if you try know you will still have to watch it one last time :))
@naya-rangel, @matank, @digitallimestone Thanks a lot for your feedbacks! We just pushed a fix to skip the intro when you already saw it :)
Love the atmosphere. Wish it were a bit more expressive what the consequences (or benefits?) of each sacrifice really are, but everything else about it is superb.
Very nice game and incredible graphics, sound was good aswell. Normally I'm not the sort of person that would play such a game, but it was actually pretty fun (until my village turned against me :sob:)
Maybe I'm in the minority, but I'm not thrilled to be told to read a story to enjoy a game. However, the artstyle is amazing, and the setting is pretty cool, too. Thank you!
Nice game, art is amazing and the mechanics are really cool. The game can be really long tho, and as far as I know, there is no way of actually winning it. But I enjoyed, great job!