FoonLudum Dare ExplorerLD43 → Squircle

Squircle

By trozeman, mzhovnach, bor1sv, SerhiiPavliuk and Dennydanny

View on ldjam.com

CategoryRankScoreCount
Overall9012.9130
Fun9252.6230
Innovation4963.1730
Theme8212.9830
Graphics6403.2729
Audio3853.2827
Humor6312.6227
Mood8382.8329

Comments

fat-cat 2018-12-03 09:18

Cool puzzle idea! The art is good too! But I have 2 issues with the game. Firstly, it's a bit difficult controlling the squirrel, especially if you rotate the boxes. The controls may get inverted or you'll have to press the right arrow key to move up etc. Maybe this is intentional, but I would have prefered if you could move up and down with the up/down arrow keys instead of left/right. Also if you collide with the snails they will shoot into the air. Maybe this is also intentional, but it looks a little buggy! And finally, the snails are very slow (I know, snails are slow) but it's kind of boring waiting 30 seconds for the snail to make a full loop through the box. My recommendation is that you expand the map (add more boxes) and make the game more fast paced! You've got a good base for a puzzle game but it needs to be improved on a bit further. Still, great job!

vinay-rao 2018-12-03 09:40

It is a bit difficult to control the squirrel, especially when crossing from one box to an adjacent box. I was a bit disoriented after each transition. Perhaps swapping boxes would be better on a deliberate key press? I had a few cases where I bounced off snails and did bit of an anti-gravity dance. Perhaps we could kick the snails or scoot them along a bit faster?

I could see this becoming pretty interesting with a tighter control scheme and some stages of increasing complexity and mechanics. I like the idea of playing with gravity in each compartment. This is a puzzle concept that can go places. Good amount of potential here if you keep iterating on it.

atium-addict 2018-12-03 10:14

This could make for a great puzzle game! I agree with basically everything @fat-cat wrote. I would disallow the collision between squirrel and snails altogether (when they collided some of them suddenly moved to the middle of the "squircle") Untitled.png

Alternatively, you could make it so that the collision causes the snails to change direction.

mzhovnach 2018-12-03 10:22

@atium-addict Good idea, but we thought about some kind of rechargeable power-ups to cause snails for changing their direction.

bj-pucci 2018-12-03 10:42

Fun game except the controls are sort of weird.

jk5000 2018-12-03 11:22

A bit weird but also pretty fun little puzzle game. Both the graphics and music is good. The controls was okay, but they sometimes felt a bit weird. I would really have liked more then one level. But overall a fine LD game. Well done.

jay-elbourne 2018-12-03 12:50

Wow this was interesting. The other comments are great and I will just say I loved the audio.

pcmaster 2018-12-03 12:52

I like the title art :D I managed to throw all the snails from the third box into the second somehow on the first try but then it took me minutes to get them back once they fell back :D Good background audio.

deathbysnail 2018-12-03 13:16

Nice interpretation. Controls a a bit wooly though

vatigo 2018-12-03 13:36

Strange but beautiful game. Yes, the controls could be better like others said but still this has potential to be a full fledged game. Good work!

iluvatar 2018-12-03 18:23

I love the atmosphere and the idea itself. It's really fun, maybe it would be better if the snails were faster and more levels would be cool as well :). But it is still a really good entry nevertheless.

makerart 2018-12-04 14:56

Шикарно! Подозреваю летать на улитках не планировалось, но получилась вполне крутая фича)) Звук, атмосферка - 5 балов! И титулка конечно, белко улитко движ!

gwinnell 2018-12-05 13:39

I enjoyed it! Nice mechanic. It would have been nice to see more levels - starting on a something more minimal and then working up to the level that's currently there. Good job!

2018-12-09 12:53

Задумка весьма перспективная. Однако, как по мне, вместо скилов лучше ввести расходные материалы в награду за успешное выполнение квестов, которая понадобиться для неких манипуляций на следующем уровне (чтобы начали удирать в другую сторону, оглушились и т.п.). И обязательно что-то сделать для того, чтобы все же можно было пройти уровни, не всех приманив на "костер" - за это, соответственно, меньше расходников или чего-то еще.

firebug 2018-12-09 16:24

I'm interested in the story behind this squirrel. Why does it want to kill snails with fire? I'm not sure what the icons on the bottom left corner are supposed to do (or are they just visuals?) but I managed to solve the puzzle just fine and the controls felt alright to me (I played in Unity WebGL). The audio was nicely creepy, I had fun!